I am thinking of starting up my game
‘Demon Wind’ again now that I find myself with some spare time…
Therefore… I need two players to take over the below characters… a Syl Duskblade and a Swashbuckler … I am looking at a start around the end of June or early July… if I get the replacements…
If you are interested please post your interest here … or… you can PM me directly….
Thank you!
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Name:
Irael do Illvatess
Male Syl Duskblade 6
Alignment:Chaotic Good
HD: 6d8+12(Con); hp: 43
Age: 137
Height: 5'9
Weight: 115
Hair: Brown
Eyes: Emerald
Complexion: Pale
Str: 15 (Base)
Dex: 15 (13 Base + 2 Racial)
Con: 14 (15 Base - 2 Racial + 1 Stat adjustment)
Int: 16 (Base)
Wis: 10 (Base)
Cha: 14 (Base)
Init +2
Fort +9
Ref +6
Will +7
Speed 20 ft. (30 Base, -10 Medium Armor)
AC: 24 (Flatfooted: 22 Touch: 13)
Base Attacks: +8/+3 melee, +8/+3 ranged
+1 Bastard Sword [+10/+5 - 1d10+3 - 19-20/x2]
Ranged Touch Spell [+8 - varied damage - 20/x2]
Racial Features:
+2 Dex, -2 Con
Low Light Vision
Base Land Speed 30 ft.
Immunity to Sleep Effects
+2 Bonus on saves against Enchantment spells of effects
+2 Bonus on Listen, Search and Spot
Automatic Searching when passing within 5 feet of a secret door.
Favoured Class: Wizard
Class Features:
Proficient in all armor and shields (except tower shields)
Proficient with all simple and martial weapons.
Arcane Attunement: You can use dancing lights, detect magic, flare, ghost sound, and read magic a combined total of 6/day.
Armored Mage (light): You can wear light armor and use light shields with no chance of Spell failure.
Arcane Channeling: You can use a standard action to cast a touch spell you know and deliver it through your weapon with a melee attack, without provoking an AoO.
Armored Mage (medium): You can wear medium armor with no chance of Spell Failure.
Quick Casting: You may cast 1 spell/day as a swift action.
Spell Power: If you damage an opponent in melee, you gain a +2 bonus to overcome their spell resistance for the rest of the encounter.
Skills: All use straight modifiers except where noted:
Concentration: +11 (+2 Con, 9 ranks)
Diplomacy: +4 (+2 Cha, +2 Synergy)
Knowledge (arcana): +12 (+3 Int, 9 ranks)
Knowledge (the planes): +12 (+3 Int, 9 ranks)
Listen: +2 (Racial Bonus)
Search: +5 (+3 Int, +2 Racial)
Sense Motive: +9
Spellcraft: +14 (+3 Int, +2 Synergy, 9 ranks)
Spot: +2 (Racial)
Feats:
Eschew Materials (Level 1)
Combat Casting (Level 2 Bonus feat)
Exotic Weapon Proficiency [Bastard Sword] (Level 3)
Weapon Focus [Bastard Sword] (Level 6)
Possessions:
+2 Breastplate
Amulet of Natural Armour +2
+1 Light Steel Shield
Ring of Protection +1
Cloak of Resistance +2
+1 Bastard Sword
Adventurer's Kit
-Backpack
-Belt Pouch
-Bedroll
-Flint and Steel
-Silk Rope (50 ft.)
-2 Sunrods
-10 Days Trail Rations
-Waterskin
-Spell Component Pouch
3 Pearls of Power [Level 1]
Potion of Cure Moderate Wounds
Wealth: 191 gp
Weapons: +1 Bastard Sword
Character Description/History:
Irael awoke in the wild elven lands, not knowing where he was. As he sat up, he felt a throbbing pain in his head, though he had no idea why he would feel it. Looking at his body, he realized he had been stripped of everything he owned, and was lost. Not daring to give up, he got up and wandered aimlessly, searching for someone whom he could ask what happened.
A day later, he was found by a patrol team, and brought to the village. He rested in the infirmary until he was capable, and then began to ask around what had happened. Nobody knew why he was there, or how. Simply that Irael now was part of their village. Irael attended the school of elven swords and sorcery to be able to prepare himself for when he was to be in a dangerous situation again, so that he would not be harmed. Being with his kin, he learned the way of mixing the sword and magic in combat. Irael excelled at this, and became the top of his class. However, his desire for knowledge of who he had been before he awoke that one day puzzled him to no end, and so he left the Syl village and went off questing for the answers.
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The other character:
Name:
Tadirien Vanlithe
Class: Swashbuckler 6
Align: Chaotic Neutral
Age: 115
Height: 5'0"
Weight: 95lb
.-STATS-.
Str...15 +2
Dex...18 +4
Con...11 +0
Int...16 +3
Wis...10 +0
Cha...16 +3
BAB/Grapple = +6 / +8
HP = (6d10 + 0)
.-ATTACKS-.
Rapier : +12 to hit : 15-20 x 2 : 1d6+1+2+3 : +1, keen
Dagger : +11 to hit : 19-20 x 2 : 1d4+2+3 : +1, defending
Longbow: +11 to hit : x3 : range 110' : 1d8 + 3 : MWK, composite +3
.-ARMOR CLASS-.
AC..... 15 = 10 + 4(dex) + 1(Ioun stone)
Flat... 11 = 10 + 0 + 1
Touch.. 15 = 10 + 4(dex) + 1
.-SAVES-.
Fort..5=5+0
Ref...7=2+4+1(grace)
Will..2=2+0
.-SKILLS-.
Balance............... 6 =4+0+2(Tumble Synergy)
Bluff................. 12=3+9
Diplomacy............. 16=3+9+4(Bluff, Sense Motive synergy)
Escape Artist......... 13=4+9
Jump.................. 13=2+9+2(Tumble Synergy)
Sense Motive.......... 9 =0+9
Tumble................ 15=4+9+2(Jump Synergy)
Perform[oratory](cc).. 7 =3+4.5
Use Rope.............. 4*=4+0+2*(when bindings involved, Escape Artist Synergy)
.-FEATS-.
Weapon Finesse(bonus)
Weapon Focus[rapier](1st)
Dodge(3rd)
Mobility(6th)
.-ABILITIES-.
Weapon Finesse(ex) - Swashbuckler gains weapon finesse at 1st level.
Grace(ex) - +1 competence bonus to Relfex saves at 1st level, increases to +2 at 11th and +3 at 20th. Lose the bonus when wearing medium or heavy armor, carrying medium or heavy load.
Insightful Strike(ex) - Apply Int bonus (if any) to damage rolls (in addition to Str bonus) for all light weapons and any other weapon that can be used with Weapon Finesse. Targets immune to sneak- or critical attacks are immune to insightful strike. Lose ability if wearing medium or heavy armor, carrying medium or heavy load.
Dodge Bonus(ex) - Works like the Dodge feat. +1 dodge bonus at 5th level, +2 at 10th, +3 at 15th, and +4 at 20th. If the swashbuckler has the dodge feat, doesn't need to designate the same target for both. If the swashbuckler does, the two bonuses stack. Lose this ability with medium and heavy loads, armor.
.-GEAR-.
+1 keen rapier
+1 defending dagger
MWK longbow, composite +3
Quiver of Ehlonna
Heward's Handy Haversack
Warhorse, light
Military saddle
Everlasting Feedbag
Everlasting Rations
Replenishing Skin
Magic Bedroll
Ioun Stone, dusty rose prism
Gold 680g