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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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NPC are not leaders
Don't look to Kadrin to lead. He's an NPC.
Posted on 2015-11-11 at 09:26:13.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Ok RP
As a player I know that, as the DM you know that
However to Maximus, Gladiator/Thief, Kadrin is a Dwarf General and next in line after Arien to lead what's left of us. Just RPing the character kind sir
Posted on 2015-11-11 at 09:32:20.
Edited on 2015-11-11 at 09:33:08 by TannTalas
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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True. but
I will have to do something about that then
So the room is 30x30. The "walls" are 20 feet high. The one door out is 10 feet up for you. It is bare in here. There is a satchel left behind from where Airen and Lun disappeared, looks like Lun'.
Posted on 2015-11-11 at 11:41:47.
Edited on 2015-11-11 at 11:44:08 by Alacrity
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Ohhh ok
So there is a door in the room. Ok from your last post I thought there was none. Need to edit my post a bit then.
Posted on 2015-11-11 at 14:36:50.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Missed the update
Missed that this was updated. Will post fairly soon.
lets Continue where we left off.
Posted on 2015-11-11 at 17:48:33.
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7133 Posts
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waitaminute...
I thought this game was dead, and I was a murderer of it?
Glad to see it going still. I hate not being part of it, but I deserve my fate.
Posted on 2015-11-12 at 17:08:44.
Edited on 2015-11-12 at 17:19:01 by t_catt11
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Quick summary
I did fizzled the game. However the four players that were posting wanted to continue so I changed it slightly and wrote two characters (soon to be three) out of the story.
Posted on 2015-11-13 at 07:47:28.
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7133 Posts
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yep
So I saw. Kudos for keeping on keeping on, despite those of us who were crap.
Posted on 2015-11-13 at 23:33:05.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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A room of Escher doorways
So, what way is the door oriented? Does it line up so that it would be normal if the gravity in the room had been "Normal" - based on the way we expected it to be when we first entered the room? Or is the bottom of the door oriented to the "floor" as we are standing - just too high up on the wall?
Posted on 2015-11-21 at 10:41:06.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Escher doors with gargoyles
Do the gargoyle like critters actually look like they might be made of stone? Just checking before I choose spells.
And I blame the dwarf for suggesting the room might attack us.
Posted on 2015-11-23 at 18:55:37.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Sure.........
So five Gargs..... great!
Ok..... do we react individually or do we plan here and them have our characters act?
I'm open to ideas.
Posted on 2015-11-23 at 19:45:13.
Edited on 2015-11-23 at 20:43:42 by Odyson
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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This is fun
Well, I'm not quite sure what the best move is. Don't gargs have some resistance to magic? Looking at my spell list either disintegrate or lightning bolt seem like the best bet. I'd lean towards disintegrate. I am very open to suggestions. That spell only hits one.
Also, a quick look on line didn't produce results - what exactly does the far reach spell do? With 3 versions of the spell on my list it seems like it should do more than allow me to reach something far away.
Posted on 2015-11-24 at 19:42:35.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Nomad
Jarenion has some inside knowledge of these creatures. I will PM you.
If searching online for info, always add 2e to your search or you will get a ton of 3e 4e and 5e stuff.
a complete 2e monster manual - http://www.lomion.de/cmm/_contents.php
Posted on 2015-11-25 at 11:40:10.
Edited on 2015-11-25 at 11:41:17 by Alacrity
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Gargoyle........
CLIMATE/TERRAIN: ------Any land, subterranean, ocean------
FREQUENCY: Uncommon Rare
Gargoyle Margoyle
ORGANIZATION: Tribe Tribe
ACTIVITY CYCLE: Any Any
DIET: Carnivore Carnivore
INTELLIGENCE: Low (5-7) Low (5-7)
TREASURE: M x 10 (C) Q (C)
ALIGNMENT: Chaotic evil Chaotic evil
NO. APPEARING: 2-16 2-8
ARMOR CLASS: 5 2
MOVEMENT: 9, Fl 15 (C) 6, Fl 12 (C)
HIT DICE: 4+4 6
THAC0: 15 15
NO. OF ATTACKS: 4 4
DAMAGE/ATTACK: 1-3/1-3/1-6/1-4 1-6/1-6/2-8/2-8
SPECIAL ATTACKS: Nil See below
SPECIAL DEFENSES: +1 or better weapon to hit +1 or better weapon to hit
MAGIC RESISTANCE: Nil Nil
SIZE: M (6' tall) M (6' tall)
MORALE: Steady (11) Elite (13)
XP VALUE: 420 975
These monsters are ferocious predators of a magical nature, typically found amid ruins or dwelling in underground caverns. They have their own guttural language.
Combat: Gargoyles attack anything they detect, regardless of whether it is good or evil, 90% of the time. They love best to torture prey to death when it is helpless.
These winged creatures are excellent fighters with four attacks per round. Their claw/claw/bite/horn combination can inflict up to 16 points of damage, while their naturally tough hide protects them from victim's attacks.
Gargoyles favor two types of attack: surprise and swooping. Counting on their appearance as sculptures of some sort, gargoyles sit motionless around the rooftop of a building, waiting for prey to approach. Alternatively, a gargoyle may pose in a fountain, or a pair of the horrid beasts sit on either side of a doorway. When the victim is close enough, the gargoyles suddenly strike out, attempting only to injure the victim rather than to kill it all at once. (To a gargoyle, inflicting a slow, painful death is best.)
When on the move, gargoyles sometimes use a ``swoop'' attack, dropping down suddenly from the sky to make their attacks in an aerial ambush. In this case, they can make either two claw attacks or one horn attack. To make all four of their attacks, they must land.
Habitat/Society: Gargoyles live in small groups with others of their kind, interested in little more than finding other creatures to hurt. Smaller animals are scarcely worth the trouble to these hideous monsters, who prefer to attack humans or other intelligent creatures.
Gargoyles often collect treasure from human victims. Individuals usually have a handful of gold pieces among them, with the bulk of their treasure hidden carefully at their lair, usually buried or under a large stone.
Ecology: Originally, gargoyles were carved roof spouts, representing grotesque human and animal figures. They were designed in such a way that water flowing down gutters would be thrown away from the wall, so as to prevent stains and erosion. Later, some unknown mage used a powerful enchantment to bring these horrid sculptures to life. The race of gargoyles has flourished, spreading throughout the world.
Gargoyles do not need to eat or drink, so they can stand motionless for as long as they wish almost anywhere. The damage they do to other creatures is not for sustenance, but only for their distorted sense of pleasure.
Because they are fairly intelligent and evil, they will sometimes serve an evil master of some sort. In this case, the gargoyles usually act as guards or messengers; besides some gold or a few gems, their unsavory payment is the enjoyment they get from attacking unwanted visitors.
The horn of the gargoyle is the more common active ingredient for a potion of invulnerability and can also be used in a potion of flying.
Kapoacinth
This creature is a marine variety of gargoyle that uses its wings to swim as fast as the land-dwelling gargoyle flies. Kapoacinth conform in all respects to a normal gargoyle. They dwell in relatively shallow waters, lairing in undersea caves.
Like gargoyles, kapoacinth are eager to cause pain to others, and mermen, sea elves, and human visitors are all equally qualified candidates for this.
Margoyle
Margoyles are a more horrid form of gargoyle. They are found mainly in caves and caverns. Their skin is so like stone that they are only 20% likely to be seen when against
it. They attack with two claws, a pair of horns, and a bite. They speak their own language and that of gargoyles. They are 20% likely to be found with the latter, either as leaders or masters.
Posted on 2015-11-25 at 20:24:28.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Aha
But what about their distant cousins the Terragoyles.
Posted on 2015-11-25 at 20:30:21.
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