Well, the proverbial fat lady hasn't sung yet, so I'm interested in seeing how this all plays out. I've had PMs with several of you and believe that everything is salvageable.
Thanks for the roll, Nomad.
Okay... I set the DC to 26 to convince Blossom to stick around (she's waaaaaay done).
Echo's Persuasion/Fast-Talk roll 1: 11
Ghlahn's Persuasion/Fast-Talk roll 1: 17
Fixer's Persuasion/Fast-Talk roll 1: 14
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Creative Currency: You can use these points to effect the storyline by altering rolls, events, etc. in the following manner:
- Add a bonus to your die roll: On Creative Currency (CC) per +1 modifier.
- Change Minor Storyline Element: This is the equivalent of changing a barely consequential detail (final say as to the consequence is reserved for the GM) – 3CC
- Change a Major Storyline Element – 6CC
- Change a life-altering Storyline Element – 9CC
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Getting Blossom to Stay cannot be a storyline element. There's just too much conflict amongst the group these past couple of days for her to settle easily. That means that each character needs to spend the CC to reroll (3 CC) and then add bonuses. For every success, I'll add a +2 to the highest die roll.
Ghlahn has 10 CC to play with, Fixer has 6, and Echo has 10.
Ghlahn: 10 - 3 (reroll) - 7 (+7 bonus to die roll) = 0 CC left
Fixer: 6 - 3 (reroll) - 3 (+3 bonus to die roll) = 0 CC left
Echo: 10 - 3 (reroll) - 7 (+7 bonus to die roll) = 0 CC left
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Echo's Persuasion/Fast-Talk roll 2: 24
Ghlahn's Persuasion/Fast-Talk roll 2: 28 (Success)
Fixer's Persuasion/Fast-Talk roll 2: 10
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So, Blossom will be convinced to stay but CTP wants to introduce her new character... I see no problem with you having two netrunners, especially since one will be able to help in the real world more than the other.
If everyone is okay with this, then I'll write up a follow-up post once Tann and Espatier post. Please remember, no godmoding. No one at this time knows that Ghlahn succeeded. In fact, once it does happen, none of the characters will know who was the most persuasive unless Blossom reveals it.