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Chessicfayth Cheshire Cad Karma: 107/3 1204 Posts
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*fades in*
Lini's eager to move forward, but will help the group. Bodies could be searched on the way out unless someone in game thinks they could have something useful.
Lini could carry a sunrod down at full speed and check out tunnels. Might be better than just peering from one end? What do you all think?
*evaporates*
Posted on 2016-04-26 at 20:04:07.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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to loot or not to loot...
Loot now, loot later, it makes little difference to be honest. If you are going to go tunnel crawling though you'll need to decide which of the 6 tunnels you'll be going through first...
Posted on 2016-04-26 at 20:23:03.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Loot
I would always loot first. There might be something useful.
I think we need to look down all of the tunnels before heading down one. As I said earlier, someone with good eyes needs to volunteer for the task and post. (If someone already has just ignore that comment as I just realized I hadn't checked the game thread yet!)
Posted on 2016-04-27 at 23:21:48.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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update
Please try to have a post in by Sunday night if you have anything else to add, I'll likely push through an update Sunday after I take my daughter home after our weekend together.
Posted on 2016-04-28 at 17:35:14.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Ask and you shall receive
Post up.
Marching order down a little tunnel?
I'd think Lini, Sukuni, Gelion, Nam.
Lini as the little guy leads.
Nam as the support staff trails.
Sukuni and Gelion could go in either order. I put Sukuni further forward because of vision, but whatever.
We probably need to state an order as well what tunnels we are looking down or moving down.
Posted on 2016-04-28 at 20:04:55.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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update
As planned, an update was posted up Sunday night, please post as you are able so we can keep this moving.
Posted on 2016-05-02 at 12:30:47.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Nice subject line on the game post.
Alrighty folks, we have a decision to make.
Gelion would head towards the light. I'm not a fan of greenish glows and movement, but light seems like a good choice. We might be able to put out our forward lights as we move.
Gelion would grab the bag of stones, but leave the club for now. Gelion will also grab the third sunstick, assuming he can't use his bow anyway in the small tunnels.
Q for the GM: How will you handle the bow in the small tunnels. Am I right in assuming Gelion wouldn't be able to fire it there? If he stows the bow and takes a sword out while crawling, how quickly can he switch back once out of the tunnel? Also, above I posted that Nam would probably trail - was that a safe assumption? With Nam in back, is it likely that anything could get by him? If they were attacked from the rear, would there be room for Gelion to turn around and assist Nam, or would he just be stuck behind him? I realize the tunnels may change in size later, but at least for the spot they are in right now.
Posted on 2016-05-02 at 18:03:12.
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Impulse Resident Karma: 12/1 494 Posts
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playin
I am able to post until next sunday if you wanna squeeze my character inside
I've actually been very excited for this one!
Posted on 2016-05-02 at 18:04:27.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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asdf
still waiting on posts, I'm not ready to let this go...
Posted on 2016-05-06 at 22:25:43.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Waiting?
I was hoping to get an answer to my questions before I post.
To the group - I vote go to the light. What say the others, especially the bunny in the lead?
Posted on 2016-05-06 at 22:34:55.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Bumping
Shield- just bumping this thread. If I get an answer to my questions I will post. Lets keep this thing going.
Posted on 2016-05-10 at 21:22:52.
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Kamina Resident Karma: 18/0 415 Posts
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Apologies
I'll have a post up on Thursday, been working overtime the past two weeks and by the time I get home I collapse. Sorry for the hold up on my end guys!
Posted on 2016-05-11 at 01:33:50.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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sorry!
I would like to apologize about the wait. I've started a new job, and had my daughter the past 2 weekends, so I have not had quite the free time I had before. I want you all to know I am, at this very moment, working on a post to get this moving again. In fact it may be finished and posted before you even see this post.
I look forward to moving forward and hopefully keeping this going for a while.
Posted on 2016-05-22 at 19:48:15.
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Impulse Resident Karma: 12/1 494 Posts
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Sweet!
I'm finally in the game, I'm so excited
Posted on 2016-05-22 at 21:22:30.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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Crystals Explained!!
Okay, so I know not everyone here is familiar with Final Fantasy or with the concepts behind the Crystals, Light Warriors, and the like, so I'll do my best to explain what I can.
The first Final Fantasy way back in 1987 introduced the world to the Light Warriors, a group of adventurers bearing orbs (later changed to crystals in future remakes) tied to the 4 major elements of Earth, Air, Fire, and Water. The Orbs had lost their shine due to the corruption of the Elements by the Elemental Arch fiends, and in order to restore the light to the orbs they had to defeat these fiends and reclaim the light of the orb. Future installments, such as Final Fantasy 3, introduced the concept of Warriors being chosen by the Crystals to restore balance, and iirc this entry also featured Warriors of Darkness, the polar opposites of the Light Warriors, champions of evil. This title was also the first to introduce a Job system into the series, wherein the Characters could change their Class depending on the situation...
Obviously in a d20 system just flat changing classes would be problematic at best, as you would need separate sheets for each Class and it would become a nightmare to track and deal with. As such I am taking examples from later entries, namely FF5, FF11, and to a lesser extent FF14. Within these games you could also change your job as you saw fit, but also had the option to select a trait from another class you had leveled up and make use of specific skills. My idea, is that the Crystals you are bestowed with will allow you to access the abilities of another class, without actually changing your class and requiring separate sheets.
Each day you will choose and attune to one of the crystals you have (as of this posting only Impulse has more than one crystal to choose from) and while attuned to this crystal the class it provides will gain a percentage of your exp and eventually level up as well, granting more abilities.
Since Solus is the first of you to have gained a crystal I will use him as an example here. While attuned to his Wind Crystal Solus has access to the abilities of a Blue Mage, meaning he can learn and cast enemy spells as long as he has the MP required. Let's say for example's sake that the next morning he chooses to attune to the Earth Crystal he has just been granted, he will instead gain the abilities of a Beastmaster, Rage, an Animal Companion, Feral Combat, etc. For simplicity sake the animal companion, and any other companions such as mounts, familiars, etc, will be made up of the power of the element that provides the companion, so his animal companion would emerge from the crystal itself, made of dirt, clay, stone, and the like but would otherwise function as a normal animal companion.
For the first level of each crystal I will select any variables, such as starting spells, but each level thereafter you will be able to choose your new spells, or other class features that give a choice. You will not gain access to the Limit Breaks of the Crystal-granted classes, as your limit breaks will be dependent on your natural class(es) only. I'll be sending each of you a PM with the details of what your crystal grants you and will of course answer any questions you may have as they are posted. I've listed the classes granted to each of you on the front page btw.
Posted on 2016-05-22 at 21:46:27.
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