Hey Nomad D2 here is a pretty complete character there are a couple
of things still need flushing out I will pm you with some background ideas
and we can figure a way to get us in really looking forward to my first post
and I hope when you hear my ideas you dont think I to far out there
Charaters Name: Luna
Race: male Wood Elf
Height 5ft 6in Weight 141lbs
Class: Druid
Speed 35+
Level #3
Circle of the Moon
at level 2 a druid picks a circle to belong to i choose the circle of the moon this allows me to
use wild shape as a bonus action rather than an action which from what i read allows me
to transform, move, and attack all in same turn also says you can use a bonus action to expend one
spell slot to regain 1d8 hit points per level o f the spell slot expended and last i can transform into
any creature up to and including CR 1
Proficiency Bouns +2
Abilities
Str. 12 +1
Dex 14 +2
Con 14 +2
Int 10 +0
Wis 16 +3
Cha 9 -1
I took a +2 on my Dex as an elf so i only bought a 12 at 4 points
I also took a +1 on my wisdom as a wood elf
so this is what i spent , 4 + 4 + 7 + 2 + 9 + 1 = 27
Saving Throws
Str: +1
Dex: +2
Con: +2
Int: +2
Wis: +5
Cha: -1
Book said that Int and Wis where my two speical saves so i added +2 to my Int and Wis
saving throws i believge that is correct.
Initative +2
Hit dice 1d8 +2 x 3
Hit Points 24
Armor Class 16
Proficiencies Druid
Druid Skills: Perception, Stealth
Armor: Light armor, medium armor, shields (druids will
not wear armor or use shields made o f metal)
Weapons: Clubs, daggers, darts, javelins, maces
quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Racial Traits
Elf , Wood Elf
Darkvision
Keen Senses Have proficiency in the perception skill
Fey Ancestry. I have advantage on saving throws
against being charmed, and magic can’t put you to sleep
Fleet o f Foot. My base walking speed
increases to 35 feet.
Mask o f the Wild. I can attempt to hide even when
you are only lightly obscured by foliage, heavy rain
, falling snow, mist, and other natural phenomena.
Background Advantages
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type o f musical instrument
One additional language: Orc
Hide Armor (10gps) 12lbs
Wooden Shield (10gps) 6lbs
Quarterstaff (2sps) 4lbs
Darts x 20 (1sp) 5lbs
Yew Wand (10gp) 1lb
Healers Kit (5gp) 3lbs
Fishing Tackle (1gp) 4lbs
Oil Flasks x 3 (3sp) 3lbs
Water Skin (2sp) 5lbs
Ink (10gp)
Ink Pen (2cp)
Parchment Paper x6 (6sp)
Chalk x 3 (3cp)
Soap x 2 (4cp)
Sacks x 4 (4cp) 2lbs
Flute (2gp) 1lb
Kits
Herbalisim Kit (druid) 3lbs
Leather works (5gp) 5lbs
Woodcarver (1gp) 5lbs
Packs
Explorers Pack (10gp)
Includes: Backpack 5lbs, mess kit 1lb, Bed roll 7lbs, Tinder Box 1lb, 10 Torchs 10lbs,
10 Days Rations 20lbs, Water Skin 5lbs, 50ft Hemp Rope 10lbs
In a small pouch ( 20gp 31sp 18cp )
SPELLS
at third level i am allowed 2 cantrip slots, 4 1st level slots and 2, 2nd level slots
Here is a temporay start to my spells
cantrips, Produce Flame, Guidance.
First level: Entangle, Thunder Wave, Long Strider, Healing word
Second level: Enhance Ability, Heat Metal
Spell save DC = 8+ pb + wm = 13
Spell attack modifier = pb + wm = 5
So from what you said about starting money and stuff I took the max for a druid 80gp
and added the 50 = 130gp i spent close to 100 of it the rest you see in my pouch under equiptment
According to the book at str. 12 my carry weight = 180lbs I am carrying aprox 115lbs
Think I got most everything I really need to get going there are a couple things I still need
to flush our but I will pm you Nomad D2 with some ideas for background and getting into game
Mark