I've got a character that I think will work well. Already PMd to our dear DM and posting this bit here for everyone else's review. Still need to gear up, etc, but here's the "basics":
Tristan “Spider” Drôst
Player: Eöl Fëfalás
Race: Half-Elf
Height: 5’9”
Weight: 160 lbs
Hair: Raven Black
Eyes: Gold
Class: Shadowblade (Fighter/Thief Kit)
Alignment: Chaotic Good
Level: 11
XP: 300,000
HP: 41
STATS
STR: 14
(Hit Prob: 0 Dmg Adj:0 Weight Allow: 55 Max Press: 170 Open Doors: 8 BB/LG: 7%)
DEX: 18
(Reaction Adj: +2 Missile Attack adj: +2 Def Adj: -4)
CON: 13
(HP adj: 0 System Shock: 85% Res Survival: 90% Poison Save: 0 Regeneration: nil)
INT: 11
(Languages: 2 Spell Level: 5 Learn Spell: 45% Max Spells: 7 illusion Imm: --)
WIS: 12
(Magical Def Adj: 0 Bonus Spells: - Spell Failure: 5% Spell Imm: - )
CHA: 13
(Max Henchmen: 5 Loyalty Base: 0 Reaction Adj: +1 (+2 from thieves, -2 from non thieves, and -4 from law enforcement who know his stats as a Shadowblade)
Saves
P/P/DM: 11 Petrification/Polymorph: 10 Rod, Staff, Wand: 10
Breath Wpn: 14 Spells/Magic: 11
Thief Skills
Climb Walls: 94 Find/Remove Traps: 68 Detect Noise: 67 Hide in Shadows: 93
Move Silently: 93 Open locks: 69 Pick Pockets: 18 Read Languages: 45
Weapon Proficiencies
- Short Sword (Specialized)
- Dagger
- Light Crossbow
Non-Weapon Proficiencies
- Information Gathering (bonus from kit)
- Intimidation (bonus from kit)
- Blind-fighting
- Disguise
- Tracking
Class/Race Features
- 30% resistance to sleep and all charm-related spells
- Infravision 60’
- Detect Secret Door, 10’ (1 on 1d6)
- Discover Secret Door (1-2 on 1d6)
- Discover Concealed Door (1-3 on 1d6)
- Bonus NWPs from Shadowblade Kit: Intimidation, Information Gathering
- +2 reaction bonus from all thieves who know Tristan’s status as a Shadowblade
- -2 reaction adjustment for all non thieves (-4 for law enforcement) who know Tristan’s status as a Shadowblade
- +2 bonus to Hiding, +1 bonus to Move Silently, -2 penalty to Pick Pockets
- At 10th level attract followers and use scrolls
- Thieves Cant
- Backstab
Kit Description
Description: The Shadowblade is considered an elite member of the thieving community. He is a dark and foreboding character combining the subtlety of a thief with the deadly skills of a warrior. Many thieves’ guilds will have one or two in their employ. Other shadowblades hire themselves out to the highest bidder. Whether it’s assassination, bounty hunting, enforcing, or just plain larceny, if there is a roguish job that requires some extra muscle, the shadowblade is the person to call. Shadowblades must have a Strength of 13 or greater, and a Dexterity of 12 or higher. As with all thieves, they may not be of Lawful Good alignment.
Role: As many half-elves find little acceptance with the mainstream society, they often feel more at home with thieves’ guilds (who pragmatically appreciate their multi-faceted talents). Shadowblades are well known and respected in the underworld for their fighting skills.
Weapon Proficiencies: A shadowblade may spend His weapon proficiencies any way He wishes. Normally, multi-classed fighters are not allowed to specialize in a weapon, but the shadowblade may do so in one weapon of their choice only.
Nonweapon Proficiencies: Bonus: Information gathering, Intimidation. Recommended: Blind-fighting, Disguise, Jumping, Tumbling, Endurance, Trailing, Alertness.
Skill Progression: Shadowblades usually progress about equally in their thief skills. The exception is Pick Pockets, which they tend to find unimportant.
Equipment: No special equipment is preferred. Like all multi-classed thieves, shadowblades may not use any thief skills but Read Languages, Detect Noise, and Open Locks in armor heavier than leather.
Special Benefits: Shadowblades are well respected in the underworld and therefore receive a +2 to all reaction rolls from thieves who know of the character’s status. Shadowblades also gain a +2 to Hiding, and a +1 bonus to their Move Silently skills.
Special Hindrances: Regardless of actual alignment, shadowblades have a notorious reputation and therefore receive a –2 to reactions from non-thieves and –4 reaction from law enforcement officials if they know of the shadowblade status. Shadowblades also receive a –2 penalty to the Pick Pockets ability.
Wealth Options: 5d4 x 100 sp
EDIT: Removed Weapon Proficiency: Whip - forgot for a moment that specialization in the shortsword ate up an extra slot.