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clockwork demise Resident Karma: 13/0 277 Posts
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TSC Grail of Blades Characters/Q&A
Okay, here's the Q&A Thread, on this you'll find the character sheets and quest prompts as well as your inventory and anything else you need.
If you have any problems with your characters just let me know. Some of the Traits might need some explaining...
Basically as this isn't entierly rules based you don't get concrete bonuses from things, just indicators that you're good at them, I'll apply the necessary buffs whenever you attempt an action related to one of your trained skills/traits and give you bonuses in combat for various types of attacks, ect.
Posted on 2011-08-29 at 06:25:45.
Edited on 2011-08-29 at 06:54:59 by clockwork demise
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clockwork demise Resident Karma: 13/0 277 Posts
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Takley's Character
Takley
Male Drow Rogue
Level 5
Good (Chaotic)
Representing Takley
47 Hit Points
Strength 12
Constitution 15
Dexterity 21
Intelligence 10
Wisdom 13
Charisma 15
Height: 5' 10"
Weight: 160 lb
Key Skills
Stealth (Primary)
Thievery
Bluff
Dungeoneering
Perception
Acrobatics
Secondary Skills
Intimidate
Equipment:
Crossbow bolts (quiver of 20) x3
Sling bullets (group of 20) x3
Backpack
Bedroll
Case (for map or scroll)
Chain (10 feet) x3
Flint and steel
Grappling hook
Poisoner's Kit
Locks x2
Manacles x2
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Spade / shovel
Sunrods x2
Vial (for ink or potions) x2
Waterskins x1
Whetstone
Musical instrument
Thieves' tools
Armaments
Shortsword
3xDaggers
Hand Crossbow
Sling
Traits:
Durable
Ambidextrous - Two Weapon Fighting
Training in Mounted Combat
Backstory
In the time of times, in the dark before the Underdark. There was a family, a family which is said to start the worlds most horrible and spiteful race in the realm. But now, that time is gone and they live on the surface. No one knows for sure but one is curious, a young drow named Takley. He has searched the land for clues, for knowledge concerning the matter, always sticking to the shadows. Moreover something has caught his eye, well in the intelligence sense anyway. Now he seeks to find the Book, the Book which contains his families history and his race past, as well the reason why they came up. Some say its no gods to believe in, others well, don’t know. He searches on to no prevail, something else caught his mind, something that may lead to the discovery of what happened.
Posted on 2011-08-29 at 06:34:40.
Edited on 2011-08-29 at 06:42:49 by clockwork demise
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clockwork demise Resident Karma: 13/0 277 Posts
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Haruspex's Character
Name: Thassal Farthan
Class: Wizard (Conjurer)
Alignment: LG
Level: 5
Race: Half-Elf
Str: 10
Dex: 13
Con: 12
Wis: 14
Int: 20
Cha: 10
HP: 32
Key Skills
Arcana
History
Knowledge - Summoning
Knowledge - Daemons/Elementals
Knowledge - Devils/Dark Outsiders
Knowledge - Constructs
Secondary Skills
Perception
Languages: Common, Elven (Halfling Dialects), Orcish
Class/Racial Abilities: Summon Familiar, Scribe scroll
Immunities: Sleep.
Equipment:
Dagger
Robes
Quaterstaff
3 Days Rations
Traits
Conjuration Specialisation - Conjuration Focus
Conjuration Specialisation - Augment Familiar
Spells:
0 – Level Spells Known = 4 Cast/Day = 4
Detect Magic
Read Magic
Prestidigitation
Summon Light
1st – Level Spells Known = 4 Cast/Day = 3
Mount
Summon Monster 1
Summon Arcane Armour
Summon Concealment
2nd – Level Spells Known =3 Cast/Day = 2
Melf's Acid Arrow
Summon Monster 2
Summon Constraints (Web)
3rd – Level Spells Known = 2 Cast/Day = 1
Summon Monster 3
Summon Venom Hex
Backstory
Thassal was a loner by anyones account, he was always found in his laboratory in one of the uppermost rooms of Sylvours biggest tower. He found that books were often easier to get along with rather than people, his interaction with people was often ragged and uncomfortable, even going out to buy necessities like books, food, drink or vials for his potions, he found that as soon as he left the safety of his quarters his palms would sweat and his eyes were shifty. He was an archetypal worrier and not the kind that could kill people with ease, he would look around and often not venture out of the gatehouse of the tower if he saw but one person of which he thought he couldn't fully trust, he would retreat back to his apartment. Some weeks he would only have five meals, he had even resorted to catching rats and mice that crept out from their hiding places.
His figure was similar to his eating habits, non-existent. His skin was stretched across his skinny frame if he took his long white robe off you could see his ribs easily, he was a sunken man other young wizards like himself joked about his brittle bones and stick-like limbs. This was partly the reason for his social ineptness, he never had any friends, he once had a pet lamb but his family was poor and his dads heart was colder than ice, his father had killed the lamb in front of his eyes and had laughed when Thassals tears streamed down his face. Still to this day he wouldn't eat any meat if not for the memory of poor slanny. His father was a man of simple tastes, like most men of this world women, violence and killing, he was a Shepard by day but a killer if there was a war to be fought. He was good at it, there was no denying that, he never came back with wounds, only stories of how the gods favoured him for even if his side lost he would escape unscathed.
He was not a happy man though, as he had only produced one son who had killed the love of his life. Thassals mother had died during childbirth and his father had never forgiven him for that, he bullied him and seemed to get extreme pleasure at beating him both physically and emotionally. Thassal put this down to his fear of people especially males, although females could be much worse for he couldn't recall a time which he had had a conversation that lasted over one minute with a member of the opposite sex, he would blush if a women even so much as glanced at him.
It was time for a new beginning a new chapter of Thassals life he was fed up of knowing the same horrible people, the same dingy quarters that gave little light, he lived little better than a goblin being tortured by orcs in a cave. It was time to move on, meet new faces and even if he died at least it would be the end of his miserable life, he had studied the lore of magic now for 6 years and was a competent wizard he reckoned he could best almost anyone else who wasn't a master of magic in this godforsaken tower oh how he wished it could happen!
He began packing his meagre belongings into an old tarnished suitcase, he had little to his name even his extensive book collection wasn't his it belonged to the library of the mage tower. Suddenly there was a loud knock at his door, usually Thassal wouldn't answer as he was normally the bait of the latest practical joke, this was a new Thassal however. Thassal strode to the door his slight frame visibly shaking, his face slowly turning red, there were butterflies fluttering at the pit of his stomach, his long dark hair started to matt with sweat and his ugly features distorted into terror. Slowly he unlocked the numerous bolts attached to his door, turning the handle and fearing for the worst he creaked it open peering out with one eye, he saw something which made his instincts scream at him to slam the door shut and lock the bolts again.
It was a woman she was tall with long blonde hair stretching almost down to the small of her back, she wore long knee length boots and black trousers her torso was an explosion of colours though she wore a rainbow-like top and more jewellery than Thassal had seen in his life time, she was beautiful he thought to himself, “H-h-h-how c-can I h-help you, madam.” said Thassal before performing a curtly bow before her.
“I am looking for Thassal, Thassal Farthan. Is that you? Only I was told to look for a brave half-elf who was searching for an escape from the city and an adventure I surely have knocked on the wrong door?” Replied the beautiful woman.
Posted on 2011-08-29 at 06:41:50.
Edited on 2011-08-29 at 06:44:37 by clockwork demise
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clockwork demise Resident Karma: 13/0 277 Posts
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TsAsh's Character
Damir
Male Eladrin Ranger
Level 5
Unaligned
Representing TsAh
Strength 18
Constitution 15
Dexterity 21
Intelligence 15
Wisdom 12
Charisma 16
Height: 6' 1"
Weight: 180 lb
Skin: Light
Eyes: Blue
Hair: Gold Wavy; Beardless
Maximum Hit Points: 47
Key Skills
Stealth
Nature
Heal
Dungeoneering
Athletics
Acrobatics
Secondary Skills
History
Arcana
Traits
Eladrin Trance - Alertness
Superior Marksman
Uncanny Reflexes
Equipment
Rapier
2xDaggers
Longbow
Arrows (quiver of 30) x3
Backpack
Bedroll
Flint and steel
Grappling hook
Poisoner's Kit
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Backstory
Damir is one for a good story, and so his history changes time after time. First his parents were killed by a Dragon and he was raised by a cave bear. Another is that when his parents were very anti-human and when he fell in love with one they exiled him. But in truth, he doesn't know what happened to his parents. His entire life he was raised by a kind old hermit that is until that hermit was killed by a orc when Damir was away. Distraught, Damir ran to the wilderness where he learned the ways of survival.
Posted on 2011-08-29 at 06:51:56.
Edited on 2011-08-29 at 06:56:55 by clockwork demise
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clockwork demise Resident Karma: 13/0 277 Posts
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Ah
I feel that I need to point this out as, whilst I understand it might be how some of you operate it is messing around with some aspects of the game.
Please, when posting, do not role play NPC's answers into your posts, that's my job, it makes it really difficult for me to continue the story or make any NPC's attitude cohesive...
Posted on 2011-09-06 at 21:37:29.
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