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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Sam...
...is gonna be pretty much the Sam everyone remembers (he's kind of gotten to like it, tbh)... Maybe a few changes to weapons (for example; he's never once used that sniper rifle he had, probably been replaced with a shotgun or not at all) and some updated/new skills or traits but, otherwise, Dash will be Dash and I'm sorry in advance.
Posted on 2017-06-01 at 15:34:56.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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on that note
Anyone want to update their background description, send it to me or edit if you have the access.
Posted on 2017-06-02 at 08:57:59.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Stuff
Actually, I have so much extra material on Serenity RPG that I should create my own web resource page. The Red Firefly Inn?
I have all the original crew character sheets if you are looking.
Hoping for time this weekend to do some updating.
Posted on 2017-06-02 at 13:26:40.
Edited on 2017-06-02 at 13:40:20 by Alacrity
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Back To The Verse.........
We'll slide back into character. I was just starting to get better with the rules before we stopped. It may take a little bit to get back in form.
Roger has always been helpful so things will go well.
Gosh...I've got to start thinking like a young man again.
Posted on 2017-06-02 at 19:55:13.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Added Asher..........
I put together a background on Asher for the stuff in the character file and from something I had written early on when I was first allowed to join the games and take over Asher.
I put it in the "Back-history" file. It was good for me to reread all of that and get reacquainted with my character.
Posted on 2017-06-03 at 13:29:17.
Edited on 2017-06-03 at 13:31:18 by Odyson
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Bromern Sal A Shadow RDI Staff Karma: 158/11 4402 Posts
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I'm sittin' pretty with Wyatt.
Nothing to change for me unless there's something in particular that I need to address with gear or Rocinante from the resolution of the last job.
Posted on 2017-06-04 at 01:48:06.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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summin' up
Combat Basics
A combat round in Serenity is only 3 seconds long. The idea behind the system is that it is supposed to be the fast paced cinematic kinda of fighting you see in the series, not the realistic world. You want realism, go elsewhere - this is a verse where the men are men and the women are all smokin' hot.
Life points are what the essences of life in this game, and they are Vitality + Willpower. So if you have d10 V and d6 W you have 16 life points. You can get bonuses through assets (Tough as Nails), drugs and cybernetic implants but they don't count for a lot. Life points are run as two sections, Stun and Wounds. You get the full amount in both (so 16 Stun and 16 Wounds)
In a 3 second round you may do one action - fire, run, dodge etc. For every additional action you take a step penalty. So if you wanted to fire twice - you be at -1 step penalty. So if you are D10 (agility) + d10 (Guns), you would be rolling a d10 (AGL) +d8 (Guns -1 step down) for attack. So you may do more damage but you are less accurate. If you wanted to dodge and fire twice, you would drop two levels of skill dice. You want to fire 3 times, dodge, run and seduce the barmaid - well you are going to run out of skill real fast.
Now your Innate Defense value is your defence if you are not actively dodging or hiding. If you want to focus on shooting, then you are using ID. That is 3+ your agility roll (Note this is my rule, the book is just the agility roll). So if Security guard is firing a gun at Bob and bob is firing back, Bob defence is 3+ his agility (d8 ) and he rolls a 7. So his defence is a 10 and the guard must roll 10 or over to hit. If you choice to dodge (agility + Dodge skill or athletics skill) as an action you get to use that but if you dodge and fire you will gain the step penalty.
When you are hit, damage is two part. The total roll of attacker - the defence of the defense equals the basic damage. Basic Damage is divided by two and split between Stun and Wounds. So Guard hits bob with a roll of 18. 18-10=8 so Bob gets 4 points to stun and 4 points to wounds. In the case of an uneven split, the extra point goes to stun. Now you add weapon damage. The guard is using a pistol so he does d6 wounds, and rolls a 4. So in one shot, Bob has taken 8 wounds and 4 stun. See how this game can get deadly fast considering Life points are rarely above 20. Note that as soon as you are at half of Life Points, you are at a -2 step penalty to do anything.
Once per (Game time) day you can make a "second wind" roll of either Vitality or Willpower and subtract the roll from your stun damage. Note that is an action. If your wounds total is reached, you must make an easy endurance roll every round to stay alive. This difficulty goes up by 4 every minute of game time. You take twice your LP in wounds and you are dead, unless a doctor is really close by. If you reach max of your stun, you are unconscious. If your wounds and stun together equal your life point total, then you have to make an average endurance roll every round to stay conscious.
Plot Points
Everyone starts with 6 plot points and you can use these in the game to better your roll or save your life. Now I play that each plot point is worth a d6. So you can ask to use plot points before making a roll of any kind. As well, in combat, you can ask to use plot points to regain some life points (stun or wounds or split).
you can use plot points to up a roll after you have failed but they are only worth a d3 then. So if you really wanted to make a shot and failed the roll, you can use up plot points to get what you want but it is costly.
You gain PP in the game by playing up your complications, doing really heroic (stupid) things that add to the story or playing out a role playing opportunity really well.
Armour
Bullet proof vests in the rules are very confusing. So for the purpose of my games, any armour has a AR (Armour rating). The AR will be 1-5. For every point of AR you have, the vest takes -1 Wounds away per hit, plus turns up to 8 wounds per hit into Stun. They also can take 10 times the AR points in hits before the armour becomes weak and will have a 10% chance per hit beyond max (accumulative) of failing completely. Furthermore you take an agility penalty and an alertness penalty on some armour. I will post a complete list soon but the one that all of you have is the one that does not have the penalty (Ballistic Mesh). Some Armour only covers certain parts so a location roll may be needed if you are wearing armour.
Posted on 2017-06-04 at 10:50:26.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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I'll Take It.........
Ash will take the Ballistic Mesh....Gorram, Winnie could a have cousin.
Posted on 2017-06-04 at 20:38:25.
Edited on 2017-06-04 at 21:22:59 by Odyson
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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BA DA
The first post in a long time is up. I will follow up with a lead into the next adventure.
Posted on 2017-06-06 at 12:41:44.
Edited on 2017-06-06 at 12:48:48 by Alacrity
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Wu de mah!!!
I'm all giddy an' sech! So ruttin' happy, I figger, as I mighta fergot ta even tie up that bathrobe!
Posted on 2017-06-06 at 14:06:15.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Very very nice Alacrity
Loved the wrap-up of our last "job" Loved the way you brought back Sam and loved that this is actually happening.
Eol gonna enjoy interacting with Sam as I never got to do so last time this game was run
Can't wait to see Vanadia and Mmv return to the Inn also, you both have been missed
Posted on 2017-06-06 at 16:00:48.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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.............
Nice!
Posted on 2017-06-06 at 18:19:58.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Back To The Black........
I hope it was OK.. I got a little inspired from Roger's wrap up and Sam's return.
Posted on 2017-06-06 at 19:25:35.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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Post in the works...
...it's gotten lengthy and such but it is coming. Looking for tomorrow morning, at latest.
Posted on 2017-06-07 at 16:16:09.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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well
I am working on the introduction to the new adventure so if you wish/want/need to post a reaction to the background, please go ahead. I will officially start this game on Monday(ish).
Posted on 2017-06-08 at 07:23:54.
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