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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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not to be a downer
but MAge hand only works on a non-magical unattended item of up to five pounds. That Onyx dai-katana (if magical or not) Has to weigh more than 5 pounds. A lonsword weihs 4 lbs and a bastard sword weighs 6lbs acording to the Phb, so a two handed Dai-katana has to weigh more lol.
But on the upside I really enjoyed reading DM's post.
Posted on 2008-04-23 at 08:19:51.
Edited on 2008-04-23 at 08:21:11 by Kaelyn
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cdnflirt Angel Reincarnated Karma: 87/22 1159 Posts
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lol
well I would have done so Since I'm still wearing my junky clothes that have to be removed.
Posted on 2008-04-23 at 13:28:23.
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cdnflirt Angel Reincarnated Karma: 87/22 1159 Posts
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lol
as it stands I will look to post tonight, but unsure as of yet. That's what I hate about my life. I never know what happens when.
Posted on 2008-04-23 at 13:34:32.
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Almerin Typing Furiously RDI Staff Karma: 177/19 3012 Posts
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yep
mage hand only allows a very light item to be transported, so Draven's weapon would not be retrieved with that spell. But you can say that you got the weapon when Alyssia dragged Draven away?
Also, Cdn, remember that Alyssia has a vow of poverty, so this means that she has very dirty and ragged cloths already. Spending money on new ones for herself is the last thing she would do.
Posted on 2008-04-23 at 14:01:51.
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Almerin Typing Furiously RDI Staff Karma: 177/19 3012 Posts
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The end of this chapter
Alright Ladies and Gentlemen,
You've finished Part 1 of this adventure. Applauds for all of you, and of course: Experience Points! I've rounded it all up to 3000 each, so that means that all of you get to go level up. I will expect not only a post by the end of the week, but also information regarding leveling. I would like for all of you to post what you want in this Q/A, only secret stuff PMed to me.
Remember that at level 6 you get an extra feat. Tann, I'll pick one for you, and I'll do your sheet as well, since you're not familiar with 3.5 rules.
The items found at the base of the tree are magical, but you'll need an identify spell to know exactly what they do.
So, congratulations, and here's to making it to the end of our next Chapter!
(Leveling may mean that you can finally pick the prestige class you wanted. I know that for Elessarae it means that she is now officially a Bladesinger )
Concerning Hit Points: I'll roll for you all, so let me know what to roll.
Posted on 2008-04-26 at 11:58:45.
Edited on 2008-04-26 at 12:12:56 by Almerin
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Almerin Typing Furiously RDI Staff Karma: 177/19 3012 Posts
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reply
I just updated Tann's Ranger. Wow! I didn't know rangers went through such a drastic increase of attack power at 6th level. From only two attacks using two weapon fighting, to 4! attacks using Improved Two weapon fighting.... But that's only in full attack mode.
Tann, start using your swords more often!
Posted on 2008-04-26 at 12:14:58.
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cdnflirt Angel Reincarnated Karma: 87/22 1159 Posts
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*thinks*
Uhhh, would you be able to level my char up for me please. I'm working 3pm - 7, and immedietly afterwards, I have to babysit, doing even get a breather between. I was asked to start babysitting at 6, so I'm already annoyed that I'll be at work that extra hour.
Posted on 2008-04-26 at 14:46:16.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Lost my Duskblade info
Almerin do you have access to a Duskblade progression chart or something online?
Posted on 2008-04-26 at 15:17:10.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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nevermind
Found my old Crystalkeep document
Posted on 2008-04-26 at 15:23:19.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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Thondrek upgraded
Kaelyn
Name: Thondrek Runecaster
Race: Khordaldrum (Dwarf)
Gender: Male
Class: Duskblade 6
Alignment: Neutral
Deity: Kharox
Stats:
Str 14 +2
Dex 14 +2
Con 18 +4
Int 18 +4 (20 for determining extra spells)
Wis 15 +2
Cha 11 +0
HP: 52 (Roll 1d8+4 please)
AC: 19 (10+5+2 Breastplate +2Dex +2 shield)
Initiative: +2
Speed: 20ft.
Saves:+2 vs spells and spell-like abilities
Fort: 9 (+2 vs poisons)
Refl: 4
Will: 7
BAB: +6
Melee: +8/ +3
Ranged: +8 /+3
Weapon:
Weapon: Dwarven Waraxe
To Hit: +8/+3
Damage: 1d10+2 (x3)
Weapon: Guisarme
To Hit: +8/+3
Damage: 2d4+3 (x3)
Weapon: Crossbow, Heavy
To Hit: +8/+3
Damage: 1d10
Class/Racial Features: Darkvision 60 ft., Stonecunning, Weapon Familiarity (Dwarven Waraxe, Dwarven Urgosh), Stability, +2 vs. Poison, +2 vs. Spells/Spell-like Abilities, +1 to hit vs. Orcs and Goblinoids, +4 AC vs. Giants, +2 Appraise, +2 Craft.
Weapon and Armor proficiencies:
Duskblades are proficient with all martial weapons, and with all armor and shields (except tower shields)
Arcane Attunement – Able to cast the following as Spell-like Abilities: Dancing Lights, Detect Magic, Flare, Ghost Sound, & Read Magic. Castable 3 +
Intelligence modifier times per day total. ( Does not count against the normal spell per day.
Armored Mage (xxx) – A Duskblade ignores the Arcane Failure chance of certain types of armors when casting Duskblade spells:
1st – Light Armor & Light Shields
4th – Medium Armor
7th – Heavy Shields
Arcane Channeling (standard attack) – As a Standard Attack, a Duskblade may cast a ‘touch attack’ spell and deliver the spell through a melee weapon attack. This
action does not provoke an Attack of Opportunity. The spell’s casting time must be no more than 1 Standard Action.
Quick Cast, 1/day – The Duskblade may reduce the cast time of 1 spell per day to 1 Swift Action. The spell must have a casting time of 1 Standard Action.
Spell Power +2: If a Duskblade has injured an opponent in the current battle, he/she receives a +# bonus on checks to overcome the Spell Resistance of that creature for the duration of the encounter.
Skills: 2+int skill points (54)
Concentration: 9+4=13(+17 when casting defensively)
Craft-Weaponsmithing: 8+4+2=14
Spellcraft: 9+4=13
Knowledge Arcana: 9+4=13
Knowledge Dungeoneering: 9+4=13
Knowledge Nature: 2+4=6
Swim: 8+2=10-(weight penalties)
Languages:
Khord - racially
Common - racially
bonus 1 Sylvari - for his interest in elvish ways of magic
bonus 2 Undercommon - for other undermountain type races
bonus 3 Cidal - from previous trade negotiations
bonus 4 goblinoid - racial hatred inspired study of their language.
Feats:
Spellcasting Prodigy
Versatile Spellcaster
Knowledge Devotion (Complete Champion)
Spells per day:6/9/4 DC 15 + spell level; Caster level 6th
Spellbook:
0:Open/Close, Mage Hand
1:Swift Expedious retreat, Chill Touch, Shocking Grasp, True Strike, Ray of Enfeeblement, Resist Energy, Kelgore’s FireBolt,True Strike
2: Dimension Hop, Ghoul Touch, Dispelling Touch, Bull’s Strength
Equipment:
Moonblade Talisman
(10 beads, each gives Moonblade spell for 3 minutes, FR campaign setting)
Healing Belt
Spell Component Pouch
Dwarven Standard Clothing
Backpack
Caster Shield
Travel Rations x3days
Torch x3
Waterskin x3 (2 water 1 dwarven ale)
Kharox Holy symbol (wooden)
Dwarven War Axe
Breastplate
Guisarme
Heavy Crossbow
20 bolts
1 potion Cure Moderate Wounds
1 scroll w/ 2 castings Fireball CL 5
Badger Nail Necklace
Badger Bone
True Strike Clasp
Potion of Invis x2
Potion of CMW x2
Pony & Riding Saddle
Saving rest of money...need to figure that out.
Money = 1477 GP
(Not much changed aside from more combat ability (BAB + saves increased, and took knowledge Devotion for a chance to gain an edge in combat from knowledge checks vs creature types. A new spell or two and more per day, and Thondrek's good to go)
Posted on 2008-04-26 at 16:39:43.
Edited on 2008-04-26 at 16:59:56 by Kaelyn
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Almerin Typing Furiously RDI Staff Karma: 177/19 3012 Posts
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ok
I'll look into the Knowledge devotion feat, since I don't know what it does exactly. Will update your sheet on the first page soon.
CDN: It's not required to update your sheet this very day. I'm not going to do your sheet for you now since you have a full week to do so. If you don't have time in the whole week, I'll do it for you.
Posted on 2008-04-27 at 09:46:47.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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For your reference
KNOWLEDGE DEVOTION [DOMAIN]
You can use your knowledge to exploit your foes' weaknesses and overcome their strengths.
Prerequisite: Knowledge (any) 5 ranks.
Benefit: Upon selecting this feat, you immediately add one Knowledge skill of your choice to your list of class skills. Thereafter, you treat that skill as a class skill, regardless of which class you are advancing in. Whenever you fight a creature, you can make a Knowledge check based on its type, as described on page 78 of the Player's Handbook, provided that you have at least one rank in the appropriate Knowledge skill.
You then receive an insight bonus on attack rolls and damage rolls against that creature type for the remainder of the combat. The amount of the bonus depends on your Knowledge check result, as given on the following table.
Check Bonus
Result Granted
15 or below +1
16-25 +2
26-30 +3
31-35 +4
36 or higher +5
You can make only one Knowledge check per creature type per combat. If you fight creatures of multiple types during the same combat, you can make one Knowledge check per type, thereby possibly gaining different bonuses against different opponents.
Example: Alhandra faces a black dragon, a vampire, and a beholder. She has the Knowledge Devotion feat and ranks in both Knowledge (arcana) and Knowledge (religion). At the beginning of the battle, she makes checks to gain bonuses against the dragon and the vampire, but since she possess no ranks in Knowledge (dungeoneering), she has no chance to gain a bonus against the beholder (an aberration).
Alhandra's Knowledge (arcana) check grants her a +3 insight bonus on attack rolls and damage rolls against the
black dragon. Later, a half-dragon enters the fray. Alhandra cannot make another check since she has already checked for the dragon type this combat, but she can apply the +3 insight bonus to her attack rolls and damage rolls against the half-dragon as well. This benefit is an extraordinary ability.
Posted on 2008-04-27 at 13:51:12.
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Almerin Typing Furiously RDI Staff Karma: 177/19 3012 Posts
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internesting
nice feat, that one. So does this only apply to the knowledge type you've chosen, or on any knowledge check?
Posted on 2008-04-27 at 21:03:52.
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Valimar \m/(-_-)\m/ Karma: 57/15 900 Posts
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The Sword
I'm sorry for any misunderstandings, but for the sake of clarity and for the fact that I have OCD, I wanted to run a little description of Draven's sword.
I dunno how it looks like it's part rapier . The sword is utterly massive. Easily matching a claymore in size. It is only slightly curved, as described, and it only has a blade on one edge. It's a Dai-Katana. Aka really friggen big Katana with a wide blade. It's black and actually appears to have been made from Onyx, and along the spine of the blade are runes that...I don't know if any of you would recognize, I'll run it by Almerin. The Runes are frost laden, and the blade almost seems to have a presence about it...
I only describe it in entirety for RP purposes . Draven's sword is very important to him, as you will find out.
Posted on 2008-04-28 at 04:16:50.
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Kaelyn Dragon Fodder Karma: 80/19 2264 Posts
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The knowledge check is for all knowledge checks
but the feat also gives you a new knowledge as a class skill as part of it.
Posted on 2008-04-28 at 17:21:48.
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