Here's one possible build...
Build: Barbarian 2 / Ranger 3 / Scout 3 / Horizon Walker 1
Build Progress: Ranger 2 / Barbarian 1 / Scout 2 / Barbarian +1 / Scout +1 / Ranger +1 / Horizon Walker 1
Alternative Class Features: Lion Totem - Pounce (from Complete Champion... replaces Fast Movement... you need this!
Feats: Weapon Finesse {1st}, Track {Bns}, Two-Weapon Fighting {Bns}, Intimidating Rage {3rd}, Extra Rage {6th}, Endurance {Bns}, Swift Hunter {9th}
Stats: DEX > CON > STR and WIS and CHA > INT.
Class Features:
Barbarian: Rage (4x/day with feat), Pounce, Uncanny Dodge (or Improved Trip or Improved Grapple if you use Alt Class Features from Unearthed Arcane)
Ranger: Favoured Enemy (2 with Swift Hunter feat), Track, Wild Empathy, Two-Weapon Fighting, Endurance
Scout: Trapfinding, Uncanny Dodge, Battle Fortitude +1, Fast Movement 10', Skirmish [+2d6 dmg / +1 AC with Swift Hunter feat], Trackless Step
Horizon Walker: Choose "Desert"... this gives you immunity to fatigue, which allows you to negate the "after-Rage" penalties.
This gives you a wild woodsman (or mountain-man). The skills between the classes blend nicely and it should be half decent to play.
Your main combat tactic is charge and then full attack. Your dex is high so you should be one of the first to move. Move at least 10' to get the charge bonus to attack plus the skirmish bonus to damage.
Anyway... there's one idea.