Characters were rolled on Saturday and Sunday.
It turns out that the GM’s been doing some advertising online and found four new players… all of whom actually turned up.
Which is probably just as well since one of our regulars has been signed up to a weekend gourmet cooking course by his wife. I get the feeling we might not be seeing him for a while…
Anyhow, we ended up with…
1. A Human Student (me). I managed to roll… myself. Down to height, build and hair and eye colour. Wow.
Apparently he’s also ambidextrous, and exceptionally lucky, which is just as well since he’s got no other worthwhile combat abilities whatsoever. I made him an ecclesiastical law student, a skill which has come in surprisingly useful in play.
2. A Dwarven Protagonist. The description for this Career was that he’s someone who gets paid to start fights in pubs. Drunk and violent. In other words, perfect Player Character material.
3. A Human Barber Surgeon. Surprisingly competent healer, with a strong streak of Sweeny Todd. In fact, the Career even had an “assassinate” type ability to help him slit throats. No way we’re going to this guy for a “close shave”.
4. A Human Agitator. His starting equipment (rolled randomly) included 2d10 political leaflets, advertising various subversive causes. Should make for an interesting game.
5. A Human Outlaw. Our group visited a watch house in play and saw wanted posters up for this guy… (un)fortunately they weren’t offering enough to make it worth turning him in.
6. An Elven Envoy. Noble diplomat from one of the elven cities. Somehow got stuck with the rest of the group.
7. A Dwarven Woodsman. Somehow uses a longbow twice his height, the joke at the table was that he stands on a stool to fire it.
In the words of one of the players, “so, we’re basically half an outlaw gang and half the Young Conservatives?” Such are the pitfalls of random character generation.