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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Iron Age Q/A
Parent thread: another game reboot
Related thread: IRON AGE Game
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Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


combat posts

Do a post like you did with the last two rounds, and include an ooc blurb about what you would like to do on subsequent rounds. If this works out we'll keep doing combat like this, if it becomes too much of an issue we'll go back to one round per post.


Posted on 2016-08-12 at 17:27:18.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Distance

For the GM:

About how far is Zick from the group at the right hand table? Can he reach it with a throw?

Also, has Puppy closed for melee with them? I don't want to get one of my own guys with splash.

To the group: I will probably have Zick toss another bomb or two - he gets 7 per day, I think. I'm hoping this isn't just the first of several big fights. Then it kinda depends on where things are at. Right now the left hand table is reasonably contained. (Although it is worth noting that the middle guy has taken 25 points of damage and is not dead yet, so they are not weaklings.) Zick could probably hit all three on the left again with a bomb if the other three all focus on the right hand group - especially mister invisibility. I have no idea what the power mentioned was, but I hope it works. (The questions above are to see if his switching to a right-hand target is even feasible.)


Posted on 2016-08-13 at 23:43:28.

Impulse
Resident
Karma: 12/1
494 Posts


...

@ nomad, savis will try to get out of the way so that you're able to throw the bombs. He has an ability to put people to sleep so i think he'll try to do that, then run away, throwing another web on top of all of them, then try to defend you guys.

@shield, if i don't post a full fledged thing, just use what I have above. If update day is on monday i'll be able to for sure though.


Posted on 2016-08-14 at 08:55:31.
Edited on 2016-08-14 at 09:08:57 by Impulse

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


update

I'm going to put off doing the update until a little later this evening, so hopefully Nomad and Impulse can get posts in, if they haven't by the time I update I'll just push through with the information left here in QA as to intended actions.

@ Nomad, you are roughly 60 ft from the other table if you are aiming to throw a bomb at the center of the table. Savis is engaged in melee at that table presently and it appears Mattias also has plans to move toward that table, though for your first round he is not there yet.



Posted on 2016-08-15 at 17:23:26.
Edited on 2016-08-16 at 22:59:34 by Shield Wolf

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


Feedback time!!!

So with this update it is time to ask, how does everyone feel about doing the combat several rounds at a time? Would you rather continue to post one round at a time and have true and full control over what your character does from round to round, or do you prefer the pace of setting some guidelines and then letting me interpret as needed to keep combat flowing?


Posted on 2016-08-16 at 23:01:15.

Impulse
Resident
Karma: 12/1
494 Posts


...

is it alright if i backpost shield?


Posted on 2016-08-17 at 07:09:13.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Pacing

I kinda like the faster pace. That said, I expect these games to be a bit on the slow side just because of the posting schedule, so whatever. The only important thing, I think, is that you need to hit the pause button of anything significant changes. For example, in the Dark Sun Game finding out that the zombies explode kinda changes how you might want to fight them. In this fight knowing that someone disappeared might be something we need to react to. Use your best judgement on that as I doubt we'll complain much. Certainly if it is just "bandits" then the fight can be sped up. Then again, if the ladies are mages of some sort we may need to react to spells that change the scenario. But most of the time we can account for that in our posts.


Posted on 2016-08-17 at 19:41:22.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


answers:

Impulse, feel free to back post. That goes for everyone else too.

Nomad, the crossbow question really depends on the crossbow in hand and feats known by the weilder. I had the bandit load his hand crossbow as a move action, and fire as a standard. Your splashbow is more in line with a heavy crossbow and would take more effort to load and ready.


Posted on 2016-08-18 at 17:33:28.
Edited on 2016-08-18 at 17:34:43 by Shield Wolf

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


Delay

Sorry I haven't updated yet, hopefully I'll get an update on tomorrow.

Edit: I know it's Tuesday now, and I'm already a day behind, but the last few days after work have been rough and I still haven't quite gotten the new trio of enemies finished. I am sorry again for the delay, and I appreciate your patience in this matter.


Posted on 2016-08-22 at 22:01:26.
Edited on 2016-08-23 at 22:05:47 by Shield Wolf

Impulse
Resident
Karma: 12/1
494 Posts


no worries

I'm perfectly fine with running late

ooh darn, how much hp am I at now then?


Posted on 2016-08-25 at 16:03:46.
Edited on 2016-08-25 at 16:05:12 by Impulse

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


@Impulse

Savis is presently at 2 hp. If you had not gained extra hp when taking on hybrid form he would not be standing right now.


Posted on 2016-08-26 at 13:09:29.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Healing

I have a couple of ways to heal.

The wand - I would stay at max range for safety. Not sure what that is.
Potion - I can toss him a potion. Would that take my whole action?

But yes, I would move to keep the Pup alive.


Posted on 2016-08-26 at 14:10:32.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Healing too!

I've got Cure Light Wounds as a spell, so that's another option. It requires touch, so if we have another means for healing let's go with that route for now.


Posted on 2016-08-26 at 16:55:40.

Nomad D2
RDI Fixture
Karma: 55/6
3141 Posts


Healing, bombs and other stuff

Ok, Nimu, you let me know what you want to do. If you feel like you have better stuff to do, I can heal. If not, you do it.

A note to the group: We will want to think about combat in the future. Having Savis close for melee combat is nice in that it puts a meat shield between the rest of us and the badguys, but it does take away Zick's best weapon - his bombs. The will splash. He can probably throw it in a way that misses such targets a lot, but not all the time. Right now, I'm not sure he can. He does have other options, but actually using a traditional weapon is not his first, or even a very good, choice. I'm not saying not to do so, but it is a tactic we need to keep in mind.

Q for the DM: Are either of the baddies we can see far enough from the Puppy that Zick could hit them with a bomb without hurting his ally?


Posted on 2016-08-27 at 19:03:41.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


@Nomad

At the point where we left off both enemies that you can see are at a point where you would splash Savis.

Savis is wise enough to know to break away from melee as quickly and safely as possible.

Throwing a potion is probably not the best option, as it could result in lost potion. The wand is touch range just as if Iara were casting. It is entirely up to the two of you which one will be moving in to save Puppy.


Posted on 2016-08-28 at 14:09:55.

   


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