I see an update from Almerin has been posted! Yay!
Sadly, it turns out that it led us nowhere.
At least the villagers are a bit more friendly!
So... where to now folks? If you haven't figured it out yet, this is the joy of Almerin's games --> zero railroading means we gots to do a lot of the thinking ourselves.
Personally, I'm not sure what to do next. But here are some thoughts:
1) Befriend the innkeeper maybe and draw out information from him over time.
2) Try to be helpful and sacrificial to the village in the day to day work of their lives so that they begin to trust us and we might inspire them to also follow us (or at least, inspire them to change their own destiny with a little help from us). Maybe the Syl cleric could set up a "health clinic" in the village for a bit. Driscoll could help out with some general labour. A number of us could provide "entertainment" in the evenings at the inn (Songs, stories, "magic tricks", etc).
3) Seek our the sea elf druid guy again... though I'm not sure what we'll gain from that. I have a funny feeling that he won't be anymore helpful.
4) Explore the area around the village and look for where these lizard-men-creatures are living. Maybe the villagers know? (I think the sea druid knows, but, again, I don't think he'll tell us out right.)
5) Leave. This seems the easiest, and may be in line RP-wise with Driscoll's character... though, as a player, not so rewarding.
The options I am leaning towards are #1,2, and 4... maybe a combination of the three of them.
What are some other ideas that you all have?
QUESTIONS FOR THE DM:
1) What are the main types of work in the village? There's a blacksmith. Farmers? Fishers? Berry-pickers? How do people "make ends meet" in this village?
2) Do they get a lot of travelers come through (by land or sea)? Or is the inn more of a pub for the locals?
3) Who's "in charge" of the village?
It may be that some of these things we need to discover IC (i.e. #2/3), and that's cool... a simple answer of "You don't know, yet" will suffice.
Thanks, Almerin.
ENCOURAGEMENT TO ALL: Don't let the fact that you don't know what to do discourage you from posting. Just post an idea for a course of action even if you're not sure it will lead us anywhere.
For example, I had my doubts that looking for the magic sword would actually result in us finding it. My hope was we'd discover some clues about our really mystery while we searched.
While I don't feel we discovered any real clues yet, what we did find out from Almerin's post is that the villagers seem a lot less hostile to us now that the "Tithe Time" has passed by and they know that we didn't meddle in their affairs. I feel more confident now in talking with them and more hopeful that they will be a little more loose-lipped around us.
Let's keep up the posts. Once per week at least. Twice per week if we can.
Even if you don't know what to post, at least a simple post here to the Q/A board that says something like, "Not sure what to post..." or "Don't know what to do next.." or "Here's an idea, what do you think...". This way Almerin knows that at least we've still around and interested in the game.
Looking forward to hearing some responses to my suggestions up at the top!
Thanks,
Ayrn