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Pit F(r)iend Welcome Waggin' Karma: 115/3 1245 Posts
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New Homebrew Class--Martial Artist
Greetz, All!
For your consideration, Chessicfayth and I present a homebrew 3.5 class. We’re kind of stuck for a name, so until something better comes along it will simply be called the Martial Artist. The central idea behind this class was to provide an alternative to the Monk class. All alignments are allowed as opposed to requiring the Lawful axis, which Chessic found too restraining. The Martial Artist should put better ability scores in Intelligence, then Dexterity and Strength. Featuring a robust progression in Saving Throws and a unique base attack bonus structure, the Martial Artist provides players with an opportunity to play an unarmed combat specialist in any campaign, trading off the mystical abilities of the standard Monk for the more traditional and realistic abilities found in literature and films on Eastern fighting schools gained through a level of study approaching that of arcane spellcasters.
Level Fort Will Reflex BAB Unarmed Damage Class Features
1 +1 +1 +2 0 1d6 Unarmed Strike
2 +2 +2 +3 0 1d6 Slashing Strike
3 +2 +2 +3 1 1d6 Combat Style
4 +3 +3 +4 1 1d6 Arts Mastery
5 +3 +3 +4 2 1d6 Counter Strike
6 +4 +4 +5 2/1 1d8 Stance Mastery
7 +4 +4 +5 2/1 1d8 Focused Strike
8 +5 +5 +6 3/1 1d8 Imp. Combat Style
9 +5 +5 +6 3/1 1d8 Arts Mastery
10 +6 +6 +7 4/2 1d8 Imp. Counter Strike
11 +6 +6 +7 5/3/1 1d10 Imp. Focused Strike
12 +7 +7 +8 5/3/1 1d10 Piercing Strike
13 +7 +7 +8 6/4/2 1d10 Arts Mastery
14 +8 +8 +9 6/4/2 1d10 Imp. Stance Mastery
15 +8 +8 +9 7/5/3 1d10 Combat Mastery
16 +9 +9 +10 7/5/3/1 2d6 Magical Strike
17 +9 +9 +10 8/5/3/1 2d6 Greater Focused Strike
18 +10 +10 +11 9/6/4/2 2d6 Spectral Strike
19 +10 +10 +11 9/7/5/3 2d6 Arts Mastery
20 +11 +11 +12 9/7/5/3/1 2d6 Death Strike
Hit Die: d8
Skill points (5+Int mod) x4 at first level, 5pts+Int mod
Class Skills: Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge Dungeoneering (Int), Knowledge Local (Int), Knowledge History (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).
Proficiencies: Martial Artists are not proficient with any kind of armor or shields. Upon gaining first level, a Martial Artist loses all weapon proficiencies they previously had, unless gained through feats. Martial Artists are only proficient with the Quarterstaff, Nunchaku, Shuriken, Sai, Butterfly Swords, and Kusari-Gama.
AC Bonus: Martial Artists gain AC equal to their Intelligence modifier. This does not stack with the Monk’s Wisdom based armor bonus, but does stack with any other applicable bonuses.
Class Features
Able Learner: Martial Artists gain the Able Learner feat at first level even if for reasons of race they would not otherwise qualify
Martial Artists can be of any alignment.
Unarmed Strike: As the Monk class feature. Damage listed is for Medium creatures. Creatures other than Medium adjust their unarmed damage as appropriate (PHB page 41, Table 3-11)
Strikes: Through diligent training and careful study, Martial Artists have found new ways to inflict damage unarmed.
Slashing Strike: Martial Artists can change the damage type of their unarmed attacks to more efficiently combat different types of creatures. Upon reaching 2nd level, a Martial Artist may choose to deal slashing as opposed to bludgeoning damage for the purposes of overcoming damage reduction at will when attacking unarmed. At 12th level, he can also deal piercing damage. At 16th level the Martial Artist’s unarmed attacks become treated as magical attacks to overcome damage reduction.
Counter-Strike: Martial Artists continually look for opportunities granted them in combat by the missteps of their enemies. Upon reaching 5th level, a Martial Artist can take an Attack of Opportunity once per round against an enemy in range who misses him with a melee attack. At 10th level he may use this ability a number of times per round up to or equal to his Dexterity modifier. The Martial Artist may use this ability unarmed or when wielding a weapon allowed to him by his class proficiencies.
Focused Strike: The Martial Artist may draw upon his keen intellect to enhance his attacks and damage while unarmed. At 7th level, the Martial Artist may add up to 2 points of his Intelligence modifier to his unarmed attack rolls. At 11th level he may add this bonus to damage rolls on unarmed attacks. At 17th level he may add his full Intelligence bonus to both.
Spectral Strike: By forgoing his attack with the highest bonus, a Martial Artist may use his remaining attacks that round to damage creatures on the Ethereal Plane. In conjunction with this benefit, the Stoic Fist gains the True Seeing ability (same as spell).
Death Strike: At the peak of a Martial Artist’s power, he may channel his power in a blow of consummate skill that ruptures organs, shuts down nervous systems, or stops a beating heart. Using this ability is a full-round action to deliver this single hit. A creature so damaged by this ability must make a Fortitude save (DC 15+one-half Martial Artist level+Int modifier+Arts Mastery Bonus if applicable) or die instantly. Creatures with no discernable anatomy or Constitution score are immune to this effect.
Mastery Abilities: After many fights and long hours spent reviewing them, Martial Artists gain mastery over several components of combat.
Combat Style: The Martial Artist chooses one of their three weapons to devote themselves, and so gains bonuses when wielding it (they take no penalties for the other class weapons). The Martial Artist must choose one weapon at 3rd level to receive bonuses and special combat effects.
Quarterstaff--3rd level +1 AC
8th level +2 AC, Whirlwind Strike (as Whirlwind Attack Feat, one melee attack against all foes in range at highest attack bonus.)
15th level +3 AC, +1 on attack and damage
Nunchaku--3rd level Make one extra attack with weapon at -1 penalty
8th level Make one extra Counter-Strike per turn at -1 penalty
15th level +1d4 damage on nunchaku attacks
Shuriken--3rd level Range increases to 30 feet
8th level Base land speed increases by 15 feet
15th level Once per encounter, Martial Artist gains true strike on one throw, +3 damage on shuriken attacks
Sai: Oriental Adventures series +4 to disarm
3: +1 disarm (Stacks with inherent weapon bonus)
8:+2 disarm;+1AC
15:+2 disarm;+2AC
Butterfly Swords:
3rd: lose dual weapon penalties
8th: +1AC
15th: Glaring Strike as a full-round action, may attempt to Dazzle opponent (Will Save 15 + Arts Mastery + 1/4 Class Levels to avoid) Opponent can take no actions until Stoic Fist's next activation. Must be used in light at least equivalent to torchlight. Ineffective against sightless creatures.
Kusari-Gama:
3: substitute counter strike for grapple, free action shift
8: ranged grapple
15: whirlwhind strike, chance that any enemy hit is knocked prone
Technique Masteries
Stance Mastery: At 6th level, a Martial Artist’s study of defensive techniques improves his armor class to a bonus of +1. At 14th level, the Martial Artist can no longer be flanked, making him immune to the Sneak Attack ability of Rogues unless the Rogue has four more levels in the Rogue class than the Martial Artist has class levels.
Arts Mastery: Over time, the Martial Artist develops specialized techniques to defeat enemies he has faced many times in his career. At 4th,9th, 13th, and 19th level, the Martial Artist masters a new fighting tactic designed to take down a specific enemy. Upon selection he rolls 1d3 and gains that bonus on attack and damage rolls as well as AC bonus against that enemy. When a Martial Artist gains a new mastery at the specified levels, he may add +1 to any Arts Mastery bonus already gained. When using Death Strike against such a chosen enemy, this bonus is added to the DC of the saving throw.
Creature types allowed for Arts Mastery bonus: Aberration, Animal, Construct, Dragon, Fey, Giant, Humanoid plus subtype (Common, Aquatic, Gnoll, Reptilian), Monstrous Humanoid, Undead.
Posted on 2010-11-18 at 01:07:58.
Edited on 2010-11-22 at 15:21:16 by Pit F(r)iend
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