1st Uktar, Day 2:
Once everyone had gathered at the gate, there began a discussion as to the best route to take. Bezmir and Bearspaw made known their preference for the more direct route, Bezmir because his skills would better serve the group in that familiar terraing of the mountains on that route, and Bearspaw simply because it was the most direct route to what he considered to be a worthwhile fight.
Gunk-karg snatched the map and traced the routes with his finger, describing the putfalls of each, then opting to place his vote for taking the road to Red Larch and then northwest to the forest. He also reiterated hsi intention to follow, while at the same time expressing the same sort of impatience as Bearspaw. Having made hiw own preferences known, he handed the map back to Maranda and waited for a decision, slowly moving toward the front of the gathered group.
After an inital indecisiveness and also dexcribing possible "pifalls" of the various possible routes, Velina agreed with Gunk-karg's vote for taking the road to Red Larch, then striking overland to the forest.
Ether spends the morning's preparation-time simply guaging the caliber of wills and intents in the group, to add that to his "plans of action" at a later date. He was typically silent until the group began their discussion at the North Gate as to which path to take to the keep. His agreement with Gunk-karg to take the road to Red Larch was emphasized by his hurrying to catch the half-orc as he took the lead, waling north on the hiway.
Jethro had already expressed his willingness to follow rather than be a decision-maker. He took up a position in the middle of the group, falling in next to Kannizan. The dwarf began a good-natured banter with the gnome, wondering if the Stonesunder clansman had a headache of the same caliber as that of the bearded one.
Maranda listened in silence. She still warred intarnally with herself about how to go about pulling the group together to act as one. It suddenly dawned on her that if she was uncertain how to do it, then she would have to learn how. But she couldn't endanger the group while she struggleed with the learning process. With that small epiphany came a sudden calm, as if she had made a decisive, game-winning move in dragonchess.
Even discounting her own vote, it seemed that the majority of the group favored taking the road to Red Larch. Good. She agreed with that.
She though about the possibility of being seen as they approached the keep. She seemed to remember that the Magister said that the keep's whereabouts was unknown. She remembered hearing somewhere that most magics were not permanent. If -- and she saw this as most likely -- if the magics protecting it were gone, then it would be in plain sight. It hasn't been found, that she knew of, so her guess was that the keep was within the forest and surrounded by it, not outside of it or on the edge. So it was most probable that the group would be seen from any distance. She hoped.
She heaves a deep sigh and her lips arch in a relieved grin, as if a great weight had been lifted from her shoulders. She fell into position in the back of the now-moving group, to observe, to listen, to think ...
The sky is clear, the air crisp and clean, and you all start the journey in high spirits, now that the quest is "officially" started and there is movement toward a goal. Passing, wondering thoughts of whoor what may be occupying the keep is on the minds of some. Would there be hobgoblins, as suggested? Or would there be others, other creatures, "in residence" there. They would certainly find out soon enough. IT was enough, for now, that the group had a common goal
Those with the necessary skills spend some of their time separating from the group to hunt for likely game to add to their meals. Nothing happens before your midday stop and you make good time, a good omen for you all. After a brief rest, with some taking refreshment and a snack, you set off again on your journey. Just before the sun sets, you come across an old campsite, the fire-circle cold, but ready for use again. The ground surrounding the fire-circle has been cleared of the grasses to prevent an immediate fire danger. There is even wood left there by the previous occupants, enough to last quite a few hours, but not all night. A short search garners enough additional firewood for the rest of the night.
[[ assuming you're setting watches ]]
Neither watchers nor sleepers are disturbed during the night's rest, and all awaken well-rested and refreshed in the morning.
2nd Uktar, Day 3:
Still cool, it is, with clouds beginning to roll in from the east. Still, it's mostly sunny and pleasant. Looks like another ground-covering day. The fire is banked and covered with the sand from the sides of the fire-circle to prevent sparks from being blown out to ignite the grassy flatland.
Youi ttravel as before, making good time and again covering a goodly distance before a midday rest. While you rest, chat, muse, think, or twiddle-thumb, it can be noticed that the clouds have moved in more toward the west, and a dark line of what seems to be storm clouds hugs the horizon.
Happening to glance the right direction at the right time, the human heir notices a sudden darting movement to one side of her. Hesitating only momentarily to determine what had moved, she quickly nocks and looses and arrow, piercing and pinning a rather large rabbit to the ground with the arrow, so close was it. She stops long enough to put the suffering animal out of it's misery, then bags it, ties it to her saddle, and remounts.
As of the evening stop, you have again had an uneventful day, and the night is equally restful and quiet.
3rd Uktar, Day 4:
The morning dawns crisp, much cooler, and overcast, with fairly heavy cloud-cover reaching almost to the western horizon. A moderate wind is blowing east-to-west, and the storm clouds noticed yesterday are looming closter. It seems likely that you may get caught in a storm soon.
You break camp, and start your ride across the flatland, as usual keeping an eye out for likely game to supplement your rations. The morning's travel passes uneventfully, atgain, and you break for a midday rest and snack. A lone hawk flies swiftly overhead, slowed only slightly by the fact the bird is flying almost directily into the wind, heading just slightly north of east.
After resting briefly and resuming the trek, it seems that it is going to be another beautiful, if uneventful, day.
You hear the hoofbeats ahead of you just before riders burst out of their covering in front of you and to your right. Five riders on horseback ride out, directly across the road approximately 100 yards aheaad of you, where they slow, stop, and form a wide "V", with the center rider closest to you. There they wait for you to approach them. As you close to half the disatance to them, the symbol on the large shield of the lead person becomes evident -- the Black Hand of Bane. No others seem to be wearing or bearing symbols, so it is unclear as to whether the rider in front is the leader, their power-hitter, or both.
As you approach to within 30 yards, the lead figure, who looks human from this distance, holds up both hands, palm out and yells,"Hold it, that's far enough!"
The speaker is is wearing black splint mail, but no helm, and a sharp eye can see a morning star hanging from the pommel fo his saddle and a crossbow strapped to his back. To either side of him are:.
A half-elf, also wearing splint mail, with a longsword at his hip and a recurrved bow in hand. Hanging from the saddle and covering one leg is a large shield. Under the basinet helm he wears, his light-colored hair appears to be tied back.
A large, muscular, dark-skinned human wearing scale mail and a cloak or cape that appears to be the skin of a large, black-furred animal. Across his back is slung a longbow with a wicked recurve, and in one hand is a large ball mace with the end of the haft resting on the pommel of his saddle. His short, dark hair stands straight out from his scalp, giving the appearance of a dark halo.
A halfling, his small size and small saddle looking incongruous on the full-sized horse he is riding. He is wearing studded leather armor and on his rein-hand he wears a buckler shield. At his hip is a thin-bladed rapier, and across his back is a recurved shortbow.
A slight-framed human wearing traveling leathers of medium gray, with a cloak of the same color which appears to have a bright blue edge to the front and cowl. On his shoulder sits a hawk, which the figure periodically brushes with his cheek.
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Begin first round
[[ 00c: hurrah! your first encounter.. What will you do? What WILL you do? heh-heh ... I'll allow a little leeway here to set your riding order, even knowing the encounter now ...
]]