We played through the first session tonight. The castle ruins were explored, kobolds were massacred. Zombies were encountered and an ancient temple of nefarious powers was summarily fled from. For the benefit of any prospective players who missed the first half, the party will have returned to the luckless village of Lostwithial bruised and battered, burdened with much pillage but with none of the missing villagers in tow. Better luck next time?
They've also gained a level. So, if you're interested in playing again (or if you'll be joining us for the first time tomorrow night) - you're now level 4. Go you.
I've thoroughly enjoyed running tonight's session and we'll be back at the same time [10 pm GMT] tomorrow [Saturday]. Hope you can find the time to join us!
Here's the current party as things stand:
Kaelyn's Character
Name: Emmerus Zane
Player: Kaelyn
Gender: Male
Race: Human
Class: Cleric
Alignment: Neutral Good
Religion: Pelor
Level: 3
Hit Points: 24
Spells: 4 1st level, 3 2nd level
Strength: 12 (Max Press: 140, Open Doors: 7, Bend Bars/ Life Gates: 4%)
Dexterity: 7
Constitution: 16 (+2 HP/ level)
Intelligence: 10
Wisdom: 16 (Will Saves +2, Bonus Spells: 2 1st level, 2 2nd level)
Charisma: 9
Footman’s Mace: THAC0 20, Damage 1d6 + 1/ 1d6
Sling: THAC0 20, Damage 1d4 + 1/ 1d6+1 [2 attacks/ round]
Armour Class: 4 (Chain Mail and Shield)
Weapon Proficiencies:
Footman’s Mace
Sling
Languages:
Common
Old Tongue
Non-Weapon Proficiencies:
Local History [10]
Reading/ Writing [11]
Religion [16]
Spellcraft [8]
Saving Throws:
Paralysation/ Poison/ Death Magic: 10 [8]
Rod/ Staff/ Wand: 14 [12]
Petrification/ Polymorph: 13
Breath Weapon: 16
Spell: 15 [13]
Equipment:
Holy Symbol
Chain Mail
Shield
Footman’s Mace
Sling
Sling Bullets
Backpack
Belt pouch [50 gp in various coinage]
Trail Rations [1 week]
Water skin
Rope [50’]
Lantern
Flask of oil
Antidote to poison
Holy Water x2
Jade Ring
Rope [20’]
Cow bells
Holy Symbol
Spells:
Cure Light Wounds (heals 1d8 hp)
Cure Light Wounds (heals 1d8 hp)
Cure Light Wounds (heals 1d8 hp)
Bless (+1 to hit and to saves for all in range) (duration: 6 rounds)
Flame Blade (1d4 +6 damage, +2 to hit) (duration: 6 rounds)
Aid (target gains +1 to hit and to saves, and 1d8 bonus hp) (duration 4 rounds)
Aid (target gains +1 to hit and to saves, and 1d8 bonus hp) (duration 4 rounds)
Turn Undead:
Skeleton or 1 HD: 4
Zombie: 7
Ghoul or 2 HD: 10
Shadow or 3-4 HD: 13
Wight or 5 HD: 16
Ghast: 19
Mummy or 6 HD: 20
SilentOne's Character
Name: Aryn
Player: SilentOne
Gender: Female
Race: Elven
Class: Ranger
Alignment: Neutral good
Religion:
Level: 3
Hit Points: 22
Strength: 13 (Max Press: 140, Open Doors: 7, Bend Bars/ Life Gates: 4%)
Dexterity: 13
Constitution: 14
Intelligence: 9
Wisdom: 14
Charisma: 7
Long sword: THAC0 17, Damage 1d8/ 1d12
Composite Longbow: THAC0 17, Damage 1d8/ 1d8 [2 attacks/ round]
Armour Class: 7 [Studded Leather] (or 4 with Chain Mail)
Weapon Proficiencies:
Long sword
Longbow
Spear
Quarterstaff
Languages:
Common
Elven
Non-Weapon Proficiencies:
Animal Lore [9]
Reading/ Writing [11]
Tracking [13]
Set Snares [12]
Saving Throws:
Paralysation/ Poison/ Death Magic: 13
Rod/ Staff/ Wand: 15
Petrification/ Polymorph: 14
Breath Weapon: 16
Spell: 16
Race/ Class Abilities:
Hide in Shadows: 20%
Move Silently: 27 %
Dual Weapon Fighting
Befriend Animal
Racial Enemy: +4 to hit when fighting
+ 1 to hit when using bows or swords
90% resistance to sleep and charm spells
Detect secret doors
Chance to surprise opponents
60’ infravision
Equipment:
Composite Longbow
Long swords [2]
Studded Leather Armour (or Chain mail)
Quiver of arrows
Backpack
Belt pouch [50 gp in various coinage]
Trail Rations [1 week]
Water skin
Rope [50’]
Grappling Hook
Ayrn's Character
NAME: Devlin Burrberry
RACE: Halfling
GENDER: Male
ALIGNMENT: Neutral Good
CLASS: Thief
LEVEL: 3rd
STRENGTH: 9
Hit Prob: Normal Dmg Adj: None Wgt Allow: 35
Max Press: 90 Open Doors: 5 BB/ LG: 1%
DEXTERITY: 19
React Adj: +3 Attk Adj: +3 Def Adj: -4
CONSTITUTION: 16
HP Adj: +2 Sys Shk: 95% Res Srv: 96%
Poison Save: 0 Regen: Nil
INTELLIGENCE: 12
#Lang: 3 Bns NWP: 3
WISDOM: 5
Mgc Def Adj: -1
CHARISMA: 9
#Hench: 4 Loyal: 0 React Adj: 0
RACIAL FEATURES
Resistant to magical spells: +4 bonus to saves vs wands, staves, rods, and spells
Resistant to poison: +4 bonus to saves vs poison
Talent with Slings and Thrown Weapons: +1 attack with slings and thrown weapons
Stout Blood: 60’ infravision, note direction of passage (up or down – 75%; NESW – 50%)
+1 DEX, -1 STR
COMBAT STATISTICS
Total Hit Points: 18
Current Hit Points: 18
Current Armor: Leather Armor
Total AC: 4 = Armor (-2) + DEX (-4)
Saving Throws
vs Poison: 9
vs Death Magic: 13
vs Rod/Staff/Wand: 10
vs Petrification or Polomorph: 12
vs Breath Weapon: 16
vs Spells: 11
THAC0: 19/ 18 with thrown weapons and slings
Speed: 6
Initiative: -3
WEAPON PROF: Short Sword, Darts
NON-WEAPON PROF: Locksmithing, Appraisal, Local History, Observance, Tumbling, Juggling
THIEF SKILLS:
Pick Pockets: 35%
Open Locks: 75%
Find/ Remove Traps: 60%
Move Silently: 50%
Hide in Shadows: 50%
Detect Noise: 40%
Climb Walls: 45%
Read Languages: -5%
EQUIPMENT
Magical Gear: Healing Potion
Mundane Gear: Backpack, Thieves Tools, Silk Rope Coils x2, Grapple Hook, Flint & Steel, Mirror, Blanket, Bedroll, Waterskins (x2), Trail Rations (x4 days), Magnifying Glass, Belt Pouches (x4), Torch, Flasks of Oil (x1), Brown Potion (unidentified), Copper jewellery, shiny pebbles, fox pelt.
Armor: Leather Armor
Weapons: Short Sword, Daggers (2), Darts (12)
Brianna's/ Dragon Mistress' Character
Name: Isilfeline
Player: Brianna
Gender: Female
Race: Elf
Class: Fighter
Alignment: Neutral Good
Religion:
Level: 3
Hit Points: 22
Strength: 14 (Max Press: 170, Open Doors: 8, Bend Bars/ Life Gates: 7%)
Dexterity: 18 (Reaction Adjustment: +2, Missile attack: +2, Defence Adjustment: -4)
Constitution: 14
Intelligence: 10
Wisdom: 8
Charisma: 6 (Reaction Adjustment: -2)
Long sword: THAC0 17, Damage 1d8/ 1d12
Longbow: THAC0 14, Damage 1d8+2 / 1d8+2 [2 attacks/ round]
Dagger: THAC0 18, Damage 1d4/ 1d4-1
Armour Class: 1 (Chain Mail)
Weapon Proficiencies:
Longbow [Specialised]
Long sword
Dagger
Languages:
Common
Elven
Non-Weapon Proficiencies:
Animal Lore [10]
Bowyer/ Fletcher [17]
Reading/ Writing [11]
Saving Throws:
Paralysation/ Poison/ Death Magic: 13
Rod/ Staff/ Wand: 15 [13]
Petrification/ Polymorph: 14
Breath Weapon: 16 [14]
Spell: 16
Racial Advantages
+ 1 to hit when using bows or swords
90% resistance to sleep and charm spells
Detect secret doors
Chance to surprise opponents
60’ infravision
Equipment:
Chain Mail
Composite Longbow
Long sword
Daggers
Quiver of arrows
Backpack
Belt pouch [50 gp in various coinage]
Trail Rations [1 week]
Water skin
Rope [50’]
Torches [10]