First choose a char concept, could be something simple like vengeful widow to terrified researcher but with a lust for knowledge. Something simple, you guys know how to do this
Next choose your attributes. You have three tiers, primary which nets 5 points, secondary which nets 4 points, then tertiary which gives you 3 points. So you rank a group with how developed that attribute ranking is. You automatically start off with a free point in each attribute! So this is how it looks like at first
Mental
Intelligence: *
Wits: *
Resolve: *
Physical
Strength: *
Dexterity: *
Stamina: *
Social
Presence: *
Manipulation: *
Composure: *
So for a very athletic, charming jock who doesn't know very much. I'd rank primary: physical, secondary Social, then Intelligence tertiary. So I'd want him to be really strong, high stamina as well. ((2 dots is average btw). High presence (able to be noticed, make a good impression), average composure, average manipulation. This character isn't going to have a lotta intelligence, so I'll leave that at one, get good wits (Ability to think fast on your feet) and average resolve. So it'll look like this.
Mental
Intelligence: *
Wits: * * *
Resolve: * *
Physical
Strength: * * *
Dexterity: * *
Stamina: * * *
Social
Presence: * * *
Manipulation: * *
Composure: * *
Looks a bit difficult at first but it's easier than it looks. Now you'll be doing this again for the different skill groups. Unlike attributes, you don't start off with a free dot in each. As well, 2 dots still means average.
Primary: 11. Secondary: 7. Tertiary: 4.
Mental: Academics, Computer, Crafts, Investigation, Medicine, Occult, Politics, Science.
Physical: Athletics, Brawl, Drive, Firearms, Larceny, Stealth, Survival, Weaponry
Social: Animal Ken, Empathy, Expression, Intimidation, Persuasion, Socialize, Streetwise, Subterfuge
Next choose skill specialties. You get three. A specialty gives you an extra die in the dice pool for actions relating to that subdivision.
This is just a subdivision within a group that show you have more knowledge in that particular field. For instance, the jock from the earlier example might have a lotta points in athletics but let's say he's a football player, then I could put that into a specialty which would be Athletics: * * * (Football).
It could also be weaponry (Knives) if you're playing someone like a chef or something like that. The specialty can be anything you want it to be!
I'll just put this out for now and we'll see how everyone handles this, I know char creation is probably the most daunting part about this game but I swear it'll be a lot more simple once this is done