The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 4066 registered users. Our newest member is vibechecker628.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Shadows of the Empire Q&A (posted by breebles)Shadows of the Empire Q&A
Dungeons and Dragons - Shadows of the Empire (posted by t_catt11)Shadows of the Empire
Entertainment - Neva (posted by breebles)Neva
Common Room - Cringeworthy players... (posted by Eol Fefalas)Cringeworthy players...
Spamvertize - Twitch Links (posted by breebles)Twitch!
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 2 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> For Whom the Bell Tolls Q&A
Parent thread: In Memoriam [Recruitment]
Related thread: For Whom the Bell Tolls Epilogues
    Messages in For Whom the Bell Tolls Q&A
RDI T-shirts!

Outrun the Dragon
Price: $18.00



RDI T-shirts!

Dungeon Master
Price: $14.00

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Synopsis

Okay, here’s a run-down on the last game session for cdn and Jozan1. Sorry that it’s not all that well-written, I didn’t really have the time to put together anything in-character.

***

The party set off with Bishop Abner, his templars, Sheriff Woodshall and a lynch mob of townsfolk into the woods. Valendara, Isilifeline’s sister (Brianna’s new character) joined the party while they were leaving the town. They met a trapper named Jerome who swore that he had seen the “witch” (Aliira) and could lead them to where he’d spotted her last. Declining this offer they continued along the main trail and into an ambush.

As a flock of birds descended on them from the trees to either side a great stag-headed figure attacked and carried off one of the Sheriff’s sons. The main group soon found themselves caught in a well-placed Entangle spell. The Sheriff and his remaining sons, meanwhile, took off after the stag-headed spirit- with Arys in hot pursuit- and ran into Aliira and her wolf-pack. Both groups of attackers were fought off and the wolves retreated- leaving the expedition free to continue further into the woods.

The party members persuaded many of the townsfolk to set off back for town at this point, considering them liabilities in the fight ahead. The main group, meanwhile, continued up to the old elven burial mound. The spirit Immuriel was waiting for them, along with the stag-headed figure, Aliira and a good number of the forest animals. The group briefly conversed with Aliira- who charmed Emmerus to help protect the woods before herself succumbing to a Charm spell from Vanima. Bishop Abner Flame Struck Immuriel, at which point things really kicked off. The dryad animated two trees to attack the expedition, who were also charged by the stag spirit, Aliira’s wolves and a good number of other larger forest animals. The templars, along with Iskandel, interposed themselves and the Bishop continued casting- managing to destroy one of the two trees. Arys and Vanima, meanwhile, concentrated their fire on Immuriel- both forfeiting the blessings she had bestowed upon them- but badly wounding her and forcing her to flee. Isilifeline and Valendara sought to interpose themselves between the two groups but blood had already been spilled and it was apparently too late for negotiating.

The remaining templars crumpled before the forest’s onslaught and, conceding that the day had been lost, Bishop Abner helped Iskandel up onto his warhorse and the two joined the remaining townsfolk in flight. As the surviving animals began to disperse Valendara used what remained of her magic to heal some of the dying on either side, while the stag spirit busied itself tearing out and eating the hearts of the fallen templars. The remaining party members left (with the exception of Emmerus who remained magically bound to the forest) as the storm finally broke overhead.


Posted on 2008-04-07 at 09:37:11.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Whose Woods These Are [Epilogue]

As night fell and the heavens opened overhead the adventurers- along with the remaining townsfolk- fell back towards Bridhvale. It was a great, terrified, headlong chase back through the darkness, and many of the expedition- unfamiliar with the woods or simply oblivious in their blind panic- stumbled, fell behind or otherwise became hopelessly detached from the group’s main body. Fortunate indeed that the forest’s bloodlust had apparently been sated for the present at least, for if any further pursuit had been offered then your losses would no doubt have been greater still.

Soon, only Emmerus remained: rooted to the forest clearing by the force of the druid, Aliira’s, enchantment. The full fury of the storm broke across the forest about him: lightning dancing across the grey dusk sky as wave after wave of thunder rolled down the hillsides and into the valley, a heavy rainfall lashing the blood-soaked soil where the templars had fought and died. The stag-spirit Helvellion, seemingly unperturbed by the deathly cold, biting rainfall, continues to tear at the fallen Pelorites’ lifeless bodies, his strong hands easily sundering the links of their mail hauberks and then- with a series of sickening cracks- the ribcages within, to feast messily upon their hearts and innards. By the time he is done and each of the ten stilled bodies in turn has been summarily defiled the hunt-spirit turns his blood-spattered muzzle back towards the priest, snorting and sniffing the air sceptically, but his appetite must have been sufficiently blunted by the heavy meal for Helvellion is soon gone, ambling off back into the trees in search of sleep for the night. Emmerus is not far behind him, exhausted both by the past day’s fighting and by his fruitless efforts to repair the damage done to the clearing’s plants by the Bishop’s scorching vengeance. Exhausted, he tumbles to the forest floor, too tired even to remove his armour, and finally succumbs to a troubled sleep.

In the priest’s fevered dreaming a bloated, rotting corpse hangs from the bough of each tall oak in the forest clearing, swaying weakly from side to side in the brisk, woodland breeze. The bodies twitch and whisper amongst themselves- or perhaps they are chanting- but their voices are strangely disjointed and the words make precious little sense to the slumbering Pelorite. A figure stumbles from the treeline, clad in the tattered mail and bloodied tabard of the Minster’s protectors, it’s movements clumsy and ragged like those of the animated cadavers the group fought in the tunnels beneath the keep’s ruins. There is a gaping, tattered hole in the visage’s chest- again like those poor unfortunates the drow had sacrificed there- and the figure opens its mouth to speak but only a torrent of maggots and green spring leaves issues forth.

When Emmerus awakens it is already early morning, pale fingers of dawn light stretching through the canopy and into the clearing once more. The old priest’s form is tired and aching from a night sleeping in chain mail, bruised where the rings and plates of his armour bit into his supine flesh. His erstwhile comrade Aliira is standing nearby, deep discussion with the ghost Alendar. The subtle syllables of the elfish tongue in which the two converse is lost on the cleric, but from their expressions and body movements it is plain enough that his fate is indeed their topic of conversation. Finally, the druid approaches the fallen Pelorite, instructing him to return to Bridhvale and trouble the woods no more- magically compelled, he had little choice but to obey.

(OOC: I’ve received a PM from Ginafae, and those were the instructions her character will be giving Emmerus. I haven’t flanged this one at all.)


***

The morning after Emmerus returns from the forest, a messenger from the Church of Pelor arrives with a letter inviting what remains of the party to visit Bishop Abner in his office at the Minster.

Four bodies- the townsfolk killed in the first ambush in the woods- are displayed in open coffins atop a raised dais at the far end of the cathedral’s central hall and a number of their friends and relatives are still paying their last respects when you arrive. Some glance up to greet you with angry, accusing frowns as your troupe files past, while others are more welcoming, offering their condolences for the friends that you too have surely lost. A small number appear simply indifferent, or so lost in their grief that they are blind to your passage. Sheriff Woodshall is there too, bearing great, gaping facial wounds- now beyond even the a cleric’s power to heal fully- where the wolf tore off his nose and much of his forehead. He looks ready to approach you, to tell you what is difficult to say, but evidently thinks better of it and instead departs in the opposite direction. The heavy scent of burning incense is already insufficient to quite mask the odour of decaying flesh and you have little doubt that the funerals must soon follow. In the meantime the Minster resounds with the sounds of ringing bells and with prayers offered up for the town’s fallen.

A red robed acolyte is on hand to show you in, and wordlessly leads you up to the Bishop’s office. Abner himself appears in a sad state, devoid of any hint of the all-consuming passion that had fired him when you saw him last, and you are greeted instead by a tired, listless, beaten-looking old man, slumped back in his chair behind the battered oaken desk. Hollow rings of blue-grey bruises beneath the old priest’s eyes betray two nights missed sleep and, from the thick growth of grey stubble about his face and chin, it appears unlikely that he has been motivated to shave over the past couple of days.

Making an effort to stand the Bishop invites you all in, offering you each a place at the half-ring of chairs arranged before his desk. After a couple of awkward false starts the ancient warrior finally summons the energy to speak, and here at least there is some sign of the priest’s old familiar strength in his pitched, resounding tone. “Men say,” he begins, “that I was the first to flee. That much you will be aware is not true. Nonetheless,” it seems almost as though he’s trying to justify himself to you, “there was once a time when none could doubt that I would sooner stare death in the face myself than abandon those under my command to a hopeless fight.” He frowns, spreading his hands palm down on the battered old desk, “I have prayed long on the matter and will accept the penance that my lord Pelor decides for me.”

“You should also be aware,” and here he fixes your group with a penetrating stare, “that rumours have been spread about that it was the elves who betrayed us. There are a great number of frightened, angry people in the town at present and I would not care to speculate on which way their anger might turn if events were left unchecked. Put bluntly: Bridhvale is no safe place for you to remain for the time being .”

“Now, I can offer you a choice of employment for the week ahead- something which should see you far from Bridhvale and on to pastures new.”

“A number of the people here- woodcutters and their families for the most part- are planning to travel southward to the city of Goss to seek alternate means of employment until things blow over.” From the Bishop’s dour expression you doubt he quite approves of this initiative. “Word has it that the south has problems of its own and they’ve called on the Minster to provide them with protection for the trip. I’m going to need a group of capable warriors to journey southward with them through the old Massingberd barony, to make sure that they’re not attacked en route and try to ensure that they’re not robbed of all they own upon arrival.”

“Alternatively, if you’ve had enough of my townsfolk already,” there is little enough humour in Abner’s voice but the Bishop feigns a weak smile nonetheless, “the coster which funds Bridhvale has also called on the Minster to provide armed guards for one of their caravans as it journeys northward and up towards the Trollspine Mountains. There’s an old dwarven mining village up in the hills there and the merchants send some of their people up once every once in while to trade grain and other foodstuffs for the ore which the dwarves mine. As you might expect, the surrounding countryside is rife with goblins and their ilk and, while the filthy little creatures are generally seen off easily enough, rumour has it that some of the tribes there have been unusually aggressive of late.”

“In calmer times, I would simply send a patrol of templars along with either group. With the losses we’ve taken of late, however,” the Bishop frowns, running one finger along an old scar across his left cheek, “we can no longer spare the manpower for both. The people here are scared- rightly so by my wager- and every group of woodcutters who still dares set foot inside the tree-line is calling for templars to accompany them.” Casting a black look at certain of your number, Abner sinks bank into his chair. “Should you see fit to take on either task yourselves then I can offer recompense to the sum of one hundred Crowns: two if you decide to take employment with the coster.”

You make your views known and Abner rings a bell at his desk, presumably to summon another acolyte to show you out. When the door opens, however, a familiar figure stands smartly to attention in the corridor- clad in one of the Minster’s own flame-Sigelled red and white tabards over a suit of burnished mail. “No doubt you’ll remember Brother-Corporal Joshua Cayton,” the Bishop intones, a note of slight disapproval in his voice. “Joshua has requested a period of leave from his duties here to accompany you on your travels. That much has been granted. He believes that he’ll have a better chance to avenge his murdered brothers- and sisters-in-arms at your side.”

The Bishop slumps back into his chair, defeated. He does, however, have one final parting shot to pass on before you leave. “I’ve sent word southward to the Archbishop about the problems here, requesting that he send me a team of inquisitors to put paid to make the woods safe for travel once more. Word travels slowly over such distances- and no doubt a great many more innocent lives will be lost before they arrive- but, as Pelor is my witness, the matter will be resolved.”

(OOC: I’ll be handling the choice of next adventure on a straw poll. As Ginafae won’t be able to make it along for the next couple of weeks (she’ll be running a new character when she gets back) we have seven party members. Whichever gets the most votes by 10 AM GMT this Friday will be run.)

(If the party accepts his offer, Joshua will be joining the group as a henchman. It seems most appropriate for him to follow either Emmerus or Iskandel, so decide that one amongst yourselves . Don’t worry, everyone should get at least one follower as the storyline progresses.)


Posted on 2008-04-08 at 18:01:45.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


A Public Service Announcement

I’m copying the epilogues to a separate thread… both for reasons of convenience and because this way I get to put a little “DM” tag on my user profile.

You’ve all got another choice of adventure for the coming week. If you’d like to make your thoughts known between the two (or for some other third option of your own devising) then you have until 10 AM on Friday morning. Whichever choice gets the most votes will be run.

Either way, you’ll be running dangerously close to one side of the Major Plotline… make your decisions wisely!


Posted on 2008-04-08 at 18:09:32.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Joshua

If Joshua is another templar of the same region as Jozan's Iskandel, then let Jozan have him as a fellow henchman, someone to look up to as it were a mentor in the templarish ways.

If he's not, I don't know the hieracrchy of the church in this case, but if Emmerus as a cleric outranks Jozan / Joshua as templars, then let him follow Emmerus. I'm not too picky either way. Emmerus is afterall from outside the area, and is really just on assignment since he came here.


And option three....

Can't we get Emberburn to take on the entire forest lol./.. promise him there's a bountiful treasure buried under the boughs of the trees lol..
ok.. so maybe not.

Anywho, I'll get back to you with a 'vote' when I reread the options.


Posted on 2008-04-08 at 19:20:07.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


I'll be away again this weekend...

Sadly, no play for me.

Regardless, Derry would probably be interested in heading towards the dwarf's hold.


Posted on 2008-04-08 at 19:47:44.

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


.

Iskandel would be delighted to escort the peoples to their new homes, down south.


Posted on 2008-04-08 at 19:58:09.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Emmy:

Happy to leave the area (for some inexplicable reason) Emmerus would like to go with the Charter towards the North. AS it's somewhere he's not been before, and the chance to interact with Dwarves is a rare occasion for the often secluded preacher.


Posted on 2008-04-08 at 20:02:26.

Dragon Mistress
Not Brianna
Karma: 68/55
1764 Posts


North to the Dwarves (2)

Isielifeline and Valendara would like to go north. I won't make you change yo epologue but we both mentioned we would be staying with Emmerus in the forest as not to leave him alone.


Posted on 2008-04-08 at 20:37:46.

cdnflirt
Angel Reincarnated
Karma: 87/22
1159 Posts


uhhh....

I'll go wherever I'm needed, I'm just happy that we drove that darned witch away lmao...so we're playing on friday?


Posted on 2008-04-08 at 21:06:09.

SilentOne
RDI Poet - 1.5 Innma
Karma: 39/5
854 Posts


hmm

Arys will also go North.


Posted on 2008-04-08 at 21:24:59.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Decisions…. Decisions…

Yep, we will indeed be playing this Friday.

Unless I’ve miscounted, that makes five votes for heading north already… so unless someone changes their mind that’s pretty much a clinch.

If you’d prefer to stick around and try to persuade Emberburn to torch the woods then that would certainly be an option, albeit not necessarily a particularly good one. That said, if you can talk enough people round then I’ll run the adventure.

Interesting choice by the way, guys. My bet would have been that you’d head south with the villagers. Oh, and thanks for all replying so quickly!


Posted on 2008-04-08 at 21:44:09.

cdnflirt
Angel Reincarnated
Karma: 87/22
1159 Posts


okies...

sounds good to me...lol...Why don't we burn the woods on the way north?


Posted on 2008-04-08 at 22:35:44.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


I was joking..

about the dragon thing... sheesh


Posted on 2008-04-08 at 22:39:50.

cdnflirt
Angel Reincarnated
Karma: 87/22
1159 Posts


dragon thing?

lol, so what is going on then?


Posted on 2008-04-08 at 23:56:16.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Okay, everyone

I’ve updated your characters in the first page of the thread.

This is my weekly call to ask for your spell choices… it would be great if everyone could get back to me by tomorrow afternoon.

Oh, and Brianna: I’ve added the sword and bow proficiencies you asked for to your character sheet. This now basically gives you a fighter’s weapon selection and if you’d prefer not to become a Specialty Priest then would any of the following options work?

1. Losing the ability to turn undead.

OR

2. Losing access to two spell spheres.

OR

3. Losing the ability to wear metal armour.

(All of the above options come from the Skills and Powers book, according to their points system any of the three would be “worth” two non-blunt weapon proficiencies for a Cleric.)


Posted on 2008-04-10 at 12:14:25.

   


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.




Page loaded in 0.077961 seconds