|
Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
|
My concept
My concept is still a little bit up in the air, but Im wondering based on a few things.
How is wealth done, theres a few variants.
Posted on 2008-12-06 at 20:07:19.
|
Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
|
Good question
I haven't really thought about it. I'm thinking about keeping it more like White-Grey-Black than White-Black kind of morality.
Villains can certainly turn over to the good side (with difficulties most of the time) and heroes can turn to the evil side.
In short, you can turn over to villainy but note that it can and probably will have consequences. It is a brilliant plot, though, a hero turning evil and his friends are caught questioning themselves what to do about it. But if your character gets rightfully arrested for a crime, he/she will most likely end up in Alcatraz II. If that happens, you can just as well bring in another character because this one will be staying there a while.
As for Wealth, I'm thinking of having wealth be a plot device. Basically, you can be as bloody rich as fits your character. Any equipment that may be important is covered by the Equipment feat. Anything else doesn't matter.
EDIT: And one more thing I'd like to remind you to include in your hero's description. Where does his power come from and how did he/she get it? Mutation is a good enough.
Posted on 2008-12-06 at 20:12:51.
Edited on 2008-12-06 at 21:44:30 by Skari-dono
|
Reralae Dreamer of Bladesong Karma: 144/12 2523 Posts
|
Well...
Since Trisha's original concept is based from X-Men, it's easiest to assume that she too is a mutant
Posted on 2008-12-06 at 23:48:23.
|
Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
|
Heroes
So I'll be accepting your characters now. Just PM them to me when they are ready.
And a name for the group would be cool. Not necessary, but cool.
Posted on 2008-12-07 at 00:11:26.
|
Reralae Dreamer of Bladesong Karma: 144/12 2523 Posts
|
Well, as far as group names go
There's two ways to do it. One consists of two parts, where the one part is a synonym to 'group' or 'alliance', and the other part is a unifying factor.
'The Alliance of Unlikely Heroes' for instance...
The other type of group name consists of a single phrase of about two words that is both a sort of unifying factor and works as a name.
For example, 'The Moonlit Key'
Of course, making a name is difficult when we don't know all the characters, much less have a unifying factor for them all
Posted on 2008-12-07 at 00:19:52.
|
Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
|
I have one
The Metro Midgets.
Alright that's just stupid.
I give up.
Posted on 2008-12-07 at 00:34:31.
|
Reralae Dreamer of Bladesong Karma: 144/12 2523 Posts
|
A Character PM Format
Well, since Grugg asked, I thought I might as well put the format I used here.
Name:
Nickname:
Abilities - Value: __ points
Strength __ [+_]
Dexterity __ [+_]
Constitution __ [+_]
Intelligence __ [+_]
Wisdom __ [+_]
Charisma __ [+_]
Base Attributes - Value: __ points
Base Attack Bonus _
Base Damage Bonus _
Base Defence Bonus _
Base Fortitude Save +_
Base Reflex Save +_
Base Will Save +_
Base Toughness Save +_
Saves
Toughness __ = _ Base + _ Con
Fortitude __ = _ Base + _ Con
Reflex __ = _ Base + _ Dex
Will __ = _ Base + _ Wis
Defence __ = _ Base + _ Dodge
(Note that for Defence, half of the Base Defence Bonus rounded up is the 'Base' while the other half is in 'Dodge')
Initiative __ = _ Dex
Melee Damage Bonus +_ = _ Base + _ Str
Ranged Damage Bonus +_ = _ Base
Skills - Value: __ points
[Name] __ Ranks + __ [Ability] = +__
Feats - Value: __ points
[Name] __ [Notes in brackets where applicable]
Drawback (if applicable)
[Name] - [Brief description] - Value: _
Powers - Value: __ points
[Name] [Rank] [Notes in brackets where applicable]
~Cost (_ Base [List the Extras]) x [Rank] + [Power Feats] = __
__ Abilities + __ Attributes + __ Skills + __ Feats + __ Powers - __ Drawback = 150 Points
Posted on 2008-12-07 at 00:44:48.
Edited on 2008-12-07 at 01:05:02 by Reralae
|
Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
|
Um
Well...I just made a character that's like a german superman on speed.
And uh...theres a lot of me.
EDIT: I have been informed by Reralae that I must say FEAR MEEEE!!!!
EDIT THE SECOND: MINOR OVERSIGHT MAJOR RAMIFICATIONS AGH GAGH REMAKING!
Posted on 2008-12-07 at 02:19:07.
Edited on 2008-12-07 at 06:19:28 by Grugg
|
Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
|
So
So either you can duplicate yourself, or you are really fat/big. Or both? That's cool
Good to know it's going well, and don't be bothered with some mistakes on your first characters. I'm still having problem making characters in this system
EDIT: Also, I'm going to need to know if you real identity is secret or public.
Posted on 2008-12-07 at 15:36:38.
Edited on 2008-12-07 at 17:15:53 by Skari-dono
|
Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
|
Bump...
So, as you know, you all start together in a group because that is the simplest way to get you all together in one. How you all got together in the first place probably won't matter, at least not for now.
But a thought if you will, to overly complicate things: HQ? My thought is to design for you a base of operations by using Equipment points that I give you (and can't be used for anything else) instead of letting you pay for it with your own Equipment points (from the Equipment Feat). If you want to use your own Equipment points to add to the premade HQ or make your own, private base, you can do that.
I'm basically giving you a base of operation which you can then improve. How do you feel about that? The HQ bit starts on page 145 in the core book.
EDIT: So no one has anything to say about that? No "glory to the GM"? No pathetic "yay" even?
Here's the base you get for free, using as much as 10 equipment points: Toughness 15 (special alloy or armored), Size Huge (500-1,000 ft, about Castle sized), 5 Features (Communications, Computer, Infirmary, Power System, Security System). You are free to change the base however you like.
Posted on 2008-12-08 at 16:07:44.
Edited on 2008-12-09 at 00:03:02 by Skari-dono
|
Dragonblood Facelick Squeegee Karma: 37/7 401 Posts
|
Niiiiiiiiiiiiiiiiiiiiiice!
Very cool! I just have one question to ask: who are we exactly? Is it just us or are we part of a bigger society and I personally would be curious to how we meet, based mostly n the fact that my character for the most part would stick to himself.
Also, what is considered equipment of the group and that which needs to be our own? My character will definitely need weights and a library. Perhaps this is more a question for other players. What do you guys think?
Posted on 2008-12-09 at 05:10:33.
Edited on 2008-12-09 at 05:52:47 by Dragonblood
|
Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
|
If we want to get technical
Like I answered the Wealth question, wealth and riches are only a plot device, meaning that you are assumed to have all the basic needs. Basic needs also include your own private home.
So technically, you have a house even if you don't have any equipment points. That means that if you have equipment points, you can use those points to upgrade your house to your own private base in just the same way as HQ.
As for teamwork, if you're character absolutely can't work with others he really doesn't have a place in this game. I've had this problem before here at the Inn where the characters wouldn't work together and it was horrible. So however you do it, try to make him an occasional team player at least.
Posted on 2008-12-09 at 11:00:51.
|
Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
|
Hehe
Not only am I a team player.
I'm a goddamned football team.
Possibly even two.
With coaching staff.
Oh god I love this system.
Also: GLORY TO THE GM!
Posted on 2008-12-09 at 12:12:33.
|
Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
|
heh
Can't wait to see your character Grugg
Sounds very interesting.
Posted on 2008-12-09 at 12:17:43.
|
Dragonblood Facelick Squeegee Karma: 37/7 401 Posts
|
Team player!
He will absolutely be a team player! I just meant that he doesn't "meet" people well, so I was wondering how they all got together. But I understand what you're saying and agree that it would be no fun, for anyone, if he refused to work with the other characters. I definitely want to steer clear of that.
Posted on 2008-12-09 at 12:30:50.
|
|
|