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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Mutants & Masterminds 2nd Ed.
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Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


zsdf

Ze Amazing Gentlemen!

Go I'm horrible at names.


Posted on 2008-12-09 at 21:54:56.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Thought

Wondering if I should start a Q&A thread already or wait until I have the other two character I know are in the making.

The Justice Brigade is actually a good idea I think, but I'm only the GM.


Posted on 2008-12-09 at 22:15:52.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Done! Oh and Yay for the Gm and such!

Alright, I've finally gotten around to completing the character sheet, just pm'ed it to you. Not a fan of the month of December and all these irritating adult responsibilities.
As for a name, what's our focus/mission? What do we all have in common?
Say, for example, we are all loners/misfits that have drifted together. I might suggest Solace.
I'm not the best at this stuff.

Definitely down with the live in HQ. Just need outdoor space for my Medicine Wheel.
And I vote to not have the permit (I'll live if I'm out voted), I like being politically discordant.


Posted on 2008-12-10 at 02:46:30.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


heh

I'm sorry to say I apparently forgot you were interested

Your character is acceptable from what I can see, and I think she will prove to be very interesting addition to this game

If you don't want the permit, I might suggest that you consider making your HQ hard to find (using the Concealed feature) and/or hard to get to (using the Isolated feature), even at the cost of the HQ's size or other features. Just a thought.


Posted on 2008-12-10 at 02:54:02.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


asdf

Sending sheet now.

And I assume all my votes count for...100?

EDIT: NO WAIT, BUGGER IT ALL, NEED MORE ORIGIN STORY AND AWESOME DESCRIPTION. STATS DONE. SEXY STATS.


Posted on 2008-12-10 at 03:01:56.
Edited on 2008-12-10 at 03:02:33 by Grugg

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Another hmm...

Wondering if you'd like to see the history write-up I did. Two have mentioned interest in history, so it got me thinking. I was thinking about adding a little bit to it, but that could be worked out in a flash.


Posted on 2008-12-10 at 03:13:05.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


I've done been forgotten!



Oh well.
I'd love to see the history write up when it's available, would definitely be helpful in finalizing my character history.

What are everyone's priorities for an HQ? I'm pretty flexible, though a living space and concealment speak the most to me. Anybody else?


Posted on 2008-12-10 at 04:18:33.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


asfa

Well since I always don't have to be duplicated I don't need copious space. Whatever the others like is fine with me.


Posted on 2008-12-10 at 12:52:28.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Alright, historical facts are GO!

During the early 1930s, something happened. At the time, no one knew what that something was but its effects were obvious from accross the globe. People started showing increadable powers. Inhuman strength, manipulation of the elements, lightning speed, breathtaking intelligence. These were only few minor samples of the accomplishments that followed what now is simply known as "the Event". In the late 1930s, the government began building the town called Super. In 1938, the heroes known as Paragon (now referred to as "the first Paragon"), Patriot, Aero-Man, Madam Mystic, Momentum, Flaming Woman and Captain Freedom formed the first Righteous Guard in Metro City. In 1944, Paragon, Aero-Man and Flaming Woman were killed by the most powerful super in the service of the Axis, Ultima Thule, who also perished in the most epic battle of the era. That battle is often considered an important event to the victory of the Allies in the WWII.

During the height of the "Red Scare" many supers were accused of being communists. At the time, the Supers Relocation Project was put into motion. Many supers put down their masks and were relocated to Super Town. Those who could hid among the norms everywhere in the states. Basic needs were met in Super Town and the era saw rise to Prime High.
During the 1960s and '70s, the Event became much clearer to the residents of the world. The so called Event was a rift between worlds. Some supers managed to travel through those rifts, but even fewer returned from those trips. The first super to make a trip through a rift and return was Captain Freedom. Captain Freedom later retired, took up his old name of Charles Banks and settled down in Super Town Retirement Home for the Elderly. The 1960s also saw the coming of extraterrestrials and visitors from other worlds. It was known as the Years of Exploration to many supers.

During the 1970s and into the '80s, social issues became more apparent among supers. African-American superheroes and female superheroines started to pop up more frequently. Prime High's superhero program was launched in secret and heroes from all over the world joined forces together to form the Hero's Codes. These years also saw the rise of.. less renown "heroes", such as Disco-Man and Captain Coke (not the soda). The era saw the recruitment of the first african-american super into the Righteous Guard, the Dark Knight.

During the later half of 1980s and into the '90s, a dark shadow was cast over the Hero's Codes. The so called heroics of the heroes became more and more questionable, and villains were harder to identify because they weren't always evil. Who was heroic and who was villainous? These questions turned the heroic society into spiralling chaos that sundered many groups of heroes, such as the Freedom Force. The questionable acts of the supers also forced some great heroes to be arrested, some wrongfully and some rightfully, such as Metro-Man, the greates hero in the recent history of Metro City and then a member of the Righteous Guard. These years also saw heroic norms in greater numbers. Guns and martial arts replaced super powers, and anyone with an outfit called himself a hero. These were the dark years of heroism.

During the mid to late 1990s, the dark years of heroism came to an official end. Some heroic groups came back together, some never settled their differences, and some new groups made their way to the headlines. The Hero's Code was honored once again. In late 1990s, scientists made greater discovery about the Event and theories were made about a force that divided the Multiverse, which was dubbed the Fold.
Since the Event, there have been multiple instances of... individuals coming through the rifts that appear in the Fold and entering our world. These individuals have made home of this unknown world they have stumbled upon. Seeing as how these rifts are irratic, making one's way back is nearly impossible.
Current members of the Righeous Guard: Paragon (the third), Velocity (Momentum's grand-daughter), Madam Mystic, Crusader, White Diamond and Rapier.



I guess you didn't need to know anything about the Righteous Guard, but as my creation I thought I might just as well just show off a little bit

The Righteous Guard may, or may not, be presented in a story later on, but I think it's good if you at least have an idea of who Paragon or the other members are.

You should also know, that even if the "Event" took place in the 1930s, that is not to say that there weren't any supers before that time. It only means that supers didn't become a commonly known fact until then. Rather few people know that there were any supers before the Event, and those few who do know usually don't mind the others not knowing.


Posted on 2008-12-10 at 14:11:47.
Edited on 2008-12-10 at 14:17:38 by Skari-dono

Reralae
Dreamer of Bladesong
Karma: 144/12
2523 Posts


Living space?

Try lounging space; my character IS basically a cat after all

So... rooftop, sunlight, things to climb, someplace for her to paint... she doesn't need/want much more than that.

As a side note, my backup character would want a bit in the computer department, so I'd like to keep that aspect of the HQ too... although it's not necessary; she can just have her own personalized and upgraded laptop after all.

I guess that's about it... so I'll leave it at that ^_^


Posted on 2008-12-10 at 21:28:56.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


So...

As soon as I have all the involving characters, I will start a Q&A thread and the gaming thread shortly after that.

So if I got this right, your group won't have a permit for being vigilantes, your HQ will be concealed but has a sunroof, you will be able to live there full-time and you want a creative enviroment? No real problem there, specially not if someone add equipment points to this *wink* *wink*

This might be a tough one to pull, unless the HQ is also difficult to reach (which allows it to be hidden in the sky, in another dimension, underground even) because I doubt it is easy to have a hidden base and want to sunbathe as well. But making it hard to reach also makes it hard to get away from. There aren't many to can get out of a base hidden in the sky without being able to fly. You could jump, but it wouldn't be pretty.

Of course, if you ask nicely, I might be nice enough to give you an awesome base with all the stuff you'll need


Posted on 2008-12-10 at 23:33:21.

Dragonblood
Facelick Squeegee
Karma: 37/7
401 Posts


the group

I personally would be more concerned with the equipment idea than the size idea. There are only four of us after all and if we have some sweet high-tech equip we'll be set

I have a question also, as vigilante's do we just fight crime wherever necessary or do we have a specific mission, are we are own masters or are we a branch/get our orders from outside and do we do investigations at all? As for a name... well... yeah we need one!


Posted on 2008-12-10 at 23:49:11.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Well

You are not recruited by any bigger organization unless you prefer having the game that way. As vigilantes, that's unlikely. With a permit to be private law enforcement, that's more likely.

If you are recruited by a bigger organization, that would answer a lot of questions. Like how you got together, why you do what you do and where you got all the high-tech junk that I haven't yet decided if you should have or not (I didn't see you ask nicely, Dragonblood )

If you don't have a PLE permit, that organization is very likely off the books. If so, there is hardly anyone that knows anything about it or have even heard a hint of a rumor about it. It could be a great plot, I'll tell you that much. How much do you really know about the guys you work for?

If you do have a PLE permit, the organization is more official. Probably the goverment, possibly not.

I'm going to leave the decision-making up to you guys. I'm still working on the first adventure (assuming there'll be later ones) so it will be easy for me to make major changes.


Posted on 2008-12-11 at 00:04:33.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Just some idears...

Question. Now just where is this Metro City?
Thanks for the world history, I'll start working on updating the char background. And speaking of, Sapa is Lakota, born and raised on the reservation. Considering the many atrocities the American government committed against the Native American peoples, it would be the most extreme of unlikelihoods that Sapa would work for the American government (not that she's to destroy America, she just doesn't have much trust for the countries govt). That's why I'm for not having the permit (that and I'm a contentious curmudgeon).

How are we all viewing the idea of good and evil? Is it black and white or a spectrum of gray? Who decides what is good and what is evil?

How did we all meet and form a group? Was there some clandestine event that bound us together? Do we have a common ally that keeps us together? A common goal? Are we vigilantes who stop thieves from robbing banks or do we have some more ideological goal?

As to the government and structure of world power... The government already persecuted the supers (by the by, who had the pleasure of getting rid of Sen McCarthy?), will they do it again? Is the government benign, malignant, or something in between? Is there some secret world organization that is really pulling the strings of power?

Just some thoughts, what do you all think?

And in the spirit of us figuring the group out I'll going to share a brief char concept:

Spirit Dancer (Sapa Holy Rain) is of the Lakota Nation, born and raised on the reservation at Pine Ridge. She was raised to follow the Medicine Path and is something of a shaman. Her powers are psychic in nature.


(forgive me the rambling...)


Posted on 2008-12-11 at 01:32:18.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


Uh

IS Q&A time.

You should make a Q&A.

YASE!


Posted on 2008-12-11 at 02:09:39.

   


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