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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Champions of Nomachron: Return to Arms
Parent thread: Champions of Nomachron: Return to Arms Q/A
    Messages in Champions of Nomachron: Return to Arms
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Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


K

Ill have him ready by Fri.


Posted on 2007-08-13 at 16:34:46.

Vilyamar
Glorious Emperor
Karma: 28/16
428 Posts


which avenue?

Where do you want to see these things posted? here or PM?


Posted on 2007-08-14 at 19:18:24.

Tek
Jumpin' Jack Smash
Karma: 44/13
675 Posts


Getting There

Atharam will be reloaded and posted tonight.


Posted on 2007-08-14 at 20:25:30.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Here or pm is fine

i'll transfer it to the Q/a as they come in.


Posted on 2007-08-14 at 20:53:49.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


I have discovered I lack the ability to...

...open word docs. I still hope to have him in by Fri.


Posted on 2007-08-14 at 23:02:14.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


dork

rewrite him if necessary keeping to the new character limits with Rennek's history in mind.


Posted on 2007-08-14 at 23:13:49.

~Winter Storm~
Newbie
Karma: 0/0
4 Posts


Hi

My names Alisha. I'm new to the Inn. I'm Kaelyns sister in law. I was invited to play in the upcoming game. I just though I should introduce myself to the other players. So, hello to you all and I look forward to RP'ing with you!

~Winter~


Posted on 2007-08-15 at 00:53:27.

Philosopher
Bill-osopher
Karma: 37/4
502 Posts


Philosopher's Character Sheet

Ability Score Rolls

1 5 6 6 Your total roll is 17, which included dropping your low roll of 1
4 5 1 6 Your total roll is 15, which included dropping your low roll of 1
1 4 4 5 Your total roll is 13, which included dropping your low roll of 1
3 1 5 1 Your total roll is 9, which included dropping your low roll of 1
5 6 3 4 Your total roll is 15, which included dropping your low roll of 3
6 3 4 4 Your total roll is 14, which included dropping your low roll of 3

HP Rolls

11 9 1 1 8 11 6 5 Your total roll is 52. (DD and Barb rolls)
2 Your total roll is 2. (sorc rolls)

Character Information

Name: Jacob of the Fell Tribe - Nickname: Temper
Class and Level: Barbarian (4th), Sorcerer (1st), Dragon Disciple (5th)
Race: Half-orc
Alignment: Chaotic Neutral
Deity: None
Size: Medium

Description

Age: 26 - Gender: Male - Height: 6'1'' - Weight: 255lbs
Eye colour: Silver - Hair: Black - Skin: Leathery Brown with flecks of copper scales

Jacob is a war-torn man, even for a half-orc barbarian. The top of his left ear has been torn off, and the bottom two molars in the right side of his mouth were poked out by a heavy pick, which has left a scar on his cheek the size of a gold piece. When he was nineteen years old a full blooded orc slashed his throat and left him for dead, and the scar is still quite pink to this very day. His left forearm is horribly scarred due to it being thrusted into a boiling cauldron by a particularly nasty witch's demon goon, and his feet are missing toes, the left is missing a pinky that was lost because of frostbite, and the right is missing the two closest to the big toe because of a close call with a greatsword wielding Blackguard. His skin itself is as tough as leather, and it looks to be made of it to boot. Though, more recently the copper scales of his dragon ancestor have become more and more apparent as Temper continues his bid for absolute power. His tusks are sharpened to a fine point as well, though there is a big chunk missing out of his left one, after an evil cleric smashed it with a mace.

Ability Scores

STR 23 +6 /27 +8 (While enraged) /29 +9 (Enlarged/Enraged)
DEX 15 +2 /13 +1 (While Enlarged)
CON 16 +3 /20 +5 (While enraged)
INT 8 -1
WIS 13 +1
CHA 12 +1

Vital Statistics

HP 96 (12 + Roll generator + CON) /116 (while enraged)

AC 21 (Armor 6, DEX 2, Natural 2, Deflection 1) /19 (while enraged) /17 (enraged/enlarged)
Touch 12 - Flat-footed 21

Initiative 2 (DEX) /1 (enlarged)
Speed 40ft (fast movement)

Saving Throws

Fort 11 (Base 8, CON 3) /13 (enraged)
Reflex 4 (Base 2, DEX 2) /5 (against traps) /3 (enlarged)
Will 8 (Base 7, WIS 1) /10 (enraged)

Combat

Base Attack Bonus 7
Grapple 13 (BAB 7, STR 6) /15 (enraged) /20 (enraged/enlarged)

Attack 1

Thunder(Sickle +1, Thundering, Keen)
Attack Bonus: +14/+9 (+16/+11 enraged, and enlarged)
Damage: 2d4+10 +3d8 Sonic on crit (2d4+13 enraged)(2d6+11 enlarged)(2d6+14 enraged/enlarged)(*power attack's bonus is doubled on two handed weapons)
Critical 19-20 X4
Type Slashing or Piercing

Attack 2

Bite
Attack Bonus +13
Damage 1d6+6(1d6+8 enraged)(1d8+7 enlarged)(1d8+9 enlarged/enraged)
Type Piercing/slashing/bludgeoning

Attack 3

Claws
Attack bonus +11/+11
Damage 1d4+3(1d4+4 enraged)(1d6+3 enlarged)(1d6+4 enraged/enlarged)
Type Piercing/slashing

Attack 4

Breathe Weapon
Save DC 18 (10 + DD Level 5 + CON 3)
Damage 2d8 acid (Copper Dragon Descendant)
Range 5x5x60(ft)

Skills

Bluff 4 (cha + snake familiar trait)
Concentration 15 (con + rank 12)
Knowledge (arcana) 7 (int + rank 8 )
Listen 3 (wis + alertness)
Spellcraft 5 (int +rank 6)
Spot 3 (wis + alertness)
Speak Language (draconic) rank 1

Feats

Power Attack
Cleave
Improved Sunder
Multi-attack

Special Abilities

Darkvision 60ft
Orc Blood
Fast Movement
Rage 2/day
Uncanny Dodge
Trap Sense +1
Familiar: Tiny Viper
-Alertness
-Improved Evasion
-Share Spells
-Empathic Link
Natural Armour +2
Ability Boost +4 STR
Claws and Bite
Breathe Weapon
Blindesense 30ft

Languages

Common
Orc
Draconic

Spells

Level 0: Detect Magic, Read Magic, Message, Arcane Mark
Level 1: Enlarge, True Strike

Spells per day: 0-level 5, 1st Level 8 (3/day, cha bonus, Dragon Disciple bonus +4)

Gear

Mithril Shirt (+1, Light Fortification)
Type: Light
AC Bonus: +5
Mac DEX: +6
Check Penalty: 0
Spell Failure: 10%
Speed: 40ft

Bracers of Armour +1
AC Bonus: +1

Ring of Protection +1
AC Bonus: +1

Hand of the Mage: use mage hand at will

Other Possessions

Explorer's Outfit
Backpack
-Bag of holding
-Bedroll
-Winter Blanket
-Crowbar
-Flint and Steel
-Grappling Hook
-Rations (seven days worth)
-Hempen Rope (50ft)
-Signal whistle
-Waterskin
Spell Components Pouch

Money

Copper: 10
Silver: 30
Gold: 40
Platinum: 10

Carrying Capacity

Light Load: 200lbs or less
Medium Load: 201-400lbs
Heavy Load: 401-600lbs
Lift over head: 600lbs
Lift off ground: 1200lbs
Push or Drag: 3000lbs

Current Weight Carried: 93lbs

History:

Jacob is much unlike his half-breed kin, in the fact that his home is an unbroken one… That is to say that his conception was consensual. His mother is the possessor of Orc heritage. His father is a barbarian from the fell tribe. The story of this union is begun with war. Skirmishes between two tribes of people, one human, the other orc, nearly led to the extinction of both clans, on more than one occasion. If it were not enough that the world had been torn in two, and every day was a fight for survival, the majority of healthy young men were being slaughtered in pitched battles that lasted days. The wisemen of the tribes knew that there would be nothing left of the two groups whose fight was over what little territory remained lush and living within the scarred lands. They decided that only a pact would ensure their survival. Though at one time, the races had fought on different sides, there was only one battle that remained constant, life. The shaman of the orc horde, and the chieftan of the Fell tribe agreed that there would be a tribal unity. The children of the Fell would marry the spawn of the Grunkhe, as the orcish tribe was called. Bronkide, the Chieftan’s son, and Jacob’s father, married the daughter of the great Shaman Meedrack. The name of his mother was Niknash. Bronkide and Niknash were a powerful pair, a capable marriage that could keep the newly forged clan alive and prosperous in the shared territory of their ancestors.

Jacob, is the first son of Bronkide and Niknash, named after Bronkide’s father, the chieftan who along with the orc shaman had the insight to join houses, and set aside antique feuds passed down from gods long since dead. His eyes flow like mercury in the summer’s heat, his hair is worn in the Fell Tribe’s tradition, a Mohawk with a single braid that trails down his back. He was a strong son of the clan, though he was born simple, to say the least. His intellect was always lacking, and he had failed to grasp much of what his father told him about the history of the world. Furthermore, he regarded the stories about the gods as a concept far too inert to be believable. Or at the very least, he never understood the concept of things much greater than himself. To him, the tree is not blown by the wind, it simply moves, as if it were a limb of the earth.

In any case, he was as a young lion of a pride, cast away because of his impatience. Too many times he had challenged his father's authority, until one day it came to a head, and Bronkide forcefully exiled him. Though he was forced to abandon his tribe, he simply took it as a sign - he needed to gather more strength, more than any other who would challenge his authority, and when this was accomplished, he would return to the clan, and claim it as his own.

He began adventuring as a means to that end, finding magical artifacts, and important allies. Though, this was by far the lesser occasion, in truth, what he usually found was trouble. Fortune must have smiled upon young Jacob, as he blundered through trap ridden ruins, and hostile encampments. Just to look at him, it was obvious he had more than a few close calls. There was however, one particular battle that changed the very destination of his life... well, perhaps the correct word is transformed it.

Jacob had been hired for a simple job, he was to exterminate a camp of traveling slavers. They had been a particularly annoying thorn in the side of a nobleman residing over a fair bit of land. It seems these slavers had been capturing the peasants in the local area, and it had caused a shortage of labour in the fields. The mission had started off as a rather mundane event. He killed the guards, and freed the prisoners, showing little mercy to the underhanded slavers. He was... surprised however, by the leader of the syndicate, a half-dragon that went by the name of Gyragorn. Taking considerable injury from his lightning breathe, it was all he could to but fight with every last ounce of his strength, bending his will to the curve of his wicked scythe. In the end, it was not enough. He had been bested. For the second time in his life, a man more powerful had him subdued at his feet. It would have been the end of his clumsy existence, but one look into the eyes of Jacob, and the Slaver's Ringmaster was prepared to show mercy... Gyragorn had noticed the taint of dragon's blood within the barbarian, and decided that the boy would be able to work off his debt. Truly, Jacob was getting the better of the deal. Gyragorn educated him on the ancestrial power of dragons, and taught him how to speak draconic. After years of collecting loans, and breaking necks, Jacob had regained his freedom, and took up Gyragorn's offer to teach him how to utilize the power of the dragon within him.

Through much tedium and effort, Gyragorn had managed to squeeze out the innate arcane abilities lying dormant within the barbarian half-orc. Though he decided that there would be little more he could teach Jacob in the ways of magic. Instead, he went through the trial of determining the Half-breed ancestor dragon, and began educating him on the ways of a Dragon Disciple. After Jacob was knowledgeable enough about his new course, and the path to his apotheosis, he left the slaver's camp, with renewed ambition. He would leave the heritage of his father behind, to become something more than most mortals could dream... and with this power, he would dominate the tribe, and perhaps the entirety of the land he calls home.


Posted on 2007-08-15 at 01:37:30.
Edited on 2007-08-17 at 03:45:17 by Philosopher

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Philo

I'm happy to see it comming to fruition.. I'll check it again tomorrow night/ afternoon/ whenever.. Look forward to seeing them all come in. The opening is pretty much done save for throwing in character names and such. Should be a great start this weekend!


Posted on 2007-08-15 at 01:45:47.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


This should be really interesting..

I know Atharam has a distinct aversion to orcish blood, heck everyone really does considering the fact that almost all the tribes havebonded in war to trample the continent. You're 1/2 orc DD should prove really interesting Philo, i look forward to seeing itcomplete.

One thing. though I think where you have sickle you mean Scythe? Sickle being the one handed version of the sCythe. hehe in Noldaria i play a half orc scythe wielding charrie. this is bemusing to me.


Posted on 2007-08-15 at 22:10:15.

Philosopher
Bill-osopher
Karma: 37/4
502 Posts


YES! SCYTHE!!!

Damn, my bad, I'm still editing it though, note the incomplete in the title =Þ, I shall fix it up. My history may need to wait one more day, but it is nice and juicy, believe you me!


Posted on 2007-08-16 at 01:10:33.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


New character

Ill have him up and going by fri. Fear not!


Posted on 2007-08-16 at 02:37:58.

Vesper
Resident
Karma: 20/12
325 Posts


For Strength and Honor

Was thinking of a char idea and recalled the tale of the handful of Spartans against the thousands upon thousands of persians and got some inspiration from there, not the orig char Idead I discussed slightly with Chris, but here it is in an inclomplete form anyhoo.

Name: Arthass
Class: Fighter (10)
Alignment: Lawful Neutral
Gender: Male
Age: 24
Ht: 5'8"
Wt: 158
Eyes: Blue
Hair: Black, app. shoulder length
Skin: Light
Build: Muscular

Abilites: STR=16 DEX=14 CON=18 INT=12 WIS=12 CHA=15

Hp: 112 Init:+2 Speed:20ft/x4
AC: 27 = 10 base + 7 Armor + 6 Shield + 2 Dex + 2 Misc
BAB: +10 --> Melee= +14/9; Ranged= +10/5
Saves: Fort=+11 Ref=+5 Will=+4

Flaws: Shaky; Inattentive
Feats: Combat Expertise; Improved Bull Rush; Improved Critical(Shortspear); Item Familiar; Leadership; Power Attack; Shied Specialization(Heavy Steel); Shield Wall; Weapon Focus, Greater(Shortspear); Weapon Focus(Shortsword); Weapon Specialization (Shortspear/ Shortsword)

Skill: Knowledge (military tactics) +13; Swim +16; Intimidate +15; Diplomacy +9.5

Languages: Common; Draconic

Gear:
-- Alenndar (+2 Shortsword; Item Familiar)
-- +1 Shortspear; +2 Breastplate; +2 Heavy Steel Shield; Bracer of Armor (+2); Ring of Sustenance; Potions: Cure Mod Wounds (5); Cure Light Wounds (10); Bull's Strength (3)

Remaining Gold: 1,468

Item Familiar (Unearthed Arcana):
-- Sentience: Int 16; Wis 12; Cha 12
-- See and hear in 60' Circle
-- Speech and Telepathy: Common; Elvish; Orc; Draconic
-- Life Force: 10%xp gain
-- Skills invested: Pm'ed you those.

OK: Need to know if Leadership would be ok to have; and if so, need leadership score based upon what modifiers beyond level and cha you deem appropriate.


Story: Born in the city of Krath in the Nation of Altress, Arthass was destined to be a warrior just as every other first born child, male or female, was. At the age of seven, he was taken away from his family and was never allowed to see them again, his surname stripped from him. The Altressian Army was never the realm's largers, but its soldiers were said to be some of the best.

Arthass grew up in a world where he was surrounded only be his brothers-in-arms to be. Loneliness and solitude pulled at his spirit, his ideals of family and hearth would forever be no more. He was taught to fight for his food, or else he would not eat. Without the ability to fight, others would have taken it from him. Arthass learned to never show his true skill, else others would pounce upon him in a wave of outnumbering foes, striking from among them the one the feared most.

At the age of twelve, the Brothers were no longer allowed to prey upon each other. Discipline was enforced, rigid teachings now showing them that they needed to work together as a single, coherent unit. Their main weapons were to be shield and spear. A shortblade also worked well with their shield wall tactics. A wall of shields protected the Altressian Dragons as archers and mages threw spell and arrow into the enemy ranks.

Arthass saw his first battle at the age of sixteen, one of many border sorties against the Verdasians, their neighboring giant. He had taken a life for the first time that day and saw the Altressian motto put into effect for the first time as well. "No mercy, no prisoners." This is what had been instilled into those that had fought, this is what they showed to those that tried to took their nation from them.

For the next six years, the Dragons fought in the twin passes that were the lone way through the mountains that made up the souther border of Altress. Arthass worked his way up the chain of command as he became bloody and bruised, scarred and tempered in the forge known as battle. He saw companions fall, brothers and sisters pass on to not take another breath. The Verdasians had made an empire for themselves beyond the mountains that protected Altress, and were trying to force the small pocket of resistance into submission.

Arthass can still remember those last two weeks clearly as the two centuries that remained within the western pass was closed in on both sides. The eastern pass had fallen and with it the security of their nation and the life of their king. Supplies had stopped coming and they were all put on half rations. Being able to keep their enemy at bay by standing between five and ten men abreast under the conditions of the pass. Their shield walls held.

At the end of the second week of constant battle, less than fifty men remained to hold the lines. All were weary and fatigued from the fighting and less than ideal rupply condition. Arthass was there on the front line with the seven remaining of his men, that were his original command. So many of the officers had been lost that now all of the squads and companies were intermingled.

Verdasian calvary came down at them hard and managed for the first time that he had seen to break through their shield wall. The Dragon was knocked prone and could feel the trampling of the hooves as they knocked into him and occasionally over the soldier. His armor and shield held up, but he had been battered senseless. Arthass had not the energy to fight back when his assailants came and bound his hands behind his back and gagged him with a dirty cloth.

Given the choice of execution or banishment from the lands, the Verdasians not wanting a reminder of those who had so successfully resisted them, Arthass chose to be banished. A number of his men chose to follow him, and they left from the coast of Verdas on a ship that had been charged to take them away. Their store of rations never seemed to deplete and what remained of the troops of the Western Pass landed upon a foreign land. Their armor now repaired and their black cloaks mended, the company made their way to make contact with those that called this land home.

Update: Char history done, and I just need to put it a description and personality.


Posted on 2007-08-16 at 19:34:58.
Edited on 2007-08-19 at 11:26:56 by Vesper

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


some thoughts

your item Familiar seems incomplete, with stats not matching what I'm reading in the UA book. Here's alsoa link to the official SRD of Item Familiar. http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm

You've got a +6 shield bonus, but a heavy shield is only +2.. and a +2 on a plus 2 is... 4.. not 6 lest my kindergarten teacher has lied to me all those years ago.. in which case I'm not turning 24 but rather... 72.. hmm damn i look good for my age

I've no idea where Altress or Krath are ..since i didn't create them lol... but I understand the premise for the character... If you can somehow account for the fact that your charrie is thousands of miles from home in a war that doesn't convern them... by all means I'll add another nation to the e'er growing map


Posted on 2007-08-16 at 20:09:22.
Edited on 2007-08-16 at 20:22:54 by Kaelyn

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Leadership

Leadership is a fine feat to take, and will have the opportinity to come into play once the party /parties establish a HQ, though not at the present time.

Atharam's Leadership is already established through his roleplaying and past events rather than the feat though the game mechanics due affect those who take it.


Posted on 2007-08-16 at 20:11:35.

   


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