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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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pic
I found a make your own superhero online. Not quite but close to what I had in mind.
Posted on 2014-08-01 at 14:46:05.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/28 8841 Posts
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Concept and character sheet submitted...
...we'll see how it flies (pun intended).
Here's the "inpsiration" I used to get Samael going.
Could be tons o' fun!!!
Posted on 2014-08-01 at 17:22:07.
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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pdf
Chunk of weekend devoted to character concept/creation.
Which set of rules are we using?
Posted on 2014-08-02 at 02:00:58.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Hey Grugg
3rd Edition as far as I know
Posted on 2014-08-02 at 04:54:20.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Zilver Wreker character concept
Okay Gang
Just figure there is a mask around Cagney's face ala 'The Spirit' by Will Eisner
Black Boots and the Black Leather Jacket with 2 Holsters for his Heavy Pistols and a Black Bullet Proof Vest under that Leather Jacket
No Hat and if he is not wearing tight fitting gloves his finger prints have been scarred beyond recognition from the explosion at the chemical/munitions plant
His face was reconstructed by Plastic Surgery so no one recognizes him from his Private Investigator days
Posted on 2014-08-02 at 16:05:17.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Unnamed Minion
Okay Gang
I have to go figure out my character concept later, including the minion, but here is a teaser:
Found another Pose between Cagney and Pat O'Brien
Posted on 2014-08-02 at 16:17:59.
Edited on 2014-08-02 at 16:29:04 by Hammer
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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so far
This is what I got for My. Nobody so far. Not sure if it is good or not. I am looking for a basic super-strength/invulnerable type.
Name: Mr. Nobody
Played by: Alacrity
Archetype: Powerhouse
Level: Power Level 8
STR: 12
AGL: 1
FGT: 6
AWR:1
STA: 14
DEX: 1
INT: 0
PRS:1
Defence:
Dodge: 5
Parry: 6
Will: 6
Fortitude: 14
Toughness:14
Offence:
Initiative: +1
Throw +8, Ranged, Damage 12
Unarmed +8, Close, Damage 12
Advantages:
All-Out Attack
Power Attack
Ultimate Effort (Toughness check)
Skills:
Close Combat: Unarmed 2 (+8 ),
Intimidation 7 (+8 )
Ranged Combat: Throwing 7 (+8 )
Powers:
Super-Stamina: Enhanced Stamina 10, Immunity 12 (Cold and Heat Damage, Fatigue, Pressure), Impervious Toughness 12 44 points
Super-Strength: Enhanced Strength 8, plus Enhanced Strength 4, Limited to Lifting (Lifting Str 16; 1,600 tons) 20 points
Posted on 2014-08-02 at 18:31:13.
Edited on 2014-08-02 at 18:31:40 by Alacrity
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Minions ???
It is unclear to me at the moment exactly what it costs to create a Minion and exactly what is utilized in creation ?????
Posted on 2014-08-02 at 22:53:00.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Minions vs Sidekicks
Minions and Sidekicks are gained through Advantages aptedly names "Minion" and "Sidekick". The rules should be listed there.
Posted on 2014-08-02 at 23:21:08.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Ayrn
I have read about Minions and it said Advantage x 15 and just am not comprehending the meaning
Posted on 2014-08-02 at 23:27:22.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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So...
You can purchase the Minion advantage X number of times. You basically a follower with X*15 PP worth of powers... you basically get to create a secondary NPC with X*15pp.
However, there are some limitations to minions. See pg 193/194 in the book for more details.
Sidekicks are also "purchased" through the advantage... they would be considered Heroic NPCs though. You only get 5PP*X rank in Sidekick advantage.
So, for example, I decide to buy 3 ranks in the Minion advantage for the 3 power points.
This means I have 15*3 or 45 points to spend on creating minions. (kind of like purchasing equipment)
You create minions just like you create your own character, purchasing them Abilities, Skills, Advantages, and Powers/Equipment.
If I'm not mistaken, you can create 1 PL (power lever) 3 minion, or 3 PL1 minions, or 1 PL2 and 1 PL1 minion... I think the only rule is that you have to use it in 15 point chunks.
So if I had a rank 3 Minions advantage, I could not create 2 minions with 22 and 23 points respectively.
Posted on 2014-08-02 at 23:59:44.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Thanks Ayrn
Still pondering my character creation (including the Minion)
Posted on 2014-08-03 at 01:17:05.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Roger: Powerhouse revisited
Hey Roger,
A couple things I noted on your character sheet:
1) Your attack mod and damage effect combined total cannot be more than 2x the Power Lever (or 16)... Presently, you have an Unarmed Attack mod of +8 with damage at 12 for a total of 20. You will need to decrease this by 4 by either reducing the Attack mod and/or Strength damage. The same goes for your throwing attacks.
2) Your Fortitude and Willpower defenses combined total cannot be more than 2x the Power Level (or 16). Presently, their combined total is 20, so you will need to reduce Will and/or Fort by 4.
3) Your Toughness and Parry defenses combined total cannot be more than 2x the Power Level (or 16). Presently, their total is 20. Also, the same is true for the combined total of Toughness and Dodge defenses (PL 8 = 16 combined total)... they are presently at 19.
The simple fix would be this:
- Reduce Fighting ability to Rank 4 (this also reduces Parry to rank 4 and your Close Combat [Unarmed] to rank 6)... gain 4 power points
- Reduce Dodge to Rank 4... gain 1 power point.
- Reduce Enhanced Stamina to Rank 12 (this also reduces Fortitude and Toughness to Rank 12)... gain 4 power points.
- Reduce WillPower to Rank 4... gain 2 power points
- Reduce Enhanced Strength to Rank 6 (this drops you Unarmed and Throwing damage to 10, and your effective lifting STR to 14)... gain 4 power points
- Reduce Ranged Combat [Throwing] skill to Rank 5... gain 1 power point.
Total points gained: 16 power points
16 points to spend on other stuff
Here's what your revised character sheet would look like:
CHARACTER NAME: Mr. Nobody
PLAYER: Alacrity
ABILITIES
Strength: 4/10 enhanced/ 14 lifting
Stamina: 4/12 enhanced
Agility: 1
Dexterity: 1
Fighting: 4
Intellect: 0
Awareness: 1
Presence: 1
Total Cost: 32 PP
POWERS
Super-Stamina: Enhanced Stamina 8; Immunity 12 (Cold and Heat Damage, Fatigue, Pressure); Impervious Toughness 12; Cost 40 PP
Super-Strength: Enhanced Strength 6, plus Enhanced Strength 4 [Limited to Lifting; Lifting STR 14 or 400 tons]; Cost 16 pp
Total Cost: 56 PP
ADVANTAGES
All-Out Attack
Power Attack
Ultimate Effort [Toughness Checks]
Total Cost: 3 PP
SKILLS
Close Combat [Unarmed] 2 (+6)
Intimidation 7 (+8 )
Ranged Combat [Throwing] 5 (+6)
Total Cost: 7 PP
DEFENSES
Dodge: 4
Parry: 4
Will: 4
Fortitude: 12
Toughness: 12/12 impervious
Total Cost: 6 PP
OFFENSE
Initiative: +1
Throw: +6 ranged attack; Damage 10
Unarmed: +6 close attack; Damage 10
TOTAL POINTS SPENT: 104 Power Points
UNUSED POINTS: 16 Power Points
Posted on 2014-08-03 at 02:21:22.
Edited on 2014-08-03 at 02:23:13 by Ayrn
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Roger, some suggestions
Roger,
Some suggestions on how to spend those 16 points:
ADVANTAGES
Improvised Weapons 1 rank: Allows you to pick up and use anything as a weapon, using your unarmed attack and damage. Mostly just so you can pick up a car and smash someone with it. Cost – 1 PP
Fast Grab + Improved Grab + Improved Hold + Chokehold: Fast Grab allows you to make a free grab attack after an unarmed attack; Improved Grab allows you to make one armed grabs, leaving you with a free arm to attack... also, you are not considered “vulnerable” when grabbing an opponent; Improved Hold applies a -5 penalty to your opponent when they try to escape your holds; Chokehold also you to suffocate opponents you successfully grabbed. Cost – 4 PP
Interpose: Allows you to take the hit for an Ally near you. Cost – 1 PP
Takedown 2 ranks: Every time you incapacitate a Minion, you get another free attack against another minion. You can move between attacks as long as you haven’t spent your full movement rate yet. Cost - 2 PP
Improved Smash: No penalty when you attempt to smash an object/weapon held by your opponent. Cost – 1 PP
Startle: Allows you to use Intimidation to feint in combat. Cost – 1 PP
Fearless: You are immune to fear effects. Cost – 1 PP
Instant Up: You can stand up from the Prone position as a free action. Cost – 1 PP
POWERS
If you want the Shockwave / Ground Strike Power, you have to reduce it to Rank 8... which makes the Cost – 9 PP.
A bit of Leaping is not a bad idea, if only so that you can avoid some fall damage. Rank 6 would allow you to jump 500 feet. Cost – 6 PP
SKILLS
- You could raise your Intimidation skill up (skills can have a total modifier bonus of 18... except for Close Combat and Ranged Combat)
- You could gain some ranks in some other skills. Athletics would seem natural for a Powerhouse. And Perception is always a good skill.
Peace,
Ayrn
Posted on 2014-08-03 at 07:52:55.
Edited on 2014-08-03 at 07:53:24 by Ayrn
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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Stuff
I'm not at home for the week and I currently don't have an internet connection for my laptop (I'm writing this on my phone), so I can't really judge your characters intelligently right now. Will comment once I can compare with my books. So far everything looks pretty good.
We now have at least 3 character concepts, which is enough for us to get started. The Q/A thread will be up soon.
Posted on 2014-08-03 at 14:21:08.
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