I was just thinking about posting up what I've got done and letting you guys run with it just last night, actually. I've
technically got the post just about to a point where it's feasible to do that, in fact... hmmmm... I'll see what I can do about making my final tweaks and getting the post tacked up before tonight is out. (No promises, of course... tomorrow being my hatching-day and all, I expect I'll be mobbed by family and such...but I
will give it my best shot).
Schnozzle - No we have not, and that's my fault... I've been terribly lax in my duties as the Inn's welcome wagon and resident facelickerizer... soooo... *facelick*... and Welcome to the Asylum!
Also, thank you so much for the kind words; I'm glad you enjoyed what's there so far.
As to system, it's really mashup of Mutants and Masterminds (v2) and a "fast and loose" d20 modern, I guess. The superpower basics and stats, I pulled from MnM and sort of "translated" that into a "simplified d20 system" that takes all the "player concern with stats" and kind of buries it behind the scenes (the idea for which I kind of stole from Olan's Zombies in Chicago game). Anyway, that being a roundabout and repetative answer to your question, if you're thinking about setting up a tabletop version, I'd probably go with M&M 2 (or even 3)... Villans and Vigilantes might work, too (if you can find a copy of that one anymore).