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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> The Scarred Continents, Q&A
Parent thread: The Scarred Continents
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    Messages in The Scarred Continents, Q&A
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Celtia
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Karma: 19/0
403 Posts


Character Sheets

Okay, this is where I will place the character sheets of current active players, where relevant. Starting with Jenra, Eladrin Wizard.

Also, this thread will serve as a discussion page for anything and everything about the game.


Posted on 2011-04-07 at 12:48:07.
Edited on 2011-04-10 at 15:50:20 by Celtia

Celtia
Resident
Karma: 19/0
403 Posts


Character: Jenra

PLEASE NOTE THAT EXPERIENCE REQUIRED PER LEVEL IS TWICE WHAT IT IS IN THE "4e Players Handbook".



(Player: gamergirld20)

BASIC INFO:

Character Name: Jenra

Class: Wizard
Paragon Path: -
Epic Destiny: -

Race: Eladrin
Gender: Female
Size: Medium
Height: -
Weight: -

Alignment: Neutral Good
Deity: Corellon

Level: 1 (50/2000)xp


ABILITY SCORES/INITIATIVE/HIT POINTS:

Strength: 10 (+0)
Constitution: 12 (+1)
Dexterity: 17 (+3)
Intelligence: 17 (+3)
Wisdom: 13 (+1)
Charisma: 11 (+0)

Initiative: +3

Max HP: 22
Bloodied Value: 11
Healing Surge Value: 5
Surges Per Day: 7
Saving Throw Modifiers: +5 vs Charm Effects


DEFENSES/SPEED/VISION:

AC: 13
-
Fortitude: 11
-
Reflex: 13
-
Will: 14

Speed: 6

Vision: Low-Light


SKILLS/LANGUAGES KNOWN:

Acrobatics: +3
Arcana: +10
Athletics: +0
Bluff: +0
Diplomacy: +0
Dungeoneering: +6
Endurance: +1
Heal: +1
History: +10
Insight: +6
Intimidate: +0
Nature: +6
Perception: +1
Religion: +3
Stealth: +3
Streetwise: +0
Thievery: +3

Known Languages: Common, Elven


FEATURES:

Arcane Implement Mastery: Staff of Defense
Eladrin Will
Trance
Fey Origins
Low light vision
Eladrin Weapon Proficiency: Longsword
Eladrin Will
Eladrin Education: History
Cantrips
Spellbook
Ritual Casting
Fey Step


FEATS:

Ritual Caster (Free Feat)
Expanded Spellbook


POWERS:

-At Will
Scorching Burst
Magic Missile

-Encounter
Force Orb

-Wizard Daily/Utility (Limited Number must be Prepared)
Acid Arrow
Flaming Sphere
Sleep

-Other Utility
Fey Step (Encounter)
Ghost Sound (At Will)
Light (At Will)
Mage Hand (At Will)
Prestidigitation (At Will)


RITUALS:

Tenser's Floating Disk
(To be Filled in)
(To be Filled in)


EQUIPMENT:

-Cloth Armor. A form fitting dress slit up the legs with a belt full of pouches containing the tools of the craft. Topped off by a cloak with many pockets cut into it clasped securely across my shoulder. A weeks worth of dresses in various colors.
-Quarterstaff. A plain Oaken stick with spider runes carved along it, as tall as her shoulder.
-Standard Adventurers Kit
-Climbers Kit
-Spellbook
-10gp of Ritual Components (Arcana)


RECENT TRANSACTIONS:

Beginning Currency: 100gp
-96gp for Equipment
Final Currency: 4gp


EXPERIENCE:

+50xp (Meeting Tryean Creek)


BACKSTORY:

(Currently Concealed from Players)


Posted on 2011-04-10 at 16:29:32.
Edited on 2011-05-11 at 14:24:21 by Celtia

Celtia
Resident
Karma: 19/0
403 Posts


Character: Reok Keal

(Player: clockwork demise)

BASIC INFO:

Character Name: Reok Keal

Class: Barbarian
Paragon Path: -
Epic Destiny: -

Race: Human
Gender: Male
Size: Medium
Height: 5'11"
Weight: 160lb

Alignment: (Concealed)
Deity: (Concealed)

Level: 1 (330/2000)xp


ABILITY SCORES/INITIATIVE/HIT POINTS:

Strength: 16 (+0)
Constitution: 14 (+1)
Dexterity: 13 (+3)
Intelligence: 10 (+3)
Wisdom: 12 (+1)
Charisma: 14 (+0)

Initiative: +1

Max HP: 34
Bloodied Value: 17
Healing Surge Value: 8
Surges Per Day: 10
Saving Throw Modifiers: -


DEFENSES/SPEED/VISION:

AC: 15
-
Fortitude: 16
-
Reflex: 13
-
Will: 13

Speed: 6

Vision: Normal


SKILLS/LANGUAGES KNOWN:

Acrobatics: +5
Arcana: +0
Athletics: +7
Bluff: +2
Diplomacy: +2
Dungeoneering: +1
Endurance: +1
Heal: +1
History: +0
Insight: +1
Intimidate: +7
Nature: +1
Perception: +6
Religion: +0
Stealth: +0
Streetwise: +2
Thievery: +0

Known Languages: Common, (Concealed)


FEATURES:

Bonus Skill - Acrobatics
Bonus Feat - Toughness
Bonus Power - Pressing Strike
Human Defense Bonuses
Thaneborn Triumph
Rage Strike
Rampage


FEATS:

Toughness (Bonus Feat)
Weapon Expertise - Heavy Blade

POWERS:

-At Will
Pressing Strike
Howling Strike
Devastating Strike

-Encounter
Great Cleave

-Daily
Rage Drake's Frenzy

-Utility


RITUALS:

-

EQUIPMENT:

-Hide Armor
-Greatsword. Strapped over his back.
-Standard Adventurers Kit
-Saw
-Timberblade infusions x15
-2 Long Knives

RECENT TRANSACTIONS:

Acquired Gold: 8gp
Final Currency: 8gp


EXPERIENCE:

+50xp (Meeting Jack, Jark and Pity)
+100xp (Starting a fight with Pity, and surviving)
+20xp ("SAVE!" bonus roll granted during combat)
+40xp (LORE ARTICLE UNLOCKED: NEW TAMJARIAN CALENDER)
+100xp (Hired!)
+20xp (LORE ARTICLE UNLOCKED: LIBRARIES AND THE ALLIED KINGDOM)

BACKSTORY:

(Currently Concealed from Players)



Posted on 2011-05-11 at 14:23:41.
Edited on 2011-08-10 at 10:31:16 by Celtia

Celtia
Resident
Karma: 19/0
403 Posts


Character: (Concealed)

(Player: Tuned_Out)

BASIC INFO:

Character Name: Matrim Ferr

Class: (Concealed)
Paragon Path: -
Epic Destiny: -

Race: Half-Elf
Gender: Male
Size: Medium
Height: 5'9"
Weight: 170lb

Alignment: (Concealed)
Deity: (Concealed)

Level: 1 (380/2000)xp


ABILITY SCORES/INITIATIVE/HIT POINTS: (Concealed)

Strength: (+)
Constitution: (+)
Dexterity: (+)
Intelligence: (+)
Wisdom: (+)
Charisma: (+)

Initiative: +

Max HP:
Bloodied Value:
Healing Surge Value:
Surges Per Day:
Saving Throw Modifiers:


DEFENSES/SPEED/VISION: (Concealed)

AC:
-
Fortitude:
-
Reflex:
-
Will:

Speed: 5

Vision: Low-Light


SKILLS/LANGUAGES KNOWN: (Concealed)

Acrobatics: +
Arcana: +
Athletics: +
Bluff: +
Diplomacy: +
Dungeoneering: +
Endurance: +
Heal: +
History: +
Insight: +
Intimidate: +
Nature: +
Perception: +
Religion: +
Stealth: +
Streetwise: +
Thievery: +

Known Languages: Common, Elven, (Concealed)


FEATURES:

Dual-Heritage
Group Diplomacy
(Concealed)

FEATS: (Concealed)

POWERS: (Concealed)

-At Will

-Encounter

-Daily

-Utility


RITUALS:

-

EQUIPMENT:

-Scale Armor
-Light Shield, metallic in design
-Flail
-(Concealed)


RECENT TRANSACTIONS:

Acquired Gold: Retrieved Funds from Wyrepynn
Final Currency: 6gp, 2sp, 11cp


EXPERIENCE:

+50xp (Meeting Tryaen Creek)
+20xp (LORE ARTICLE UNLOCKED: TRYAEN CREEK)
+40xp (LORE ARTICLE UNLOCKED: NEW TAMJARIAN CALENDER)
+100xp (Roleplaying xp: Recognizing the unusual use of the word 'Pity')
+50xp (LORE ARTICLE UNLOCKED: ARVALE WAYSTATIONS)
+100xp (Hired!)
+20xp (Roleplaying xp: Ominous statement to Tryaen)

BACKSTORY:

(Currently Concealed from Players)


Posted on 2011-06-29 at 12:07:02.
Edited on 2011-08-10 at 13:26:55 by Celtia

Celtia
Resident
Karma: 19/0
403 Posts


A note.

Ah, by the way: Yes, this game is developping into more or less a very long conversation. I assure you things will be happening sooner rather than later.


Posted on 2011-07-03 at 17:40:19.

Tuned_Out
Khash Munee
Karma: 47/0
707 Posts


Yes well...Boring Talky Parts Happen Sometimes

Party formation; Plot; Villain monologues. Etc...
But I digress.


We've just gotta hire me on and away we go!

Go-go diplomacy power!
hope it works....



Posted on 2011-07-03 at 21:07:34.

Celtia
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Karma: 19/0
403 Posts


Well, to catch up...

Well, I fear you've not seen the end of this yet. However, Reok can consider his formation finished.

Still another two weeks before the expedition...You will both (Matrim included, after a bit more finishing diplomatic touches) have complete free will. What does you character do? Go looking for jobs? Meet family or friends? Wander the Market, knowing they don't have much need of their spare coin for a while?

Wherever you go, events may certainly pop up... If you're not sure what to do, just do what your character would, and go to a tavern, or to a library to study, or to a blacksmith to check up his armour and weapons, or browse the stores.

Anyway, other than that, I apologize again for the delay this time around, and though i cannot guarantee it won't happen again, I assure you I have no intent whatsoever upon letting this game 'fizzle'. Look at it as a somewhat low-input game for now, and the fun will begin sooner rather than later.

Oh, by the way, Matrim's Character Sheet has been slightly updated, and new Archive Entry: The New Tamjarian Calender (so you can make sense of the different uses of months).

To summarize, though, every year is made up of 365 days, there are no leap years. The calender is simpler than in real life, as it contains 10 months, with 37 days a month for the first half of the year, and 36 days a month for the second half. Weeks are still measured in groups of 7 days.

Well...all of that is the general format for the Common Calender, as it's known. The actual names of months and days vary from culture to culture, as is explained in greater detail in the Lore entry.

Oh, I've also deposited a bit more experience for you both.


Posted on 2011-07-09 at 18:02:48.

Tuned_Out
Khash Munee
Karma: 47/0
707 Posts


So...

Things haven't moved in awhile.

Just wondering if we were going to continue this...

I've been waiting as, mentioned above, I've got talking scenes to finish at the moment.


Posted on 2011-07-19 at 03:16:57.

Celtia
Resident
Karma: 19/0
403 Posts


Yes, definetely still going!

Ah, sorry, I just found that I hadn't actually subscribed to the Q&A section of the forum, that's been fixed.

Anyway, yes this is definetely continuing, and I apologize for the delay, as I should have pointed out before, especially since I frequently speak with clockwork demise in real life.

Reok is free to reply to Tryaen at this point, OR Matrim can reply, take charge or otherwise state agreement. We're at a point where I can't really do anything without controlling your characters for you.

Sorry for not stating such clearly, I can extend my existing post if it's more convinient.


Posted on 2011-07-19 at 03:30:27.

Tuned_Out
Khash Munee
Karma: 47/0
707 Posts


An extention would be nice.

Just as Creek was going to lead me in for a discussion.

I'll find my notes and get something ready.


Posted on 2011-07-19 at 13:35:26.

Celtia
Resident
Karma: 19/0
403 Posts


Okay, a few notes...

Okay, well, a few things I should point out.

Firstly, I will be unable to post on Saturday for me, and possibly Sunday, so there will be slight delays.

Secondly, don't worry, this conversation with Tryaen won't be too in depth. Save some character development for on the trip! (P.S. Any character material kept secret from other players can be done between the player and myself in Private Messages, which I will keep saved if ever they need to be looked back upon.)

Thirdly, Reok's overall bodily state is healing, as Tryaen said, at a remarkable pace. If you find a seat somewhere, then within an hour his skeleton will be as good - or better - than new, though his exterior wounds will still pain for a few days.

Fourthly and finally - bonus experience for Matrim for excellent character POV roleplaying.


Posted on 2011-07-21 at 13:39:27.

Celtia
Resident
Karma: 19/0
403 Posts


P.P.S.

Oh, and fifthly? Reok needs a bit more directions, really. Up to you what to do now, Demise. You can ask around, wander in a general direction, or make a check to see if you can remember or find some detail.


Posted on 2011-07-21 at 14:13:03.

Tuned_Out
Khash Munee
Karma: 47/0
707 Posts


Responding

I'll have a post up this weekend. Been quite busy IRL and just read it now. Figuring out what to do... and I think I'm seeing quite a few options here *skeptical look*

-TO


Posted on 2011-08-26 at 13:23:35.

   
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