The game has been updated. Nomad, sorry that I didn't give you time to write out the work Fixer was doing. I used your rolls to flesh the process out though.
Fixer came through in a critical moment. I'm awarding the character an IP in Jury Rig and an IP in Electronic Security. Blossom also came through for you all in a big way. I'm awarding that character an IP in Coding.
The question was raised, what is Creative Currency and how do I use my character's Luck?
Creative Currency is awarded for great role-play. Plain and simple, if I think you've provided an excellent post, I'll award a Creative Currency (CC). In a tabletop game, you could only ever have 10 carry over from session to session. As this is kind of an on-going thing, I won't hold to that limit. You can accrue as much CC as you are capable of accruing through your exceptional role-playing.
Now, what good is CC? You can use it to alter the story to your benefit.
- Reroll: 1 CC (May only be done once on any particular check and the result of the reroll must be accepted)
- Increase the die roll by +1: 2 CC (may be done before or after the die roll but may not be used to modify a critical fail)
- Decrease damage roll by -1: 2 CC
- Add a minor story advantage such as a knowledge of where to find a contact, where to locate a fairly common item, etc.: 3 CC
- Add a major story advantage such as a friend in the right place, the availability of an item that can help them, etc.: 5 CC
CC can be pooled by the group, but only if all characters contribute equally.
Now to explain Luck. Like Creative Currency, you can use Luck to modify your rolls. Luck is expended on either increasing a die roll by one point per one point of Luck used, or decreasing a die roll by one point per one point of Luck used. In a tabletop scenario, Luck is replenished each new session, but in PbP, I'll provide you with a return of one luck point every time you make a contributing post. What's a contributing post? Something more than a couple of sentences. Flesh out the character's thoughts, bring the character to life with memories (using the Lifepath), etc. Contribute to the story.
Here's an example: Espatier joined the game and has very nearly derailed the adventure for me with all of his own goals for his character, developing his character's business, etc. () I say that good-naturedly. I encourage this bringing the character to life concept (even though I have to reign you in a little sometimes, Espatier). His posts flesh the character out, bring Charlie to life, and complicate the character. I've awarded both CC and IP (Improvement Points) for the work he's put into Charlie and I encourage the lot of you to do the same (not that some of you haven't explored the idea).
PbP is slow... it's limited by waiting on others to contribute to the story, but it also allows a player to think things through, consider their options by reviewing their character sheet, expound upon things in a way that Tabletop doesn't allow for. This one job doesn't have to be the end for the character if you players want to continue. I know Espatier has shared with me his desire to keep growing Charlie so I thought I'd bring it up.
All right, so what now? For the group of you entering the building; I have a map available to you on Roll20. Please provide me with your plans on how you're entering and where your character is positioning themselves according to your allowable movement.For example, Bloodbank's Move is a 7. That's seven meters that he can move. Each square on the map is 5 feet. Bloodbank can move a total of 4 squares into the map. Feel free to place your character within the hallway of the map if you so desire. Make any rolls you want to once you're in and provide me with your intent on how you're going to proceed about the task of finding the HR office.
Once you all have posted for that, I'll move you through the offices to your next challenge.
Espatier, you've got the whole interaction with Fluke underway, so I look forward to continuing that.
Keeper, Ghlahn is faced with a challenge that I need you to decide how you're going to resolve. He has no radio to communicate with the rest of the team.
By the way, the lot of you entering the building would have heard the announcement from the APC, but since that happens some time before on the timeline than where you're at, I didn't expressly put it in your update.