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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Toraad Goronfal Spells Approved
Toraad Goronfal
LvL 0 spells
*Gold Reveal
Detect Magic
Create Water
Light
Purify Food and Drink
LvL 1 Spells
*Minor Blast
Cure Light Wounds
Shield of Faith
Sanctuary
Command
LvL 2 Spells.
*Rock to Sand
Lesser Restoration
Hold Person
Silence
LvL 3 Spells
*Major Blast
Glyph of Warding
Cure Serious Wounds
Posted on 2011-10-23 at 20:26:13.
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Tuned_Out Khash Munee Karma: 47/0 707 Posts
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Up and About
Background is now up.
Ideas for the intro-post,are also in full swing, should have it ready sometime soon.
Also, loving spell approval!
Posted on 2011-10-23 at 20:48:16.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Still working on ...
..... the Character Sheets and will post a copy here either later tonight or sometime on Monday.
Ziklag, Raven and Tuned_Out you just need to write an Intro to assembling at the stables of Sherrill (T_O's Dwarf Cleric is already employed by the Caravan leader).
Once the 3 of you have posted assembling at the stables, I will post for Rextugenous and then move us on out as the Castle Keeper.
Ziklag did a good job on his backstory history (as has each of you players!) and I look forward to the chemistry developing in this story with each of you writing!
Posted on 2011-10-24 at 03:09:03.
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Tuned_Out Khash Munee Karma: 47/0 707 Posts
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A slight correction, if I may
The end of my intro has my contract run out as of arriving in Sherrill, giving me some time to say, visit the Twisted Blade upon the night that the locals claim a great performance is occurring.
If my previous employer happens to be the same as the caravan leader whom Rex is helping, then I suppose there will be the interesting side remarks as I just dropped him off in town.
Posted on 2011-10-24 at 03:23:24.
Edited on 2011-10-24 at 03:24:00 by Tuned_Out
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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?????
Have not decided ... we will see
Posted on 2011-10-24 at 04:07:28.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Tuesday ...
..... will have to be my day for getting the Character Sheet posted as I was unexpectedly called away today and have to leave in a few minutes!
Also anything else I need to post will have to wait until Tuesday!
Posted on 2011-10-25 at 00:31:33.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Character Sheets for Leather Coats Avengers ...
..... need to be tweaked and customized for this particular adventure before I can send them to you guys!
I have about a 5 hour window to get some things done around the house and get the Sheets written and PMed to everyone!
One of the main things I had to get done was my Character Intro for Almerin's adventure Monster Hunters Collective that he asked me to join about a week ago!
So now I can turn my attention to Leather Coats Avengers and get a few things outlined for the start of our adventure!
Lots of preparation, so if you have a few minutes, then please read my Intro over at Monster Hunters Collective to sate your appetite for adventure!
Posted on 2011-10-25 at 21:13:27.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Character Sheet Guidelines
Okay Guys
This should be sufficient for Character Sheets to help you with your Character descriptions etc:
Leather Coats Avengers Character Sheet
Player Name
Character Name
Race
Class [Multi Classes]
(Prime Attribute)
(Prime Attribute)
(Prime Attribute Humans Only)
Class Alignment
Level
Hit Points
Patron Deity
Place of Origin
Languages (Spoken)
Height
Weight
Sex
Age
Hair Color
Eyes Color
Right Handed _____ Left Handed _____
Ambidextrous (minimum 15 Dexterity) _____ [Must describe Primary Weapon Hand in Battles]
Further Description (if necessary)
Class Abilities
Race Abilities
Beginning Numbers (19-17-15-13-11-9) for Attributes
[Then Add or Subtract for Applicable Race Modifiers]
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Attributes [Mark Your Prime & Secondary Attributes]
Strength (Paralysis & Constriction)
Prime Attribute _______ Secondary Attribute _______
Dexterity (Breath Weapon & Traps)
Prime Attribute _______ Secondary Attribute _______
Constitution (Disease, Energy Drain & Poison)
Prime Attribute _______ Secondary Attribute _______
Intelligence (Arcane Magic & Illusion)
Prime Attribute _______ Secondary Attribute _______
Wisdom (Confusion, Divine Magic, Gaze Attack, Petrification & Polymorph)
Prime Attribute _______ Secondary Attribute _______
Charisma (Death Attack, Charm & Fear)
Prime Attribute _______ Secondary Attribute _______
Ability to Turn UnDead (Clerics & Paladins only)
Armor
Helm
Shield
Weapons
Spells Known (equals number of Spells allowed to cast per day)
0 level
1st level (+ Bonus Spell)
2nd level (+ Bonus Spell)
3rd level (+ Bonus Spell)
4th level
5th level
6th level
7th level
8th level
9th level
Additional Spells for Race (where applicable)
0 level
1st level
2nd level
3rd level
4th level
5th level
6th level
7th level
8th level
9th level
Horse/Animal Companion/Familiar
Name
Type
Armor Class
Description
Character Armor Class
(10 + Armor + Helm + Shield etc)
Equipment
(Includes Magic Items Awarded)
Each Character begins with 25 Gold Coins from the Waterfront Town of Sherrill
(You have spent whatever you had on Wine, Women, Song, Equipment or Charity)
To Whom It May Concern
Last Will and Testament: I, the undersigned, do hereby make the following requests, to be executed in the event of my untimely demise:
Posted on 2011-10-26 at 00:33:21.
Edited on 2011-10-26 at 00:34:35 by Hammer
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Equipment List ...
..... has been sent to each Player via PM rather than posting here because it is used by permission of one of the owners of C&C and I only want the list available to current players!
You have spent all of your money by either sending some of it to Charities or Loved Ones; blowing some of it on Wine, Women and Song ... and spending it on necessary equipment to begin your journey with the Wagon Caravan.
Your Character receives 25 Gold Coins on the day of departure with a Reward upon completion of your journey!
Note to T_O
This particular Wagon Caravan is a New Caravan from a ship that has just pulled into Port and is not connected with your former employer!
None of you know the nature of what is being transported until you have signed on and the journey is underway!
Posted on 2011-10-26 at 01:13:50.
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Tuned_Out Khash Munee Karma: 47/0 707 Posts
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Would not have it any other way, aha
Looks good. I shall fill out the proper paper work and get my intro post up as quick as I can. Have a midterm exam tonight (Wed) and another on Friday, but I'll do my best to be quick about it (weekend by the latest).
Cheers!
-T_O
Posted on 2011-10-26 at 03:32:58.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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No Problem
We will not rush things ... but we will proceed as quickly as everyone is able to post by this weekend.
Gives me time to set the stage (pun) for the Wagon Caravan to get rolling out of town into .....
Posted on 2011-10-26 at 03:42:10.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Regarding Sherrill and Magic Items
Raven asked a couple of questions about the town of Sherrill to help him with his post, so I sent the following reply to him:
Sherrill is a waterfront town that sees its fair share of trade and being a waterfront town there are quite a few characters and races that pass through from time to time.
Probably about a settled population of 500 in the city and a couple hundred more in the outlying farm and coastal areas.
It is mostly Human populated, but they are used to seeing a variety of Races pass through ... except for the recent unnerving incident of the UnDead Leather Coats!
None of the characters have any Magic Items (except the Dwarf character might have a pair of Magic Bracers ... just have not decided on that one quite yet).
I seem to have a tendency to provide Magical Items in the games I have started here at the Inn.
Quite possibly you will receive a Magic Item from your deity at some point and also the Reward your character is promised for guarding the Wagon Caravan could quite possibly provide a Magic Item that would prove useful over the course of the adventure.
Posted on 2011-10-26 at 07:58:49.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Spell List Approved for Raven
Raven's Character Spell List is Approved:
0-LEVEL
- Create water
- Detect Poison
- First aid
- Light
* Dragon Awareness
1ST-LEVEL
- Animal Friendship
- Calm Animals
- Entangle
- Goodberry
* Dragon Breath Resistance
2ND-LEVEL
- Cure Light Wounds
- Delay Poison
- Speak With Animals
* Dragon Toughness
3RD-LEVEL
- Neutralize Poison
- Plant Growth
* Dragon Wings
Posted on 2011-10-26 at 21:25:40.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Approved Spells for Rextugenous
0 level
Dancing Lights
Endure Elements
Ghost Sound
Light
Message
1st level
Burning Hands
Magic Missile
Shield
Shocking Grasp
Summon Familiar
2nd level
Acid Arrow
Protection From Arrows
Shatter
3rd level
Lightning Bolt
Tiny Hut
Posted on 2011-10-27 at 04:36:19.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Ziklag Spells Approved
0-LEVEL ILLUSIONIST SPELLS
MESSAGE
LIGHT
DETECT ILLUSION
ARCANE MARK
PRESTIDIGITATION
DRAGON AWARENESS*
1st-LEVEL ILLUSIONIST SPELLS
CHANGE SELF
COLOR SPRAY
HEAD FOG
DARKNESS
HYPNOTISM
DRAGON BREATH RESISTANCE*
2nD-LEVEL ILLUSIONIST SPELLS
CURE LIGHT WOUNDS
INVISIBILITY
ANGELIC IMAGE
DRAGON TOUGHNESS*
3RD-LEVEL ILLUSIONIST SPELLS
TONGUES
SUGGESTION
DRAGON WINGS*
Posted on 2011-10-28 at 15:43:16.
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