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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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first time trying this...
So I'm trying to map the layout of this combat, this will both give you all an idea of where everything is, and provide numbers for the 3 foes, so you can specify in your post which number you are attacking... The numbers represent the three enemies, the | or - marks indicate the locations of the tunnels, and each character is marked by their initial, N for Nam, G for Gelion, L for Lini, S for Sukini. The * marks are where the sunrods landed.
[ ][|][ ][ ][|][ ][ ][|][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][1][ ]
[ ][ ][3][ ][ ][ ][ ][2][ ][-]
[-][ ][ ][ ][*][ ][ ][ ][ ][ ]
[ ][ ][*][ ][ ][ ][*][ ][ ][ ]
[ ][ ][ ][ ][L][G][ ][ ][ ][-]
[ ][ ][ ][N][|][|][S][ ][ ][ ]
((The spacing didn't quite stick as I had hoped it would on the diagram, so I probably won't be doing this in future combats, unless everyone wants me to keep doing this.))
Posted on 2016-04-11 at 22:42:49.
Edited on 2016-04-21 at 01:07:24 by Shield Wolf
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Chessicfayth Cheshire Cad Karma: 107/3 1204 Posts
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Now that you mention it.
It helped me out. Certainly better than nothing.
Posted on 2016-04-11 at 22:49:42.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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update
Update has been live for a couple days now, please post when you are able.
Posted on 2016-04-14 at 16:47:43.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Missed it
I missed that there had been an update - I'll get something done late tonight.
The map isn't perfect, but it works and is a lot better than nothing.
Posted on 2016-04-14 at 18:35:35.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Attack #s
So, a couple quick questions about the FF system.
If Gelion gets +3 for his strength with his magical bow, is that +3 to both hit and damage.
Feats - I seem to remember there were limits on when you could use them. What was the limit?
Posted on 2016-04-15 at 00:31:18.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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okay
So with the bow you use your Dex mod for the attack roll, being a composite bow (nothing to do with magic) it has extra pull that allows you to apply your Str mod to the damage, as well as +1 damage for the enhancement bonus, and any bonus for things such as point-blank shot. In this case the foe is within the 30 ft range, so pbs will apply.
Rapid Shot, as the only feat you have that requires specific "use" is a full-round action, meaning you can use it only if you do not move or take any other action such as drinking a potion.
Aim, being a class feature akin to a Rogue's sneak attack, can be used in conjunction with an attack action, thus you could potentially move and then use Aim. You could, at this level, delay your action to the next initiative spot (though your initiative was pretty bad this combat, so Gelion will actually be acting last) for a +1 attack and damage. (these bonuses increase as you level)
Based on your sheet it looks as though your attacks, assuming not using Rapid Shot or Aim, would be at +6 to hit and 1d8+5 once you factor in your Str, PBS, and the Enchantment. (it would be +5 and 1d8+4 if the target is more than 30 ft from you) Rapid shot allows two shots, each at a -2 to hit, so it would actually be +4/+4 1d8+5/1d8+5. (or one less to hit and damage if target is more than 30 ft.)
Posted on 2016-04-15 at 01:25:00.
Edited on 2016-04-15 at 01:36:10 by Shield Wolf
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Initiative
I did not include initiative order in my update, so here it is.
Nam: 19a
Sukini: 19b (Nam's Init mod is higher, so he acts first)
Foe 3: 15
Foe 1: 13
Lini: 11a
Foe 2: 11b (again, Lini's Init mod is higher, he acts first)
Gelion: 6
Post order doesn't matter so much, and I will update the round once everyone posts.
Posted on 2016-04-15 at 01:34:14.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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fyi
Just so everyone is aware, in an attempt to keep the game moving forward I will be playing Kamina's part as an NPC if there is no post by Friday evening. I'm eager to see the game move forward and do not want to see it crawl to a stop just as it gets going like last time. Once we can wrap up matters in the mines we can introduce Impulse's character, and if need be, write out the Viera, as much as I would prefer to keep the ninja in and have a party of 4 again...
Posted on 2016-04-20 at 17:12:15.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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updated map
[ ][|][ ][ ][|][ ][ ][|][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][1][ ]
[ ][ ][ ][ ][ ][ ][ ][X][ ][-]
[-][ ][ ][ ][*][ ][ ][ ][ ][ ]
[ ][X][*][ ][ ][ ][*][ ][ ][ ]
[ ][ ][ ][ ][L][G][ ][ ][ ][-]
[ ][ ][ ][N][|][|][S][ ][ ][ ]
X marks where the bodies of the fallen foes lie. Only #1 remains, and even though it is Nam's turn at the top of initiative he will be sticking back to see how you three will handle the situation rather than rush in and engage the surviving foe.
Posted on 2016-04-21 at 01:10:33.
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Chessicfayth Cheshire Cad Karma: 107/3 1204 Posts
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*fades in*
Post is up.
*evaporates*
Posted on 2016-04-21 at 12:56:28.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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update again
Since Gelion is last in the initiative order I went and ahead and resolved the actions of the posts I have gotten, as it was possible the thing may be dead before Gelion's next turn. I'll be posting the end of this combat shortly and more update to move things forward.
Nomad I do not mean to leave you out of the action, it just happened the action was over before Gelion's turn came around again, but hey that means more arrows left in your quiver unused.
As combat has resolved Gelion is now at 5/10 health, this means he is the first to meet the criteria to be able to use a Limit Break!
Posted on 2016-04-21 at 19:54:55.
Edited on 2016-04-24 at 10:53:56 by Shield Wolf
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Oh joy, limit break. I'd rather have the hp.
Gelion is feeling rather left out. I was already to post when I saw that you had already finished. I think that such a blatant disregard for his involvement deserves at least a few hp back as compensation. At least a few. I'm sure of it.
So, group, what do we do now? We need to clear out the tunnels in general, not just those three. We have several different tunnels to choose from. What do we do before we start crawling down one?
Search the bodies, I assume.
Maybe examine them to see if we can identify anything about them and their "goblin nature."
Do we peer down each of the side tunnels before choosing one? I would think so. Who does so? Anyone have better than average observation skills for some reason? I would think one of the bunnies get the job since Gelion has no darkvision. We could always toss the sunsticks down the tunnels to add to the vision as well. After all, as the GM's post notes, the element of surprise has been lost with the gun shot and that nifty little scream they did.
Posted on 2016-04-24 at 14:56:29.
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Impulse Resident Karma: 12/1 494 Posts
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char sheets?
Is there a place you guys put character sheets? Looking for an example, trying to get it done before I go on vacation. Thanks in advance guys
Posted on 2016-04-25 at 00:40:37.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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sheets.
I do have a thread up with the groups' sheets, here.
Posted on 2016-04-25 at 00:44:04.
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Impulse Resident Karma: 12/1 494 Posts
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thanks!
Posted on 2016-04-25 at 00:49:22.
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