The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 4066 registered users. Our newest member is vibechecker628.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Shadows of the Empire Q&A (posted by Eol Fefalas)Shadows of the Empire Q&A
Dungeons and Dragons - Shadows of the Empire (posted by Octavia)Shadows of the Empire
Entertainment - Neva (posted by breebles)Neva
Common Room - Cringeworthy players... (posted by Eol Fefalas)Cringeworthy players...
Spamvertize - Twitch Links (posted by breebles)Twitch!
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 6 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Dungeon of the Unhallow Q&A
Parent thread: Dungeon of the Unhallow v3.5
Related thread: Dungeon of the Unhallow
    Messages in Dungeon of the Unhallow Q&A
RDI T-shirts!

Women's RDI Logo Tee
Price: $16.50



RDI T-shirts!

Rules Lawyer
Price: $14.00

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Maps

I've added this round's maps. There are two for the Blue team, one for David's visual range and one for Kaeleyna's light-dampening effect, and one for the Red team.

Here's some crunching numbers for David's attempt at shooting an arrow at the guard. The guard has cover. The wall provides him with 50% or so cover, as you probably can see on the map. The bars, however, add to the guards cover. Since David is trying to shoot between so many bars, and with the added cover from the wall, I don't feel like I'm being mean when I say I think the guard would have 90% cover judging from where he is currently standing.
Anyway, feel free to edit your post if you want, you have until next Friday to do so. I just thought you should know how difficult these shots were.

And Germyn's little reversed triangle in the lower right corner? It is basically just a little thing to remind me that he has shifted into hybrid form. Nothing dangerous. I might change it in the future, though, but I'll make sure to let you know if it is not the hybrid thing.

Enjoy the maps


Posted on 2009-05-09 at 13:01:31.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Okay...

I think with my change I've eliminated the cover of the wall. I moved in to the cell so that I still have to deal with the bars, but not so much the wall. Do you see this the same way I do? If not, then I will change it again.


Posted on 2009-05-09 at 17:27:26.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Yep

I can see how that'll work. The bars will still give some cover, though, but it won't be as much.

I'm guessing it is supposed to be a 5 ft. step, right? I think that's enough to avoid the wall, but if you want to go any further you won't be able to do a full attack.


Posted on 2009-05-09 at 18:31:40.

Celediel
Veteran Visitor
Karma: 22/9
104 Posts


quick recap

So I should be invisible and caught up to where I had Sarcy scout.

Do the cell doors open easily from the outside, or do they normally have locks? And whatever enchantment hampers magic inside the cells, can I tell if it's been broken in the cells whose walls are down? That is to say, if I walk through the cell that appears to be our exit to the hallways on the north side, will invisibility fade on my way through?

Actually, I should probably find out the hard way, just trying to find out what Kaylena knows.

Edit: I'm dumb. That cell to the north, its door is shut, too.


Posted on 2009-05-10 at 04:02:42.
Edited on 2009-05-10 at 06:05:16 by Celediel

Mephistopholes
Occasional Visitor
Karma: 3/1
29 Posts


um

So, can we get to where the guard is on foot?


Posted on 2009-05-10 at 05:36:53.

gboy
Wee Grugglet
Karma: 57/27
1669 Posts


Yes to Skari

Yes, it is supposed to be a 5 footstep. I don't like using game terminology in my posts, but that is what I meant.


Posted on 2009-05-10 at 14:33:18.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


lump...

You have no idea whether the magic dampening effect of the cells are broken or not. The only way to find out is through the hard way of walking through. As with the doors, you know nothing about whether it is locked, magically or mundanely, or not locked at all.

You can try to get out and see if you can get to him on foot. Your knowledge of the hallways are limited to what you've seen through the bars of your cells, and what you've seen from your cells is limited. So you have no idea whether you can or how to get to the guard on foot. Just try and find out.

You can add mechanical terms in a (OOC: ) bracket, so it won't bother the IC bit of your post. Just add it in at the end of your post or wherever you want it, it won't bother me.


Posted on 2009-05-10 at 19:03:05.

Celediel
Veteran Visitor
Karma: 22/9
104 Posts


...

That's what I figured, about learning the hard way, so I've gone to discover what happens when I step into the one cell I could see on the map whose door was open. Yay, learning time!


Posted on 2009-05-10 at 22:25:04.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


hmm

It seems to me that you for some reason think you can get out by going through the right-North cell. If you double-check the map, you might notice there is no way for you to even get into that cell, let alone get out again to the guard. So I'm going to have to ask you not to try to get through the North cell, altough you might try to break through the wall, which I won't try to stop you from doing.

I will point out that there are normal doors that lead into this room, and if you check this map you might notice an opening to the East through the top most cell. It's a bit obscure as the map is a tad bit too big, so I don't blame you for not noticing before (specially since it does not show up on any of the other maps). Those doors could be locked, so the only sure way out that you know of is through the East cell.

It may be that I just misunderstood your posts, which I admit happens on several occasions. As I understood it, the North cell looked like an easy option to you, so I thought I'd clear that up. I'm going to have to ask you to be clear in your posts on what it is that you are trying to do, where you are trying to get to, and whom you are trying to slice'n'dice. So, clarity in posts is essential to avoid confusion. If you don't think you can do it IC, add it as OOC either in the post or in the Q&A thread. Either way is fine, as long as I know what you are trying to do.


Posted on 2009-05-11 at 18:29:16.

Celediel
Veteran Visitor
Karma: 22/9
104 Posts


the cell with an exit

I see how you might have misconstrued what I was talking about. I meant the cell directly east, which would be one square north of Germyn's position on the Blue starting map.

The OOC bit on my last post should read "...Move Silently straight E (and one square S)..."


Posted on 2009-05-11 at 20:56:57.

Dragon Mistress
Not Brianna
Karma: 68/55
1764 Posts


Evil?


I need to know the results of my Detect Evil.


Posted on 2009-05-11 at 22:50:22.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Sorry

I've been busy studying for an exam that is bright and early in the morning, and in between study sessions I forgot to add the results. Just let me read up on the detect evil bit and the answer will be up in a flash.

EDIT: Alrighty, I've added the results of the Detect Evil to the IC thread. For fast and simple reference, he does not register as evil.


Posted on 2009-05-11 at 22:57:17.
Edited on 2009-05-11 at 23:04:57 by Skari-dono

Savrit
Veteran Visitor
Karma: 16/11
165 Posts


Clairvoyance

I too am wondering what I detected as far as thoughts go. I realize now I didn't exactly post that OOC on the post when I originally cast it. I did correct that two posts later.

Do you want us to always be posting OOC at the bottom of our posts what spells we are casting? I haven't gotten this far into posting game mechanics before and I feel a little lost on just how to post that info to make it easy on you.


Posted on 2009-05-13 at 06:12:39.
Edited on 2009-05-13 at 06:13:37 by Savrit

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


yes

Posting a OOC bit at the bottom is a very good way to get my attention to it. I have 6 players, some of who post more than once every week, so the occasional mechanic often get lost in a completely IC posts. So a OOC bit would be very good, thanks

Also wondering, would you prefer that I'd post a grid version of the maps? It would be handy if you needed to better see distances.


Posted on 2009-05-13 at 09:09:28.
Edited on 2009-05-13 at 09:12:42 by Skari-dono

Savrit
Veteran Visitor
Karma: 16/11
165 Posts


...

I don't think I will need it. I am assuming that our little icons are taking up a 5 foot square. If I can't get the right angle to get the full 10 feet I need for the charge then no worries. She still wants to try.


Posted on 2009-05-13 at 23:23:43.

   


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.




Page loaded in 0.094411 seconds