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Vesper Resident Karma: 20/12 325 Posts
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Tech
Since Tann has already called dibs on what my char idea was, the gunslinger with a pair of .45's who was a pilot/captain of a ship during the war, then I will go with a tech. Sorry, don't have the rules and the pdf file I had them on is lost somewhere halfway across the world.
Ok, he will be an NCO during the war, a pog sgt who was great with tech and wasn't too bad with a pistol and did some kickboxing. He always said that he knew what the blasted machines were thinkin. Will try and come with somethin a bit more definite but that is what I have for now.
Posted on 2009-06-27 at 07:01:21.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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Okay
Let me make sure I got this
Tann - Pilot
MMV - Mechanic
Vesper - Tech
YeOlde - Gunslinger
Vanadia - Generalist
Note - just because I say Pilot doesn't mean you can't fight - I'm merely looking at your "major" talent.
So if you look at the start of this thread, there are detail on creating characters. As BDH, you have 54 attribute points to start.
If you can't get into the creation, at least look through the assets and complications and give me a few for your character. Same with skills.
Captaincy - I want to hold off on this issue for now. One reaso being you don't have a ship, your are five friends in a bar looking forwork. Secondly, I have been asked by three out of five for captaincy so let's play it out.
Posted on 2009-06-27 at 15:10:17.
Edited on 2009-06-27 at 15:13:20 by Alacrity
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Vesper Resident Karma: 20/12 325 Posts
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Skill Points
How many points for skills and how many of our 'attribute' points does taking an advantage/disadvantage give us?
Posted on 2009-06-28 at 16:21:37.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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balance
You start with 54 points for attributes.
You don't need points for assets/complications. However majors are worth +/-4 and minor are +/-2. Once you complete your assets and complications you add up the points. If you are positive, you subtract that from your 54 points. If you are negative you gain that to your attribute score.
Example
You start with with 54 and then take three major assets and two minor complications. That is 4+4+4-2-2=8. Since you have more assets than complications you subtract 8 from 54 so you'd only have 46 attribute points.
Skills
You start with 20 + final attribute score. So in example above you'd start with 66.
Does this help?
Posted on 2009-06-28 at 17:04:50.
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Vesper Resident Karma: 20/12 325 Posts
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Helpful
It most certainly is. Ummm, was looking through my old emails and got one from a certain Mr Kallin that had the Firefly RPG rules in it but was from feb of two yrs ago and is no longer any good, so if someone could send a new attachment of some sorts, that would be handy.
Posted on 2009-06-28 at 18:52:34.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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No, That's it
Thise are the same rules. They haven't updated them There is a book on guns and ships but you don't need it.
Posted on 2009-06-28 at 22:16:30.
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Vesper Resident Karma: 20/12 325 Posts
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Rules
Nope, I was sayin that the link was outdated, not the rules. Sorry for the confusion. The link just wasn't good anymore.
Also, if we could get a time frame for the app. time of this, then that would be nice. Like, how long after the war?
Posted on 2009-06-29 at 01:05:52.
Edited on 2009-06-29 at 01:08:00 by Vesper
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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just after
Three to four years after war. I need to see characters before deciding for sure.
Posted on 2009-06-29 at 02:48:09.
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suicidolt RDI Fixture Karma: 44/13 612 Posts
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open spots?
This thread is showing up a lot lately. Does this mean there are spots open? I saw serenity and the entire firefly series recently and loved it. I think I might enjoy being part of this.
Posted on 2009-06-29 at 05:52:04.
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YeOlde Forever ♥ Karma: 86/11 1538 Posts
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Character
PMed you my C... let me know if it all checks out or if I have to change anything.
Posted on 2009-06-29 at 11:08:46.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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a few things
Vesper - if you can direct me to an ftp, I could dump the pdf there for you
Suicidolt - Thanks for the interest but we are full right now. I will let you know if that changes.
YeOlde - Got the character. Nice. Well not nice but you know what I mean. Sent you some comments.
Players - A note on money and equipment. You will be starting fresh out of a penal or holding colony. You will only have basic weapons (sidearm and hand to hand) and the clothing on your back. Depending on the backgrounds I get, you may have about 100 credits given to you by Alliance as "compensation".
The jist of the story is that all of you have been held in a backwater planet in a penal colony environment. A walled city, guards to keep you from escaping but no supervision within, food (protein packs)drops weekly and running cold water is all you get. This is where the alliance threw all the browncoats, unknowns, criminals, and scum they didn't know how to catagorize - at least here they could ignore you equally. The five of you came to work together in order to survive. now you are free and looking for work - sticking together for now because really you are the only people you can trust.
Posted on 2009-06-29 at 12:34:40.
Edited on 2009-06-29 at 12:40:07 by Alacrity
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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where we are so far
I have a solid concept from MMV and Vanadia. Both are in the works for finalizing
YeOlde has sent me his and it is good.
Vesper is working on his in the detail oriented way I expect from Vesper.
Tann - I know you need me to do up the character but please give me something to work with soon.
Posted on 2009-06-29 at 15:14:28.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Today or tommorrow for sure
I will get you some idea's soon, I promise. To be honest I am trying to create him myself but keep finding myself pulled away from the comp for one reason or another. First 2 days off I have had in 9 so I have alot of RL things to take care off like car Inspection and taking my former GF's daughter to Six Flags today.
But If I can't figure out or get the time to create I will grab some traits and let you have at it. Thanks for your patiance my friend.
Posted on 2009-06-29 at 16:41:55.
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Vesper Resident Karma: 20/12 325 Posts
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Personal Equipment
Went to the war with a violin that had been passed down through family.
1) Would the Alliance have let her keep it? If the follow the same laws of war that we do, they would have had to.
2) If they let her keep it, could she have kept it from gettin nabbed while in prison and still have it now?
Trust me, there will be a decent rp reason behind this.
Posted on 2009-06-29 at 17:36:06.
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Alacrity The Tired RDI Staff Karma: 291/33 6348 Posts
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if the reason is good
I think that a violin would be within reason. I can even build it into the full prequel to the adventure. Perhaps I could let everyone pick one item that they want from their past and have them "find" them or get them back.
Not a problem.
Posted on 2009-06-29 at 17:57:07.
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