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Impulse Resident Karma: 12/1 494 Posts
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...
i'm not too clear with 3.5 e, Is there attacks of opportunities if I leave? And am I able to disengage?
If anything, I'd probably spray em with some sleep stuff then bail if I could. If that's not possible, disengage and get the eff out of there
Posted on 2016-08-28 at 14:17:01.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Plans
I think Savis should retreat - towards Zick so he can heal him. That way he can get healed without forcing Zick to run forward. The monkish hobgoblin will likely follow, but that can't be helped. Zick is also near last in initiative, so your move comes first. If you choose to run towards Angel for healing, Zick would throw a bomb.
Posted on 2016-08-28 at 15:14:45.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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@Impulse
You can make a 5 foot step as a free action that does not provoke an attack of opportunity (which incidentally is why you did not get an AoO on the Hobgoblin.) Once you have stepped back you are out of threat range for the foes and can retreat as needed. You can get to either available healer with a single move action, so if you want to step back, try a spell, and then move away you can certainly do that too. Your turn is also before either of your foes, so you should be fine to make a clean get away, assuming the monk does not catch you before someone can heal you.
Posted on 2016-08-28 at 18:23:56.
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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@Impulse
Head over to Iara for healing, right now Zick can do more damage with the bombs. I will write my post accordingly.
Posted on 2016-08-28 at 19:02:59.
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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@Impulse
Head over to Iara for healing, right now Zick can do more damage with the bombs. I will write my post accordingly.
Posted on 2016-08-28 at 19:03:07.
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Impulse Resident Karma: 12/1 494 Posts
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...
will do, I think omen is more beast like so if he was threatened he wouldn't bother doing a spell. Makes more sense in character anyways
Posted on 2016-08-28 at 22:00:03.
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Kamina Resident Karma: 18/0 415 Posts
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next round
Since Mattia is in a considerably safe area, he's going to continue the next few rounds with what I had posted previously. Just keep on shooting cowboy.
Posted on 2016-08-29 at 20:20:16.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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mattia and corners
Q for the DM: Ok, the female who moved around the corner went around to the left. I had thought Zick was a little off to the left - can he see around the corner at all? If not, would he be able to move a little to the left before tossing a bomb? If so, he would move to get a glimpse around the corner and then throw the bomb. If he can hit two he would throw it at those in front, if he can't and he can see and hit the one around the corner, he would do so.
To the group: We need to keep track of baddie #3. Zick might be in the best position to see her, I'm not sure. But if he can hit two, that is the best use of his abilities. Might Mattia want to move that way? Can he move and shoot on the same turn?
Posted on 2016-08-30 at 18:59:53.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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third baddie
Sorry, her left, your right. I had turned the map to see things from the perspective of the newcomers. As it stands no one can see her presently. She'll be back soon though.
...So this combat didn't go quite as well as it could have, but hey Savis is alive, 10 hp of his 30!
Kamina, the range increment on the pistol is 20 feet, so every additional 20 feet beyond that range imposes a -2 to hit, as you are firing from so far back you take a -6 to hit. You have to be within 1 range increment, 20 feet, for attacks to resolve against touch ac. Without Precise Shot you also took a -4 penalty for firing into melee. So far your bonus to hit has overcome the penalty, but with a total -10 you would have had to rolled crazy high to hit your target.
Nomad, I know you've mentioned a couple times having to worry about hitting an ally with your bombs, so might I suggest a Discovery to fix that? "Precise Bombs" allows you to prevent splash damage in squares occupied by allies, as seen below.
Precise Bombs
Benefit: Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.
I know the fog cloud is a dirty trick from the Druid, but they ARE bandits, they aren't exactly worried about fighting fair.
Posted on 2016-08-30 at 21:46:19.
Edited on 2016-08-30 at 22:47:13 by Shield Wolf
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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hmph
Well, at least we're not caught in the fog. That would be much worse.
I think we should retreat a bit into the woods to make our own cover.
Thinking about having Iara send Dancing Lights out into the fog. Probably a humanoids form. Might draw their attacks and reveal silhouettes. What do you all think?
Posted on 2016-08-31 at 14:23:40.
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Impulse Resident Karma: 12/1 494 Posts
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radius of fog cloud?
Assuming it's not too big, we could aoe flush them out?
I have a few aoe things to use potentially, stuff like dream web again, burning hands now and stuff like that. Unfortunately, I don't have gusts of wind to blow the cloud away
oh alternatively, maybe i could smell em out and give you a vague impression of where they are? Then we wouldn't be shooting blind (I can't imagine it'd be accurate though, but it's an option)
Posted on 2016-09-01 at 10:33:05.
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Nomad D2 RDI Fixture Karma: 55/6 3141 Posts
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Plans
Well, precise bomb sounds like a good idea, once zick gets another discovery.
For now, we need a plan. That dancing lights spell might be a good idea - I like the idea. Zick will probably load a bomb in his bow. I suspect we want to stay apart a bit - we might have a round or two to plan while they do whatever they are doing. If Savis wants to move over to Zick he could get another dose of healing - we might as well take advantage of the foggy delay. Since Zick knows about where they are in the cloud he could probably probably get close with the bomb, but with only two left I think he wants to hoard them.
Posted on 2016-09-03 at 14:33:38.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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radius
Fog Cloud is a 20 ft radius, so 40 foot diameter. It covers all but a single corner of the table that was on your right and extends about 15 feet past where the fire pit is on the map.
Posted on 2016-09-04 at 15:55:32.
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Kamina Resident Karma: 18/0 415 Posts
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No wifi
So I'm using data on my phone right now to post this, but in interest of keeping this game going feel free to push ahead and choose Mattia's actions. He'll do his best to keep the enemies hiding by firing on them much as possible. I'll have wifi again by Friday hopefully, if not I'll update again to let all you know.
Posted on 2016-09-06 at 16:27:48.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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sorry
I know, this update is way behind schedule. I apologize for the extended wait, I just have a lot of personal matters going on right now that kept me from updating in a timely fashion.
Posted on 2016-09-13 at 21:02:04.
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