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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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So Far So Good Brianna
Read your post yesterday Brianna before Gandalf the Smooth and another missionary friend and I went to see Unstoppable starring Denzel Washington [plenty of train action and a decently good story line by the way!]
I really enjoyed what Brianna wrote!
So now we only have Ayrn and Gandalf the Smooth to finish writing their backstories and I have to do some writing and re-writing to advance the story a wee bit.
Looking forward to the continuance of the Amazon Monk's backstory as well by the way!
Hopefully I will have the writing completed so I can post an update by Sunday night after Ayrn and Gandalf the Smooth post their backstories.
I have a few pleasant surprises in store for the PC Characters once we arrive in Botkinburg before pressing on into the unknown!
Posted on 2010-11-13 at 17:04:22.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Choose a Secondary Attribute Boost Please
If your PC Character could receive a Boost to one of his or her Secondary Attributes then what would you choose?
If you want to leave it up to me then I will just assign an attribute Bonus (like Brianna asked me to do!)
Cleric chooses Charisma.
Fighter chooses Constitution.
Here are the choices for the other PC Characters:
Barbarian chooses Dexterity.
Ranger chooses Dexterity.
Bard chooses Dexterity.
Shaman chooses Charisma.
Rogue chooses Charisma.
Monk chooses Strength.
The boost that you choose will provide a Bonus to that Attribute to improve your character in that area!
THE SIX ATTRIBUTES
STRENGTH: This attribute reflects physical strength, including the ability to lift or move heavy objects and make powerful attacks. The modifier affects melee combat and damage, and all checks for which strength is the primary influence. Characters can military press 10x their strength and dead lift 15x their strength score.
DEXTERITY: This attribute represents a character’s reflexes, manual dexterity and hand-eye coordination, including the ability to dodge and defend against attacks. The modifier affects armor class, ranged combat and all checks involving dexterity.
CONSTITUTION: This attribute reflects overall health, and also represents a character’s ability to withstand pain, suffer physical damage, avoid fatigue and fight off sickness or poison. The modifier affects hit points, and it applies to all checks involving constitution as the prime influence.
INTELLIGENCE: This attribute reflects mental aptitude. It represents a character’s ability to learn quickly, apply that learning effectively and use deductive reasoning. The modifier affects the number of arcane spells a character can cast each day, the number of languages a character can learn and all checks involving intelligence as the prime influence.
WISDOM: This attribute reflects depth of personal experience, the ability to make well-considered decisions or judgments, and represents a spiritual connection to a deity. The modifier affects the number of divine spells that can be cast each day, attempts to turn the undead and all checks involving wisdom as the prime influence.
CHARISMA: This attribute represents strength of personality, willpower, leadership and attractiveness. It is the degree to which a character is able to influence others. The modifier affects other creatures’ loyalty and reactions to the character, the number of undead the character can turn and all checks involving charisma as the prime influence.
Posted on 2010-11-13 at 17:23:25.
Edited on 2010-11-16 at 02:29:08 by Hammer
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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A little more grace for me
The Bard will take a boost to Dexterity.
Thanks!
Ayrn
Posted on 2010-11-14 at 00:43:49.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Ah No Problem
Ayrn if you could just post your character's name and an opening paragraph that you could go back and edit to add to the storyline of your backstory in a couple days, then I would be able to update a post (as soon as my friend Gandalf the Smooth posts his backstory either tonight or Sunday) that gets us nearer to our destination!
The next post that I make (after all the names and backstories are posted) will allow for some more backstory flashbacks and also some interaction with our fellow adventurers who have signed on as Crimson Crusaders!
Posted on 2010-11-14 at 00:50:51.
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Luthor Newbie Karma: 2/2 12 Posts
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Brenys
The rogue'll take Charisma
Posted on 2010-11-14 at 21:06:10.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Barbarians . . .
Trossach Graystone is tempted by wisdon, but chooses the more warrior like dexterity.
Posted on 2010-11-15 at 17:25:05.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Gotcha Nomad and Everyone Else
I will incorporate your secondary attribute choice for everyone in an upcoming post once we get to Botkinburg!
Am still writing some of the next post and the one after that, so as soon as Ayrn has posted his backstory and I get my update to the adventure completed then the game will be underway!
Posted on 2010-11-16 at 02:33:15.
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Ayrn RDI Fixture Karma: 122/12 2025 Posts
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Hey All...
I'm still quite under the weather here. I didn't know one could carry so much mucus in their body, nor lose so much.
Between the illness and the medication, I can hardly focus nor do I have much energy.
My apologies.
Don't wait for me, my friends! Adventure on!
I'll be along soon, I promise.
My character's name is Shayleigh Bran. She hails originally from Aachen/Eisenhiem, where the forests touch the foot hills of Voralberg Mountains. She is seeking new lands for her people to settle.
She weilds a longbow and a quiver of arrows, and a shield and spear when the battle draws near. She armors herself with a breastplate and leather fauld when stepping onto the battlefield... though for the boat ride, she'd likely just where leather armor.... steel and swimming don't match.
Hope that can help get this off the ground!
Ayrn
Posted on 2010-11-16 at 18:18:02.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Goodberries for all.............
Get well soon. Ody and Tohmaz both cast healing on you.
Two or three Hot Toddies, a warm whiskey, lemon and honey and pitcher of "Good Old Froth-n-Slosh should burn it out. If it doesn't, well you won't really care.
Posted on 2010-11-17 at 03:29:02.
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Brianna Not Dragon Mistress Karma: 105/32 2282 Posts
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Get well Aryn
He he he
Such remedies would make one think they were better.
Posted on 2010-11-17 at 04:46:08.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Hey Ayrn
Just go ahead and post at the game your character name in the Subject and Reserved in the body and then just edit your backstory in later!
I will get mine updated and post probably tomorrow night so everybody can begin from there!
Prayers are with you!
Posted on 2010-11-17 at 05:36:16.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Game Update will be ...
..... posted either later this afternoon or probably tonight sometime after I get home from church service!
Thank You Ayrn for posting your reservation!
Posted on 2010-11-17 at 18:44:56.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Possible Reaction from BluddGrinn the Cleric
BluddGrinn has the ability to cast First Aid to stop the bleeding and then can cast Cure Light Wounds to administer some aid to Rhiannon's hit point restoration!
We may want to consider dumping the dead bodies over the sides of the boat to feed any unknown river denizens, unless you all vote to bring the dead bodies to Botkinburg.
Only the survivors get paid the 100 gold coins and the dead crusaders will not have their intended coin sent to any of their living friends or relatives!
Not sure if any of you had the foresight to bring any bandages (do not remember any bandages being packed by any of the characters from any of our posts!)
However, I assure one and all that stocking up on bandages in Botkinburg before heading towards The Black Tooth Ridge would certainly be wise (no matter what your Wisdom Attribute is!)
Posted on 2010-11-17 at 19:50:55.
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Hammer Extreme Exclaimator! Karma: 93/24 4361 Posts
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Possible Reaction from Drogo Tulk
Since the big burly fighter took all those bolts and arrows and fell forward against the railing covering Drogo, the halfling had to get out from under all that blood oozing down upon him.
He wants to wash himself up and probably would vote for a burial at sea in the river!
Posted on 2010-11-18 at 06:36:52.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Trossach on Burials
I guess the first question Trossach would have is - how much further to Botkinburg?
If it isn't much further he would wish the Crusaders to get a real burial - and to have those in the town know what happened to them. But if it is more than a day ahead, the stench would likely make a river burial best.
As for loot - the Barbairan would not consider anything the dead were carrying to be his. He didn't know them, wasn't family and didn't kill them. He has no claim on their goods. Nor does he want it. To claim these goods would in his mind be unworthy. Instead, he feels that their goods - weapons, armor, etc... should be stored. A town like Botkinburg would almost certainly have a use for weapons and armor. The same goes for the arrows and bolts- if they are reusable, then save them to be reused.
Of course, if there is anything that might be of use in keeping them alive on the way to Botkinburg, then certainly it could be put to use.
Posted on 2010-11-18 at 14:02:28.
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