So, below are my first thoughts for skills. At the moment I think it adds up to 68 points out of the allowed 76. If I'm doing it right. The way it is listed (templating made more sense in WORD) is the number after the skill is the dice (d6, etc...) and the last number is what I think it is costing me in points. Am I doing it right?
A few thoughts:
1. He isn't a fighter at all. You also said don't worry about guns. I figured as a smuggler he has held a gun, but not much more. So it is low.
2. I'm sort of lost on the pilot skills. This should be his chief "smuggler skill" - along with knowledge of old objects, I guess. But which sub-categories fit best?
3. As I mentioned in the previus message, can you have points in a generic category but not any subcategory? Like medical or perception generically?
Suggestions are very welcome.
Skills (76 total points) Points Cost
*Athletics – Dodge, d6 6
*Guns - d2 2
*Knowledge – d6 6
Philosophy d12 6
Earth that was Antiquity d12 6
*Linguist – d6 6
*Influence – d4 4
*Linguist – d6 6
Old Earth langauges d10 4
*Pilot d6 (d2 Free) 4
Navigation d10 4
Transports d10 4
*Planetary vehicles d2 (Free)
*Medical d4 4
*Perception d6 6
Also, do we worry about posessions? I didn't see anything in your generic "firefly" post on that. If we do it I'm sure I can get Tann to help with that.