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Almerin Typing Furiously RDI Staff Karma: 177/19 3012 Posts
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cool
You weren't being dumb, Ody. And neither was I trying to imply that.
We may have different ways of approaching this situation, but it's solved now.
And yes... those purses... somehow I bet they weren't snakeskin.
Posted on 2014-08-14 at 08:23:16.
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Keeper of Dragons Devil's Advocate Karma: 59/18 2581 Posts
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odya ouya eakspya ommoncya? No, the how about "DO YOU SPEAK COMMON!" or maybe "DOO YOUUU SPEEAAK COOOMMOONN?"
Such goes the interrogation.
Posted on 2014-08-14 at 15:44:40.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Lizard Speak...........
On our character sheets I saw for Wembley he had 2 undefined languages.
LANGUAGES KNOWN: Common, Cidal, Sylvarii, Khord, Goblin, Orc, +2 more
So why can't one of those be Lizard?
Posted on 2014-08-14 at 16:41:52.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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well
because you did not define them before we started the game. Thus you have the potential to learn languages but no way to do so instantly.
Posted on 2014-08-14 at 17:04:45.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Talk Slowly and Use Small Words......
So is the Lizard guy knocked out or just subdued?
Dudley may try to communicate, after all he does worship "She who Always Steps on Stones". They might relate.
Posted on 2014-08-14 at 17:24:27.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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ummm
If sharing the same god was all you needed to be able to communicate, then the word would be a much better place.
You unfortunately cannot communicate beyond pictograms and pointing with the Slaa'ker and tying them up eliminated both as an option.
So at this point I need to know which way you'd like to take.
The Leader Lizard is subdued, not dead.
Posted on 2014-08-20 at 17:32:49.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Move along
I'm for moving along and trying a new portal.
Posted on 2014-08-20 at 18:06:46.
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Keeper of Dragons Devil's Advocate Karma: 59/18 2581 Posts
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i second the new portal idea
Posted on 2014-08-21 at 03:08:18.
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Almerin Typing Furiously RDI Staff Karma: 177/19 3012 Posts
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yep
I third that next portal idea.
Posted on 2014-08-21 at 17:49:45.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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okay then
So you will go to the Weapon room, run through quickly to avoid monsters if you can, go to the Pool area and then to the Dinning room again? That is the plan (not counting for disaster, attacks, disease, traffic?
Posted on 2014-08-21 at 18:12:20.
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Keeper of Dragons Devil's Advocate Karma: 59/18 2581 Posts
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Sounds good to me. Then we try new paths.
Posted on 2014-08-21 at 19:48:30.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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What?!?!
No, no, no... I'd much rather avoid the war room if we can. Can't we just try either the east or south portal right here in the cellar? My preference is the East Portal.
Posted on 2014-08-21 at 19:57:01.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Who??
Who was it that said there was an inherent futility in indecision?
Posted on 2014-08-21 at 19:59:34.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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This guy perhaps?
“Nothing is so exhausting as indecision, and nothing is so futile.”
Bertand Russell, Philosopher [1872 - 1970]
Posted on 2014-08-21 at 22:05:32.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Food...................
I'd think the Cids would want to beeline to the dining room. Get a good meal and then try a different door. Try to work our way back to the diningroom.
Posted on 2014-08-21 at 23:43:45.
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