Are you paying Abraham to identify the treasure you recovered on your last adventure or trying to do it yourselves?
Either way, I'll post it in my next epilogue (it’s in the works, I promise).
Anyhow, I’ve been kicking around a few more house rules. Let me know what you think.
1. I’d like to modify the rules for spells such as Command and Colour Spray slightly. As things stand, if you’re less than 6th level and are lower level than the caster (for Colour Spray) or less than 6th level and have an Intelligence of less than 13 (for Command) you’re out with no saving throw.
Obviously, this one works pretty well for you when it’s the party doing the spell casting but it also means that any enemy wizard of at least 6th level or any cleric whatsoever can automatically knock out either 1-6 or 1 party member with no save. The change I’d like to make is to allow those not normally eligible to save a saving throw, but at either a -2 or possibly as much as a -4 penalty depending on the circumstances. This is the save I gave Isilifeline last weekend when the Bullywug shaman cast Command on her.
2. Before it comes up in play, I’d like to change the rules for Raise Dead/ Resurrection spells slightly. Rather than running a “revolving door” system of resurrection I’d like to impose a couple of restrictions.
First off, a few hundred crowns of spell components will be needed for each (which probably involves buying and burning a lot of incense and paying monks to pray on your behalf for an organised religion like the Church of Pelor or whatever seems more appropriate for the faith in question).
Secondly, depending on the circumstances, the deity called upon to bring someone back from the dead may well demand that those who have called upon its power perform some sort of service on its behalf. This quest may last for oneor more adventures.
3. Unless you can give me a reason why your character’s expenses would be lower, I’d like to just assume that each character has living expenses of 3 gp per week. If you’d prefer then you can camp out in the wilds, or seek accommodation in the common rooms at inns for a lot less but there will be risks attached to each (being attacked by wild animals or being stolen from are the two that spring immediately to mind.)
If you feel that these are unfairly restrictive in any way, then just let me know and I’ll scrap them. Either way, let me know what you think.