THE ROAD SO FAR...
(cue classic rock soundtrack, preferably "Carry on Wayward Son" by Kansas)
The land has been covered by a deep, oppressive mist that plays odd tricks on your senses of sight and sound. You and your group of companions met pilgrims on the road to Crandel where Atahris (one of the party mages) was to meet a senior member of his order. They were weary and starving, warning of things in the night. Right after, they were attacked by undead - zombies and some sort of giggling fiend whose touch paralyzed iss victims. You fought them off, but several pilgrims fell.
After paying the road tax, you sought the Inn in Crandel. It was largely unfriendly, though Ch'dau, the catlike kazari, found himself on good terms the innkeeper, a man who had once served as a mercenary in a unit with another kazari.
At the Inn, you also met a beautiful, intelligent blonde woman - Davena - and her bodyguard, Garn. she was quite taken with the bladesinger lore, to the point that she ignored some of Acancon's social fumblings and took him to her room and bed. Aranwen noticed that her body was ribboned with old scars, particularly centered around her breasts and nipples, suggesting that the woman had survived terrible torture at some point.
In the night, the Inn was attacked by undead, including what appeared to be reanimated pilgrim corpses. Aranwen awoke to an empty bed and room; Davena and Garn were gone. A terrible fight took place, but the Inn was defended from the undead. The Innkeeper was discovered next door at his home, injured but alive after his own fight.
The party ventured into the town to help the Watch stop the undead, rescuing the last of them in their final stand. In the process, Atharis was killed.
The next day, the party visited the home of the mage Atharis had been sent to meet. The mage himself was murdered by undead, his home ransacked and partially burned. His notes included references to an "anchor" and "rituals", but little else in the form of clues.
The party decided to leave Crandel to investigate further, towards the direction the undead had come from. You encountered a wounded woodsman that begged your help to save his family. You rushed to his cabin, which was beset by zombies. Ch'dau charged inside alone, as the party fought their way in.
Inside were a woman and two boys. The woman was prone, appeared to have an undead eating her body, but the boyss were screaming, trying to stay out of reach of the zombies. Ch'dau rescued the boys, the party rescued him... and discovered that the woman was not in fact dead, only paralyzed by a giggler... who was raping her.
Once the monster was slain, the woodsman was eternally grateful. The boys were fine, the woman appeared largely unhurt physically - but she refuses to talk or interact, only stares off into some distance no one else can see.
The woodsman told a tale of a horde of undead led by a man in black robes. The party used his description and story to set off into the woods, easily able to follow the large trail made by so many undead feet. They have ventured a day into the woods, come across a stream right at dusk, and are now deciding what to do for the night.