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Steelight Sage of the Realms Karma: 44/9 1024 Posts
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Realms of Twilight Demo Characters
DO NOT POST HERE
For those of you joining or considering playing in my Realms of Twilight Demo adventure, the PCs can be found here. Once the game has begun I will be keeping track of hit points, spells cast, etc. on this thread.
Posted on 2010-09-24 at 01:05:56.
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Steelight Sage of the Realms Karma: 44/9 1024 Posts
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Dakarta
Name: Iauran Norovir
Gender: Male
Alignment: Lawful Neutral
Class: 5th level Cleric of Steelight Shadowborne
Race: Valshari
Ability Scores:
Str: 14 +2
Dex: 15 +2
Con: 10 +0
Int: 13 +1
Wis: 18 +4
Cha: 16 +3
Hit Points: 34/34
Fort Save: +4
Ref Save: +3
Will Save: +8
Base Attack Bonus: +3
Initiative: +2
Attacks:
+1 Two-Bladed Sword +4/+4 (1d8+3/19-20 x2)
Touch of the Shadow Touch +5 (2 Str Drain, given to cleric for 3 rounds)
Combat Maneuver Bonus: +5
Combat Maneuver Defense: 17
AC: 19 (+6 Armor, +2 Dex, +1 Shield), Touch: 12, Flat-Footed: 17
Racial Abilities:
Darkvision: 60'
Low-Light Vision
Darkness 1/day
Elf Blood
Immune to magic sleep effects
+2 to save Vs. enchantment spells & effects
+2 to Perception skill checks
Class Abilities:
Lawful Aura
Channel Positive Energy 6/day (3d6, DC: 15)
Touch of Law 7/day
Touch of the Shadow 7/day
Skills:
Acrobatics: +2 (1 rank)
Diplomacy: +7 (1 rank)
Heal: +9 (2 ranks)
Knowledge (Religion): +9 (5 ranks)
Linguistics: +5 (1 rank)
Perception: +7 (1 rank)
Sense Motive: +10 (3 ranks)
Spellcraft: +9 (5 ranks)
Survival: +5 (1 rank)
Languages: Common, Elven, Shadrath, Valshari Sign
Feats:
Selective Channeling
Two-Weapon Defense
Two-Weapon Fighting
Equipment:
+1 Two-Bladed Sword
Mithril Breastplate
Backpack
Bedroll
Belt Pouch
Flint & Steel
Silver Holy Symbol of Steelight
Sunrod (x2)
Trail Rations (15 days)
Traveler's Outfit
Waterskin
Whetstone
Winter Blanket
Money:
pp: 4
gp: 20
sp: 28
cp: 8
Gems:
Domains: Law, Shadowborn
Spells Prepared:
0-Level: 4
Detect Magic, Detect Poison, Purify Food & Drink, Stabilize
1st-Level: 4 + Domain
Cure Light Wounds, Detect Undead, Divine Favor, Hide From Undead
2nd-Level: 3 + Domain
Consecrate, Lesser Restoration, Spiritual Weapon
3rd Level: 2 + Domain
Prayer, Searing Light
Notes:
The Shadrath Language is the ancient language of the faith spoken primarily by clerics of Steelight, and sometimes by clerics of other members of the Illurian pantheon.
The Shadowborn Domain: All of the spells of this domain are new to the Realms of Twilight Campaign Setting. The information will be sent to whomever chooses this character. The granted power (Touch of the Shadow) is listed under "Attacks."
Personality/Role: In the Illurian military, clerics of Steelight tend to be officers and commanders. This isn't necessarily the case with the group, but is still important information to have.
Posted on 2010-09-24 at 01:35:00.
Edited on 2010-11-23 at 13:53:26 by Steelight
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Steelight Sage of the Realms Karma: 44/9 1024 Posts
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Brianna
Name: Kitara Tigereyes
Gender: Female
Alignment: Lawful Neutral
Class: 5th level Monk
Race: Human
Ability Scores:
Str: 14 +2
Dex: 18 +4
Con: 13 +1
Int: 15 +2
Wis: 16 +3
Cha: 10 +0
Hit Points: 37/37
Fort Save: +5
Ref Save: +8
Will Save: +7
Current Ki Pool: 7
Base Attack Bonus: +3
Initiative: +4
Attacks:
Unarmed Strike +5 (1d8+2/x2)
Flurry of Blows +3/+3 (1d8+2/x2)
Combat Maneuver Bonus: +7
Combat Maneuver Defense: 23
AC: 20, Touch: 18, Flat-Footed: 16
Racial Abilities:
+2 to Intelligence
Bonus Feat
Skilled
Class Abilities:
Evasion
Fast Movement: 40'
Flurry of Blows
High Jump (+Monk level to Acrobatics checks made to jump)
Ki Defense (1 Ki point gives +4 dodge bonus to AC for 1 round)
Ki Strike (Magic)
Ki Pool (Max 7)
Maneuver Training (+Monk level to CMB instead of BAB)
Monk AC Bonus: +1
Purity of Body(Immunity to all diseases)
Slow Fall:20'
Still Mind (+2 to save vs. Enchantments)
Stunning Fist
Skills:
Acrobatics: +17 (5 ranks)
Climb: +9 (4 ranks)
Craft (Calligraphy): +5 (2 ranks)
Escape Artist: +10 (3 ranks)
Intimidate: +6 (3 ranks)
Perception: +11 (5 ranks)
Perform (Dance): +7 (4 ranks)
Sense Motive: +11 (5 ranks)
Stealth: +12 (5 ranks)
Survival: +5 (2 ranks)
Swim: +7 (2 ranks)
Languages: Common, Elven, Goblin
Feats:
Catch Off-Guard
Combat Expertise
Deflect Arrows
Extra Ki
Improved Disarm
Improved Trip
Improved Unarmed Strike
Stunning Fist
Equipment:
Boots of Elvenkind
Bedroll
Belt Pouch
Bracers of Armor +2
Flint & Steel
Grappling Hook
Handy Haversack
Potion of Cure Moderate Wounds
Potion of Endure Elements
Silk Rope (50')
Trail Rations (16 days)
Traveler's Outfit
2 Waterskins
Winter Blanket
Money:
pp: 4
gp: 41
sp: 4
cp:
Gems: Bloodstone (50 gp)
Notes:
Personality/Role: Unarmed fighters are not uncommon in the Illurian Empire, however those with the martial skill of a monk are. Most of them were trained at Malla Zhaunil (the Illurian Academy) or by individual masters.
Posted on 2010-09-24 at 01:54:38.
Edited on 2010-10-20 at 03:00:54 by Steelight
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Steelight Sage of the Realms Karma: 44/9 1024 Posts
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Open
Name: Avriel Lightwander
Gender: Female
Alignment: Chaotic Good
Class: 5th level Summoner
Race: Half-Elf
Ability Scores:
Str: 11 +0
Dex: 15 +2
Con: 14 +2
Int: 16 +3
Wis: 12 +1
Cha: 19 +4
Hit Points: 40/40
Fort Save: +3
Ref Save: +3
Will Save: +5
Base Attack Bonus: +3
Initiative: +2
Attacks:
+1 Silver Heavy Mace +4 (1d8+1/x2)
Light Crossbow +3 (1d8/19-20 x2)
Combat Maneuver Bonus: +3
Combat Maneuver Defense: 15
AC: 16 (+2 Dex,), Touch: 12, Flat-Footed: 14
Racial Abilities:
Low-Light Vision
Elf Blood
Immune to magic sleep effects
+2 to save Vs. enchantment spells & effects
Class Abilities:
Bond Senses (5 rounds/day)
Eidolon Link
Life Link
Share Spells with Eidolon
Shield Ally
Summon Eidolon
Summon Monster III 7/day (lasts 1 minute/level)
Skills:
Handle Animal: +8 (1 rank)
Knowledge (Dungeoneering): +10 (4 ranks)
Knowledge (History): +8 (2 ranks)
Knowledge (Nature): +9 (3 ranks)
Knowledge (Religion): +9 (3 ranks)
Knowledge (The Planes): +11 (5 ranks)
Perception: +6
Ride: +7 (2 ranks)
Spellcraft: +11 (5 ranks)
Use Magic Device: +12 (5 ranks)
Languages: Common, Draconic, Elven, Orc, Sylvan
Feats:
Coordinated Defense
Coordinated Maneuvers
Summoner's Call
Skill Focus (Perception)
Equipment:
+1 Silver heavy mace
Light Crossbow (20 bolts)
Mithril Chain Shirt
Antitoxin
Bedroll
Belt Pouch
Brooch fo Shielding
Dust of Tracelessness
Flint & Steel
Handy Haversack
Potion of Cure Light Wounds
Potion of Eagle's Splendor
Potion of Endure Elements
Potion of Invisibility
Potion of Pass Without Trace
Scholar's Outfit
Scroll Case
Spell Component Pouch
Trail Rations (15 days)
2 Vials of ink
Waterskin
Wand of Lesser Rejuvenate Eidolon (16 charges)
Winter Blanket
Money:
pp: 10
gp: 47
sp: 9
cp:
Gems:
Spells Prepared: DC: 14 + Spell Level
0-Level:
Acid Splash
Daze
Light
Mending
Message
Resistance
1st-Level: 5/day
Jump
Magic Fang
Lesser Rejuvenate Eidolon
Shadow Vines (*Realms of Twilight)
2nd-Level: 3/day
Haste
Invisibility
Resist Energy
Notes:
This class can be found in the Pathfinder Advanced Player's Guide. I can clarify any of the abilties as necessary.
Posted on 2010-09-24 at 02:22:58.
Edited on 2010-11-23 at 13:31:12 by Steelight
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Steelight Sage of the Realms Karma: 44/9 1024 Posts
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Yir'ess (Summoner's Eidolon)
Name: Yir'ess
Type: Serpentine (Outsider)
Alignment: Chaotic Good
Ability Scores:
Str: 14 +2
Dex: 18 +4
Con: 14 +2
Int: 7 -2
Wis: 10 +0
Cha: 11 +0
Speed: 20', Climb: 20'
Hit Points: 36/36
Fort Save: +3
Ref Save: +8
Will Save: +4
Base Attack Bonus: +4
Initiative: +4
Attacks:
Bite (10' reach) +6 (1d6+3 +1d6 electrical/x2)
Tail Slap (1d6+1 + 1d6 electrical/x2)
Combat Maneuver Bonus: +6
Combat Maneuver Defense: 17
AC: 22, Touch: 14, Flat-Footed: 20
Racial Abilities:
Darkvision: 60'
Energy Attacks (Electricity)
Magic Attacks (natural attacks are considered magical)
Scent
Tail (+2 to Acrobatics checks for balance)
Trip: Bite (Free trip attempt after a succesful bite)
Skills:
Bluff: +7 (4 ranks)
Escape Artist: +6 (2 ranks)
Intimidate: +2 (2 ranks)
Sense Motive: +7 (4 ranks)
Stealth: +11 (4 ranks)
Feats
Coordinated Defense
Coordinated Maneuvers
Posted on 2010-09-24 at 02:31:57.
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Steelight Sage of the Realms Karma: 44/9 1024 Posts
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Open
Name: Shenek
Gender: Female
Alignment: Chaotic Good
Class: 5th level Rogue (Burglar)
Race: Gnome
Ability Scores:
Str: 12 +1
Dex: 18 +4
Con: 14 +2
Int: 15 +2
Wis: 10 +0
Cha: 16 +3
Speed: 20'
Hit Points: 42/42
Fort Save: +3
Ref Save: +9
Will Save: +1
Base Attack Bonus: +4
Initiative: +4
Attacks:
+1 shortsword +6 (1d4+2/19-20 x2)
Composite Shortbow (Str +1) +8 (1d4+1/x3)
Combat Maneuver Bonus: +3
Combat Maneuver Defense: 17
AC: 19 (+4 Armor, +4 Dex, +1 Size), Touch: 15, Flat-Footed: 15
Racial Abilities:
Low-Light Vision
Dancing Lights 1/day
Defensive Training (+4 dodge vs. giants)
Ghost Sound 1/day
Hatred (+1 to hit vs. reptilian and goblinoid humanoids)
Illusion Resistance (+2 vs. Illusions)
Keen Senses (+2 to Perception checks)
Mage Hand 1/day
Obsessive (Profession: Gambler)
Prestidigitation 2/day
Speak with Animals 1/day
Weapon Familiarity
Class Abilities:
Canny Observer
Careful Disarm (Failure only sets of trap if failed by -10)
Evasion
Ledge Walker
Sneak Attack +3d6
Trapfinding
Trap Sense +1
Trap Spotter
Skills:
Acrobatics: +12 (5 ranks)
Appraise: +10 (5 ranks)
Bluff: +11 (5 ranks)
Climb: +14 (5 ranks)
Disable Device: +12 (5 ranks)
Escape Artist: +12 (5 ranks)
Intimidate: +7 (1 rank)
Knowledge (Local): +7 (2 ranks)
Perception: +10 (5 ranks)
Profession: Gambler: +6 (1 rank)
Sense Motive: +6 (3 ranks)
Sleight of Hand: +12 (5 ranks)
Stealth: +16 (5 ranks)
Use Magic Device: +9 (3 ranks)
Languages: Common, Giant, Gnome, Goblin, Sylvan
Feats:
Extra Rogue Talent
Gnome Trickster
Shadow Strike
Equipment:
+1 Shortsword
Composite Shortbow (Str +1) with 20 arrows
+1 Studded Leather Armor
Antitoxin
Backpack
Bedroll
Belt Pouch
Flint & Steel
Hat of Disguise
Potion of Blur
Potion of Cure Light Wounds
Potion of Pass Without Trace
Potion of Shield of Faith +2
Potion of Spider Climb
Ring of Climbing
Masterwork Thieves' Tools
Trail Rations (15 days)
Explorer's Outfit
Waterskin
Winter Blanket
Money:
pp: 10
gp: 56
sp: 8
cp: 12
Gems:
Notes:
Personality/Role: This gnome was once a burglar, and a rather good one. Unfortunately he ended up getting caught about a decade years ago and spent several years paying off his crimes with indentured seritude before joining up with this group.
Posted on 2010-09-24 at 02:53:46.
Edited on 2010-11-23 at 13:32:39 by Steelight
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Steelight Sage of the Realms Karma: 44/9 1024 Posts
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Open
Name: Gosk
Gender: Male
Alignment: True Neutral
Class: 5th level Fighter (Two-Handed Fighter)
Race: Half-Orc
Ability Scores:
Str: 20 +5
Dex: 16 +3
Con: 16 +3
Int: 15 +2
Wis: 13 +1
Cha: 9 -1
Speed: 30' (20' in armor)
Hit Points: 53/53
Fort Save: +7
Ref Save: +4
Will Save: +4
Base Attack Bonus: +5
Initiative: +7
Attacks:
+1 Mithral Scythe +13 (2d4+11)/x4)
Bite +5 (1d4+2)
Combat Maneuver Bonus: +10
Combat Maneuver Defense: 22
AC: 20 (+7 Armor, +3 Dex), Touch: 13, Flat-Footed: 17
Racial Abilities:
+2 to Strength
Darkvision: 60'
Intimidating
Orc Ferocity
Weapon Familiarity
Class Abilities:
Weapon Training (Heavy Blades) +1
Shattering Strike +1 (+1 Sunder & damage vs. objects)
Overhand Chop (single attacks w/ 2-H weapons get STR x2)
Skills:
Acrobatics: +3 (3 ranks)
Climb: +8 (3 ranks)
Craft (Armor): +8 (5 ranks)
Intimidate: +10 (5 ranks)
Knowledge (Dungeoneering): +9 (4 ranks)
Survival: +9 (5 ranks)
Languages: Common, Giant, Gnoll, Orc
Feats:
Dazzling Display (Scythe)
Improved Initiative
Iron Will
Razortusk
Weapon Focus (Scythe)
Weapon Specialization (Scythe)
Equipment:
+1 Mithral Scythe
+1 Breastplate
Backpack
Bedroll
Belt Pouch
Caltrops (2 pouches)
Fishing Net (24 sq.ft.)
Flint & Steel
Potion of Cure Moderate Wounds
Sunrod (x2)
Thunderstone
Trail Rations (15 days)
Traveler's Outfit
Waterskin
Whetstone
Winter Blanket
Money:
pp:
gp: 283
sp: 8
cp: 8
Gems:
Notes:
Personality/Role: The half-orc is a brute, yet he/she is much more intelligent then he/she generally lets on. The half-orc reveres death (not in the manner of slaughter, but as the natural progression of life) and has no qualms accelerating the natural progression of those who get in his/her way.
Posted on 2010-09-24 at 03:15:39.
Edited on 2010-11-23 at 13:32:08 by Steelight
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Steelight Sage of the Realms Karma: 44/9 1024 Posts
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Tiamat5774
Name: Sorgoth Territh
Gender: Male
Alignment: Lawful Neutral
Class: 5th level Wizard (Necromancer)
Race: Valshari
Ability Scores:
Str: 10 +0
Dex: 16 +3
Con: 10 +0
Int: 19 +4
Wis: 13 +1
Cha: 12 +1
Speed: 30'
Hit Points: 26/26
Fort Save: +2
Ref Save: +5
Will Save: +6
Base Attack Bonus: +2
Initiative: +3
Attacks:
+1 Silver Longsword +3 (1d8/19-20 x2)
Combat Maneuver Bonus: +2
Combat Maneuver Defense: 15
AC: 15 (+2 Bracers, +3 Dex) Touch: 13, Flat-Footed: 12
Racial Abilities:
Darkvision: 60'
Low-Light Vision
Darkness 1/day
Keen Senses (+2 to Perception)
Elven Immunities (+2 vs. enchantments)
Immune to magical sleep effects
Class Abilities:
Cantrips
Arcane Familiar (Voltaire - Raven)
Skills:
Appraise: +10 (3 ranks)
Craft (Books): +8 (3 ranks)
Knowledge (Arcana): +12 (5 ranks)
Knowledge (Engineering): +10 (3 ranks)
Knowledge (Geography): +10 (3 ranks)
Knowledge (History): +9 (2 ranks)
Knowledge (Nobility): +8 (1 rank)
Linguistics: +10 (3 ranks)
Perception: +6 (3 ranks)
Sense Motive: +3 (2 ranks)
Spellcraft: +15 (5 ranks)
Stealth: +5 (2 ranks)
Languages: Celestial, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Orc, Valshari Sign
Feats:
Crat Magic Arms & Armor
Magical Aptitude
Scribe Scroll
Spell Focus (Necromancy)
Weapon Focus (Ray)
Special Abilities
Grave Touch 7/day
Command Undead (DC: 13) 7/day Used: 1
Equipment:
+1 Silver Longsword
3 Bags of caltrops (1 coated with drow poison)
Backpack
Bedroll
Belt Pouch
Bracers of Armor +2
Cloak of Resistance +1
50' coil of hemp rope
Flint & Steel
Scholar's Outfit
Spell Component Pouch
Trail Rations (15 days)
Wand of Ray of Enfeeblement (37 charges)
Waterskin
Winter Blanket
2 vials Antitoxin
Money:
pp: 2
gp: 7
sp: 9
cp:
Gems:
Spells Known:
0-Level:
Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark, Touch of Fatigue, Unwitting Ally
1st-Level:
Burning Hands, Cause Fear, Chill Touch, Embrace of the Shadows*, Identify, Mage Armor, Magic Missile, Magic Weapon, Ray of Enfeeblement, Obscuring Mist, Shadow Vines*, Shield, Shocking Grasp, Summon Monster I, Visage of Death*
2nd-Level: 3 + 1 Necromancy
False Life, Force Chain*, Ghoul Touch, Knock, Scorching Ray, Spectral Hand, Touch of Idiocy
3rd Level:
Ray of Exhaustion, Vampiric Touch
Spells Memorized:
0-Level: 4
Bleed, Detect Magic, Open/Close, Touch of Fatigue
1st-Level: 4 + 1 Necromancy
Butning Hands (x2), Embrace of the Shadows, Magic Missile, Ray of Enfeeblement
2nd-Level: 3 + 1 Necromancy
False Life,, Scorching Ray, Spectral Hand
3rd Level: 2 + 1 Necromancy
Ray of Exhaustion (x3)
Notes:
Spells is italics are of the necromancy school. Spells listed with an asterisk (*) can be found in the Realms of Twilight Campaign Setting.
Specialty School: Necromancy
Forbidden Schools: Divination, Illusion
Posted on 2010-09-24 at 03:37:50.
Edited on 2010-12-08 at 17:30:43 by Steelight
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