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Odyson PUN-dit Karma: 158/25 6327 Posts
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2nd Editon Priest Spells
Ok, here goes my first plunge into this sight. Is anyone intersted in spell sharing? I'm hoping to find some interesting home grown 2nd Edition spells that can spice adventures. I'm hoping for level one through four because at higher levels the original ones seem powerful enough. Also priest spells are not automatic which adds even more fun. I play a Gnome Cleric and just started a Barbarian Priest that is also a Werebear. (I had to write a Pantheon for Werebear Priet. If anyone would be interest in that back story I can post it.) I have just written a couple of spells for the Gnome and I'll post them if there is any interest in this thread. So anyone interested??????
Posted on 2010-04-15 at 17:06:35.
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Eol Fefalas Lord of the Possums RDI Staff Karma: 475/28 8840 Posts
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Well, there you are!
First and foremost, as I said in PMs earlier, welcome to the Inn... ... I was wondering when I'd see this thread appear?
Secondly, I'm not much of a magic user type, myself, so, unfortunately I don't have any original spells of any sort to contribute... Buuuuuut there are those among our vast array of Innmates who just loooooooove the magical-magey sorts, and the devout-divinely-inspired types who, I am sure, will be happy to share and contribute.... who knows, I may even get inspired at some point.
Aaaaand, finally... *facelick*
Posted on 2010-04-15 at 17:24:23.
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Skari-dono Icelanders! Roll Out Karma: 102/11 1514 Posts
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*pondering*
I haven't created any spells myself, but I remember a group my friend was in made a spell to summon a flaming sheep that exploded on impact. I will consult with him and ask about the detailed mechanics.
Posted on 2010-04-15 at 17:39:00.
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t_catt11 Fun is Mandatory RDI Staff Karma: 378/54 7133 Posts
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well
Back in the day, if someone wanted to play a caster in my games, they had to create a new spell. It served two purposes - first, it showed me if they had the creativity needed to be a caster, and second, it gave me instant homebrew material for my campaign world.
I'll see if I can dig some up for ya.
Posted on 2010-04-15 at 18:28:47.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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My first Spell
Here's was my first attempt and then I wrote others that advanced on this.
Undo (reversible) (Orson)
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 0
Sphere All
Range: Sight
Components: V, S, M
Duration: Instantaneous
Casting Time: 1
Area of Effect: One object
Saving Throw: None
When cast a belt buckle or a straps or a rope or a button on the target object will release what it is holding. A sword belt buckle opens and the belt falls off, a backpack strap release , pants belt releases and pants drop, a horses saddle or bridle unbuckles. The opposite can be cast to close a fastener. Only one item can be opened or closed per round. The caster must be able to see the fastener. The material is a button and a command of “open” or “close” must be uttered.
Posted on 2010-04-15 at 19:38:41.
Edited on 2010-04-28 at 00:21:23 by Odyson
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Next Spell
I wrote a series of advancing ablitity for the same general spell type. Here the next one.
Unfasten
By: Rocca DeBoliva , Gnome Cleric
Spell Level: 1
Sphere All
Range: Sight
Components: V, S, M
Duration: Instantaneous
Casting Time: 2
Area of Effect: One Creature
Saving Throw: None
When cast all belts, straps and ropes on the target object fail and release what they were holding together. A sword belt buckle opens and the belt falls off, a backpack straps release and the pack drops, pants belt releases and pants drop, a horses saddle and bridle unbuckles and the rider falls off. The caster must be able to see the target . The material is a button hook and a command of “open” must be uttered.
Posted on 2010-04-16 at 16:42:41.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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A Little More
Disassemble Small Sized Objects
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 2
Sphere Earth Elemental
Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: 3
Area of Effect: One Creature
Saving Throw: None
When cast all fasteners on the target object fail and release what they were holding together. Knots untie, rivet release, stitches open, screws and nail come apart. If cast on a small wooden box it becomes a pile of slats. A chair will collapse; a table comes apart. The material is any common tool and a command of “oops” must be uttered.
Posted on 2010-04-16 at 16:43:56.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Next Level
Disassemble Medium Sized Objects
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 3
Sphere Earth Elemental
Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: 3
Area of Effect: One Creature or object
Saving Throw: None
When cast all fasteners on the target creature or object fail and release what they were holding together. Buckles open, button unbutton, knots untie, rivet release, stitches open, screws and nails come apart, chain mail turns to a pile of rings. If cast on a fully armored creature their armor will come apart and fall off. If cast on a door the hinges come apart and the lock falls out. If cast on a wooden chest it becomes a pile of wood laying on top of the chests content. If cast on a horse and rider the saddle and bridle fall off the horse. If cast on a wagon the wheels and sides fall off and the horses run away. The material is any iron nail bent in a circle and a command of “oof” must be uttered.
Posted on 2010-04-16 at 16:44:46.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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My Last One
I used this in a encounter when three ships carrying Hobgoblin were coming in to a captured port. We had two Druids in the party. One became an Eagle and flew my Gnome out and dropped him on the last ship. He cast the this spell (rolled a 19) and the ship started to tumble apart. The other Druid became a dolphin and pick me up in the water and took me back to shore. It was a roit. Worked much better than Warp Wood.
Disassemble Large Sized Objects
By: Rocca DeBoliva, Gnome Cleric
Spell Level: 4
Sphere Combat
Range: Touch
Components: V, S, M
Duration: Instantaneous
Casting Time: 4
Area of Effect: One Object
Saving Throw: None
When cast all fasteners on the target object fail and release what they were holding together. Straps release, knots untie, rivet release, screws, bolts and nail come apart. If cast on a castle gate the hinge come apart and the lock falls out. If cast on a bridge, it will collapse. If cast on a machine, it will start to fall into pieces. If cast on ship, the haul will open and the ship sinks. The material is any multi-tool and a command of “that’ll fix it” must be uttered.
Posted on 2010-04-16 at 16:57:33.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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So much for this
Well this seems to have flopped.
Sigh...........:
CRY:
Posted on 2010-04-19 at 01:09:07.
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Grugg Gregg RDI Staff Karma: 357/190 6192 Posts
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HAVE NO FEAR
Have it. In all likely hood people will bring new spells.
Posted on 2010-04-19 at 11:50:26.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Open to all...
Posted on 2010-04-28 at 00:47:14.
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Hey this is a really great site!!!
This is great, a place to post and share spells, stories and cool stuff. The really cool people will be flooding here very soon.
It couldn't be any better if I started it myself!!!
Posted on 2010-05-03 at 02:01:27.
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Brianna Not Dragon Mistress Karma: 105/32 2282 Posts
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Favorite Spells
Undo is a cool spel.l
I have a lot of spells from another source I have worked into my games, "Fresh Air" makes air in your lungs, shut your mouth and hold your nose you can still breath because oxygen is created in the lungs.
Cantrips, "Dry" fries items, "Freshen" removes smell, "Color Change" obvioius, "Sparks" like a sparkler going off can make person or animal flinch, and "Fire Finger", finger lights like a bic. The old "Hot Foot heats up persons foot." and cantrips from first ed, all those old cantrips that students learning magic used to practice and for practical jokes.
Shaping spell, shapes other spells to a just about anyting you desire . The figger the more expensive, hex, multi-hex, ball, beam, ray, flare, as well as cone, hemisphere or sphere, box, etc. those kind of act to raise effective level of spell.
"Light" spells that get brighter by level, All the spells that scale up all the damage spells of firem cold, etc.
Star Rune makes any items tougher. a spell that put a a rune on an item permanently.
"Return", if you throw a returned items it will return to your hand normally and if you dropped it or it was taken from you, you can call a sword or dagger with return on it from a place you dropped or left it from 20 feet away. "Apport" allows you to call it if you can see it, and "Teleport" allows you to fetch item from anywhere, even out of someone's hand.
"Comfort" Spell, person can easily tolerate temperatures from 0 to +100 degrees, "Improved Comfort" from -40 to +140 degrees.
"Glass Steel" spell cast on steel to make it transparent, great for helmets and shields, since in that game helmets and shields decreased ones ability to see.
Posted on 2010-05-03 at 04:01:09.
Edited on 2010-05-03 at 04:28:58 by Brianna
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Odyson PUN-dit Karma: 158/25 6327 Posts
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Bump.....
Ok, so it's a bit self serving but I thought I'd revive this old thread.
"Got Spell?"
Posted on 2012-01-19 at 01:12:36.
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