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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> For Whom the Bell Tolls Q&A
Parent thread: In Memoriam [Recruitment]
Related thread: For Whom the Bell Tolls Epilogues
    Messages in For Whom the Bell Tolls Q&A
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Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


...

Check the first page of this thread. I edited it last night to add the stuff the hobgoblins were carrying.

So that everyone has a chance to make their views known I’ll deal with buying and selling stuff in the first 10 minutes of this Friday’s game (and it really will be 10 minutes this time).

Regarding this week’s adventure…

There may well be zombies inside the elven burial mound but the stories point more some sort of ghostly or spectral presence. Disembodied voices and strange apparitions can be seen around the mound at night and there are a few stories of people who strayed too close going missing… the tales vary as to whether they were ever seen again and if so in what form.

The ogres are encamped in a now deserted farmstead a couple of days to the north. The burial mound is definitely closer.


Posted on 2008-03-17 at 12:11:57.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


...

*sniffs* The townsfolk are so unfair. What has Aliira ever done to them?

...Oh wait, it's probably better if you don't answer that.

Anyhow, I may have Aliira buy a suit of leather armour if she can do so in the Bridhvale (and if there's enough party gold).



Posted on 2008-03-18 at 22:08:39.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Sleeping Dogs

Just another timely reminder to say that FHTBT will indeed be running again tonight.

What’s in the old barrow mound?
Who’s behind the string of mysterious abductions?
Can the money needed to save Bridhvale be found within?
Will the party finally claw their way up to 5th level?
Could your DM possibly be spending a little too much time leafing through the spell lists in the PHB?

Tune in for this week’s exciting installment of… For Whom The Bell Tolls.


Posted on 2008-03-21 at 14:31:55.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Slightly late

It's slightly late, but I'll get Aliira's revised spell list to you shortly.

*thumbs through her PHB looking for spells that will work against undead*...


Posted on 2008-03-21 at 14:40:10.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


If possible...

Try to be in chat about quarter to start time so we can get all the discussing of selling stuff out of the way and be ready with a decision for our DM when the time starts..

See everyone there!


Posted on 2008-03-21 at 15:43:31.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


That’s not a bad thought...

I’ll try to be in chat a bit earlier this time as well.

Ginafae, you can find a suit of leather armour quite easily. It will cost you 5 gp (the standard PHB price). Alternatively, cutting down and trying to repair one of the suits of hide armour that the hobgoblins were wearing could certainly be an option, though it may take a bit of work.

As far as I’m aware the only things we’ll need to take care of before time in are:

1. Which of the items you’re intending to keep and which you’d prefer to sell off.
2. Whether you’re leaving the remaining items at the Minster or taking any of them with you (and who’s carrying them).
3. Whether you’d like to borrow horses from the town again for this week’s adventure or would prefer to set off on foot.
4. Who’s choosing to accept Bishop Abner’s invitation.
5. If anyone else wants to buy anything before leaving Bridhvale.

Unless anyone particularly wants to, I’m not planning on spending much time roleplaying these out.

Generally, I’d far prefer to deal with buying goods on the forums in the future to avoid cutting into game time.


Posted on 2008-03-21 at 16:22:55.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Sure

If the others don't mind Aliira taking 5gp from her share of the party loot, she'll gladly spend it on a suit of leather.

Who wants to wear stinky hobgoblin armour?


Posted on 2008-03-21 at 18:51:28.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Grab your snacks...

I've just opened up a new room in chat for tonight's game.

Hope to see some of you in there shortly.


Posted on 2008-03-21 at 21:40:36.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


The Primrose Path

I've levelled your characters up for tonight's game.

Kaelyn: you'll still need to choose your spells for tonight's game... you've now finally got access to level 3 magic.

Ayrn: I can't seem to find Derry's stats anywhere. Anyhow, you've now levelled up and will have a new set of spells and thief points to distribute accordingly.

For the record, the medallion you found grants a +1 bonus to Wisdom. This would give Emmerus access to another level 3 spell or Aliira access to another level 4 once she reaches 7th level.

I'll post an epilogue later this afternoon.

Tonight's game will kick off with you all meeting Bishop Abner in the Minster. If he's able to make it (which he might not as he'll be travelling today) I'll introduce Jozan1- our newest player- then.


Posted on 2008-03-22 at 13:32:14.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Sweetness

AS Emmerus was wearin the medallion as a trophy for finally felling the evil cleric, I don't think anyone is going to mind his current use of the item... an extra spell benefits the entire party. Oh Vorrioch, you'll need to pm me the lis of 3rd level spells now

It's not elfish evil dryad bestowed, but it's something

Can't wait to game tonight!


Posted on 2008-03-22 at 13:42:20.
Edited on 2008-03-22 at 13:42:53 by Kaelyn

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


(I'm reading the players handbook I just required..

and it's showing that as a priest /cleric one of my benefits is with a wisdom of 16 (which I have) I gain 10% more experience than normal... Does that mean I might potentially level faster than the others? Or does that mean basically nothing because you're just handing out levels every few adventues..?


Posted on 2008-03-22 at 14:07:57.

cdnflirt
Angel Reincarnated
Karma: 87/22
1159 Posts


*sighs*

Have fun in the game all! Don't forget me tonight! I'll be wishing I was with you all tonight.


Posted on 2008-03-22 at 15:02:28.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Answers

Kaelyn, did you say you’ve found a copy of the PBH? The text file I gave you last time was from a CD that I left back at uni… I can give you a list of level 3 spells but it might be easier to just check and see what you can find online.

Given the rate that you’re levelling up I can’t see that a 10% XP bonus would necessarily leave you gaining levels faster than anyone else. (The XP requirement is doubling for each successive level and you’re gaining a level every 3-5 adventures). Personally, I’d prefer to just level everyone up at the same rate… but if you’d prefer me to keep a running XP track then just say the word.

I’m aware that higher level clerics (at level 13+) are sometimes at a disadvantage compared to other characters of equivalent level. I’d prefer to just throw you a few bonus items towards the end of the campaign to compensate for this though.

cdnflirt, sorry you can't make it tonight. As I said, we won’t be playing next Friday, but I’m looking forward to seeing you in the game after that. With any luck I should have finished statting up your character by then.

Another epilogue is in the works and should be finished in the next half hour or so. It's not going to be vastly well written (since I'm working under time pressure trying to gen another character and finishing off the adventure for tonight) but I may edit it a bit later on.


Posted on 2008-03-22 at 17:40:43.
Edited on 2008-03-22 at 17:42:07 by Vorrioch

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Epilogue: Sleeping Dogs

The party ride alongside a squadron of the bishop’s templars to deliver the assembled tribute money to the dragon. Five hundred crowns- some raised by the party, others by the townsfolk- are heaped in a small sack inside the gold coated elvish cauldron.

The journey is made without incident, save a great deal of resentful grumbling among the templars (most of whom are of local stock) at the dragon’s outrageous demands. The general consensus appears to be that the mayor’s proposal- imposing an emergency tax to pay what remains of the second toll- will impose a great deal of hardship on the town: especially at this stage, nearly a month before the harvest is due. All can see, however, that things would be far worse is not for the adventurers’ efforts- they might not have a town to return to at all. There is some talk of the mayor's plans to hold a ceremony in thanks of the party- awarding them titles of some sort as defenders of the town- but no one particularly knows what’s going on and the topic is soon dropped.

It is a warm day after a hot, dry summer and the group’s horses and clothing is soon caked with dust. You are unable to shake the feeling that little more than a spark would be needed to engulf the entire forest in flame. Emberburn seems to be expecting you, the dragon is perched atop the rock face a before, idly chewing at the body of a plump doe. The dragon makes a few more threats, evidently pleased at the fear it still inspires from the town but soon permits the group to depart, eager to count its reward in solitude.

***

The night after the party returns with the dragon’s tribute Arthur Bridley, a local woodcutter, goes missing while working on the outskirts of the woods. A rescue party is hastily assembled from the town, joined by a number of the adventurers (if you want to say your character was involved then feel free) and much of the following morning is spent scouring the wood for any sign of his presence.

Eventually, after some hours of exhaustive searching, the body is spotted- hidden in a small dell some half-mile into the woods. The body is almost unrecognisable, having been savaged by some unknown woodland creature during the night but the broad rip -running from the corpse’s neck to its navel and the splintered ribcage are unmistakeable. Something has quite literally torn this man’s heart from his body, though the remains appear curiously desiccated and there is little blood.

One of Arthur’s fellows, a fair-haired hunter whose name you don’t quite catch, swears to have seen a pale, green-skinned figure running further into the woods during the morning’s search and this strange revelation excites a great deal of interest among the assembled townsfolk. A few local hotheads appear ready to mount a second search to scour the woods for any sign of the “tree witch” but most have work to return to and, having lost a morning’s labour already, can spare no further time here. Some cast furtive glances in Aliira’s direction- certain that she must somehow have had something to do with the disappearances- and some openly express a willingness to string the druid up “just to be sure”. Calmer counsel prevails, however, and the group heads back to town- corpse in tow- to spread the word and comfort Arthur’s grieving family.

***

One of the Bishop’s acolytes, a ruddy-faced youth in his early twenties, shows Emmerus into Abner’s office. It is not hard to see that the Bishop must have been a great warrior in his youth, he stands tall, broad shouldered and defiant for all the ravages of time, a great many scars and old war wounds displayed proudly on his shrivelled, crinkled face. An old mace and battered shield- which you do not doubt have seen a great deal of use over the years- are displayed above his desk, though the rest of the office is simply furnished, favouring a frugal- almost Spartan- look.

The Bishop listens intently to Emmerus’ account, interrupting occasionally with a shrewd question or to clarify a particular point. When the priest has finished he sighs deeply, reaching for something buried in one of the draws of his desk. “When I first came here…” he begins, his intention absorbed on the rising heap of papers and he unearths the draws contents. “When I first came here the land was not yet fully tamed. Evil spirits- demons who clung to trees and brooks up in the abandoned places, in the darkness of the forest and lonely crags in the surrounding hills and mountains- yet stalked this valley thirsting for the blood of the innocent. With mace and shield and the blessings of Pelor we fought them back, until the land was cleansed in His name It sounds as though your friends,” he frowns, “and I don’t doubt their motives, have reawakened one of these spirits.”

“Elisha… he was Bishop here before me, prepared a batch of amulets back when … I suppose it would be a good sixty years ago now.” He smiles, obviously some distance away. “They offered some measure of protection from the enchantments of the evil creatures of the woods. I have one here for yourself and one for the halfling who accompanied you… I can’t help but feel you’re going to need all the friends you can get.”

[The amulets are fairly simply copper trinkets, each bearing the symbol of Pelor and attached to a slender chain of the same material. Any evil creature attacking a character wearing one will suffer a -1 penalty to their attack rolls and the wearer will gain a +1 bonus to saves made against spells cast by evil creatures. They may or may not have additional powers against woodland spirits.]

***

Anna once again shows you into Abraham’s study. As before, he takes your items, instructing the party to return the following afternoon for collection. The master conjuror is obviously impressed with your devotion to helping the town and there is no mention of payment. (This, of course, assumes that the party is willing to donate the cauldron and at least 300 crowns. Otherwise he’ll charge you as before).

[The longsword counts as a +1 weapon for the purposes of harming supernatural creatures. It gives no attack or damage bonus.]

[The copper medallion grants it wearer a +1 Wisdom bonus.]

[Emmerus’ jade ring, recovered form the first adventure, halves damage taken from poison. If placed within a poisoned drink or portion of food it will grow warm to the touch, offering its wearer some measure of warning. It takes 24 hours to attune to a wearer before its powers will manifest.]

- I know this is quite rushed. With any luck I'll have time to make an edit later today or, failing that, at some point in the next week.


Posted on 2008-03-22 at 18:23:09.
Edited on 2008-03-22 at 21:30:10 by Vorrioch

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


I'm going in!

Don't take too long or I'll get lonely


Posted on 2008-03-22 at 21:45:31.

   


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