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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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stuff
MMV - The Radio receiver on a multiband is to listen only. Now you could modify yours on the fly, but you couldn't be sure that Kane's would reciever or if he even has his turned on. I am sure you can get a high end "cellphone in a watch" in the core, but not right now.
Suicidolt - I will assume jacket then but don't feel you have to hand me plot hooks - this scene has all the potential to become as grand a comedy as when the crew of the Rocinante drove the hovermule over a brass band in a parade.
Posted on 2009-08-27 at 12:10:45.
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MMV Next Gen Karma: 31/14 379 Posts
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I feel sorry for the band
They ran over a band?
Posted on 2009-08-27 at 12:16:30.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Ok you just had to bring that up huh!!
Just because I was the one driving, you had to rub it in did'nt ya .
I see how it is......................
Posted on 2009-08-27 at 19:22:13.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/29 8864 Posts
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For the record...
...Dash had nothing to do with what happened to the band... he was busy gettin' shot full o' gorram holes!
Oh... wait... that's why everybody came tearing off in the mule to begin with, ain't it?
Posted on 2009-08-27 at 19:25:07.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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No rubbing of Tann
Hey, it was a classic moment in the wonderful game (that for some silly reason is now dead). I come only to praise you, not to rub anything.
Posted on 2009-08-28 at 13:04:27.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Plot points
As a reminder to some and something new to others - everyone starts the game with 6 plot points. These points can be used by you to:
Add an Extra die - if you want to succeed in a roll you can add an extra die by using the points. Each point represents a step so 1 point is a d2, 2 are a d4, 3 are a d6 etc.
Reduce Damage - If you have been hit you can roll a die to reduce the damage taken. The points for the die roll are the same as above.
Effect a roll already made - if you missed by a small amount you can add to your roll with points, except that a point is equal to +1 only.
You gain plot points by playing your complications, successful goal accomplishments and making the story move along. Go examples would be Mel coming up to Kane to assist in the deal making, Grace twitchily looking for people watching. Angela forgetting something crucial to the game at the right(wrong) time or Phil going for the girl.
the most PP you can have at any time is 12. If you want to use them, just make a note in your post For Example - "Grace will attempt to make a signal jammer out of the spare parts (3 PP add please)"
Posted on 2009-08-28 at 18:53:54.
Edited on 2009-08-28 at 18:55:56 by Alacrity
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MMV Next Gen Karma: 31/14 379 Posts
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So did we just get plot points?
Did all of us just get some plot points then?
Posted on 2009-08-28 at 19:18:35.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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that's my daughter
Yes but I will hand out PP after the "encounters" end.
Posted on 2009-08-28 at 19:21:15.
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MMV Next Gen Karma: 31/14 379 Posts
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Got a new idea
Not going to make a signal jamer but I have a new idea. Can you hack into an earwig to hear what they're doing?
Posted on 2009-08-28 at 19:30:33.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Question Al
Do I or Mel notice the other character actions and the news bit about Watson from the bar's TV??
Posted on 2009-09-01 at 03:41:14.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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L shaped
No - you and Mel have moved to the back and side of the bar so you can't see the TV or the woman who walked in. if you look over at your table, you'd see only Angela there but I can't imagine that would surprise you. Grace is defiant of authority in any form and Phil has the attention span of a child watching sunday cartoons and eating chocolate coated Sugar Bombs.
Posted on 2009-09-01 at 10:18:35.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Larkhill vs Perdition
There seems to be a misconception here. None have you been to Perdition. The colony you were at was Larkhill. Perdition, as you see on the layout, is a high security prison on a dead moon on the far edge of the rim. It is now privately owned and it is where Alliance sends anyone they label as a "terrorist".
My fault really because as I look over my post I didn't do a good job of explaining what you were seeing. I thought I had wriiten another paragraph or two on details but I see that I did that in my mind not on the paper.
Doesn't change anything though. I will add the details in my post and we will move forward from there. Prehaps Mel and Kane have heard of Perdition or were forced to stay there before being transferred to Larkhill.
Posted on 2009-09-02 at 10:54:46.
Edited on 2009-09-02 at 12:29:07 by Alacrity
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suicidolt RDI Fixture Karma: 44/13 612 Posts
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larkdition or whatever
Either way, get off your lazy butt and post DM.
Posted on 2009-09-04 at 14:23:01.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Subtle
I like your approach. Straight to the point.
I will be posting today. In the afternoon most likely. I have a query to Tann that I hope to get a reply but if not, I will assume an action and move onwards.
Posted on 2009-09-04 at 14:30:22.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Yoohoo
Tann? Vesper? Looking for a post here. If you feel stuck then feel free to email or pm me. I can discuss options.
Posted on 2009-09-13 at 15:44:10.
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