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You are here: Home --> Forum Home --> Rules-based RPGs --> Dungeons and Dragons --> The Curse of Kobold Hall - 4th edition D&D
Related thread: How to Play 4e Recruitment Related thread: The Curse of Kobold Hall - 4e D&D Q&A GM for this game: Admiral Players for this game: gboy, Night Monkey, Tus Lased, Shield Wolf, Mixmoff This game has fizzled.
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gboy Wee Grugglet Karma: 57/27 1669 Posts
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Kobolds! That warrants a Kill!
Cain takes his warhammer, grasping it firmly in his hand, and takes out his shield. "Argh, a bloody lizard here! Well laddie, and elves, we better eliminate that thing! But be careful... I'm not sure I've ever seen a scaly one alone!"
Cain advances on the Kobold, hammer drawn, preparing to use his thorn strike to pull the Kobold closer to him so that he could wallop on the lizard more.
Posted on 2009-12-04 at 02:08:49.
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Shield Wolf Alpha Beard Karma: 49/2 1066 Posts
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time for action
Recognizing the potential threat Verion calls forth his loyal companion the spirit bear calling him into existence close to the Dwarf in order to offer assistance with the kobold. Should any of his companions need healing then he stood ready to help, making sure his trusty totem was handy and his spear was well in reach should he need it.
((since my initiative is rather late into the round let's just assume that should either melee combatant need healing my spirit and I are ready to help with my Spirit's Shield power.))
Posted on 2009-12-08 at 18:36:28.
Edited on 2009-12-08 at 18:38:00 by Shield Wolf
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Night Monkey Occasional Visitor Karma: 3/1 29 Posts
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Paranoia
Toriath does not approach the lone kobold, or even pay any attention to it, instead reaching out with his arcane instincts to try and detect the presence of any nearby hostile magic.
Posted on 2009-12-10 at 09:09:05.
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Mixmoff Newbie Karma: 3/0 11 Posts
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Strike true
Adanion advances on the kobold, prepared to use Twin Strike to silence him quickly.
Posted on 2009-12-16 at 19:45:29.
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