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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Footprints: Digging Too Deep Recruitment CLOSED
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Darren
RDI Fixture
Karma: 36/8
868 Posts


Footprints: Digging Too Deep Recruitment

Hey!

I had an idea for another game using my Footprints system and world, and thought that it's be interesting to run two games in parallel with possible interactions between the two.
I won't hide that all of the information below is copy-pasted from my other Recruitment thread, but it is probably better to read through what has happened in Corruption in Tithuana so far, to get a feel of the world.

Anyone is welcome!

-------------------------

Here is a simple, basic description of the world:

The Lords were being of great power, who journeyed the universe. Most of their energy was devoted to their journeys. Spotting from afar a barren rock with a core of magical energy, they decided to stop and use it as an anchor at the most powerful Lady's suggestion, giving the name Anchor. They linked their realm, named Vessel, to Anchor with four magical lines descending straight to the core.
Now the Lords were able to create. And they did, creating first two towers of light, named Nest and Mast, the first of a yellow light and the second deep blue-white, the one waxing while the other waned in an eternal cycle.
Around the tower of Mast they built their halls, before turning their joint power to create the Gods, lesser beings in their own image.
The Lords retreated to their halls, wishing to see what these beings would do with their autonomy.
The Gods created as they once were, and the Vesselan people came into existence, then grass and the Root plant for their nutrition. However, most of the Gods did not wish to remain observers, and they created lands and kingdoms on the lower part of Vessel, between Mast and Nest, on the plains of Deck, and pitted the Vesselans against each other in great wars.
But the Vesselans rose up and demanded an end to this. The Vesselan people split, into Deckies and Masties, the first group continuing the glorious, endless war, and the second building a city around the halls of the Lords.

But the Lords hadn't noticed the consequences of their magical Lines linking Vessel to Anchor: around the Lines, where once was rocky, barren desert now lay fertile lands, many creatures and the Anchoran people. The Anchorans knew of the presence of other beings, who they saw as divinities, but the inhabitants of Vessel were ignorant of the Anchorans. An Anchoran man of great power, by the name of Dangine, decided to make his voice heard following the unjust death of his family, and lifted his village from the ground, guiding it along a magical Line to halfway between Anchor and Vessel, before commiting suicide. This floating island was named Dinghy in memory of Dangine, and it became the town for diplomacy between Anchor and Vessel.

This was many years ago. Since then, the whole world has had a common language, unnamed due to its unilateral use. (An underground realm was discovered, named the Depths, but I shall not mention it too much.)

Now, around the four magic Lines: the city-state of Tithuana, a realm whose culture is based on knowledge, with a nearby Deckie campsite; the once-great city of Ethrona which lies now in ruins (due to the king insulting a Depthian prince) and is controlled by bandit gangs, and nearby the town of New Ethrona composed of the survivors; a cordial agreement of many small kingdoms inculding Maringa and Smythia; an ancient town, Ronthara, now in constant war between breakaway New Ethronans and Smythians.

-------------------------

Magic is split into three forms: magic from Within, practiced by those known as Sorcerors, tapping into energy within themselves to perform almost any imaginable task; magic from Beyond, devout followers of Gods, Lords or even principles who can petition their benefactor to give them power for a single purpose; magic from Without, practiced by Mages, who draw from the residual magic around them and bind it with runes and rituals from long ago. Compared to Sorcerors they are less versatile but more powerful as their magic is not limited. They tend to use natural components to reinforce their rituals.

-------------------------
THE PLOT:

The players comprise an adventuring party, relatively successful yet unknown. While they were visiting New Ethrona to stock up on gear (and sell some loot) after delving into an ancient mage's ruined tower, a messenger seeked them out. A world-famous adventurer, known as Illin, wishes their help in an excavation of a ruin deep under Ethrona. Ruins under ruins under ruins, it would seem. They have a rendezvous with Illin in a day at the south gates of the old city, ample time to reach it from New Ethrona.


Posted on 2011-04-10 at 15:05:23.

Celtia
Resident
Karma: 19/0
403 Posts


Mention from me..

Nah, I won't play in this. Partially so I don't overextend what I can and can't do, and also so possible crossovers are a bit more interesting.

But however, I did the same thing in a real-life D&D with another DM for the parallel adventure (Clockwork Demise). The problems were getting the adventures to sync up, though, how long one was taking in comparison to the others. Especially since we also were working with a calender to some extents.

Hell, that world we played in I'm using for the online game I'm DMing on this site, except centuries in the future. ^^'


However...anyone reading this, I hugely recommend it. Darren is a reliable and good GM...and the 'Footprints' system is excellent.


Posted on 2011-04-10 at 15:39:07.

Darren
RDI Fixture
Karma: 36/8
868 Posts


Well...

... thanks for the system compliments, but I just have to nuance that and say that it's far from being finished.


Posted on 2011-04-10 at 15:45:02.

Mysterion
Veteran Visitor
Karma: 12/0
168 Posts


hmm

Not to bust on your new recruitment thread but didnt you post in the other Q&A that you might be inactive without much time over the next couple of months because of exams?

Do you think you will have time to run another game?

Just something to consider.


Posted on 2011-04-10 at 16:05:33.

Darren
RDI Fixture
Karma: 36/8
868 Posts


I did consider it...

... but also considered that GMing is fun. If it slows over a couple of months it will pick up after anyway ^^


Posted on 2011-04-10 at 16:11:06.

Darren
RDI Fixture
Karma: 36/8
868 Posts


Oh,

and it's not a time question. It's really a time-and-possibility-of-going-onto-the-web question.


Posted on 2011-04-10 at 16:12:29.

speeddemon
Regular Visitor
Karma: 3/2
61 Posts


This seems intersting

I'm sorta coming back to these forums after being distracted with real life stuff and this seems like a good game to get into. I want to join, I am curious though, what books are we allowed to use (Core, the Complete series, Tomb of Battle, Magic of Incarnum?).


Posted on 2011-04-11 at 06:49:57.

Darren
RDI Fixture
Karma: 36/8
868 Posts


Well,

It's a homebrew system heavily influenced by 3.0e and 3.5e.
So inspire yourself as much as you wish with any sourcebook from anything ^^


Posted on 2011-04-11 at 07:16:36.

speeddemon
Regular Visitor
Karma: 3/2
61 Posts


Tomb of battle here I come

I've always wanted to play a swordsage, maybe with a mix of occult slayer, but some people on the forums don't like ToB. This should be awesome. What level and how much gold am I allowed? Any particular cities that my character might hail from for my background?


Posted on 2011-04-13 at 06:57:14.

Darren
RDI Fixture
Karma: 36/8
868 Posts


Hmmm

So, simplifying it for me: essentially a classic Monk, but with a sword and some magic?

Hold up on the actual character creation for now, we'll see if anyone else turns up ^^ I'll start if we can get two players minimum.

So for now we have a (probably) agile, priest swordsperson.


Posted on 2011-04-13 at 13:40:48.

speeddemon
Regular Visitor
Karma: 3/2
61 Posts


Swordsages rule

I can't wait for others to join so I can get started on making my character. Just curious is there any limitation on the races we can choose?


Posted on 2011-04-15 at 04:57:07.

Darren
RDI Fixture
Karma: 36/8
868 Posts


Yep

To simplify it for you, only humans.

However, culturally, they're quite different depending on origins (naturally). This only affects the backstory and upbringing really.

The possibilities I'm gonna allow:

Tithuanan: Culture is based around knowledge and logic, wisdom. Quite a big merchant presence.

New Ethronan: Have broken from belligerant Ethronan past, are now similar to Tithuanans.

Deckie: (only descendants possible, not "true" Deckies) honour and glory.

True Ethronan: Want to restore old Ethronan glory. War! At major war with New Smythia.

New Smythian: Basically same as True Ethronans.

Smythian: Arty. Very arty.


Posted on 2011-04-15 at 12:00:37.

Incognito
Occasional Visitor
Karma: 4/2
29 Posts


Player #2

Slinking on in to get in some gaming action. Got any extra world info online or just what's outlined above?


Posted on 2011-05-19 at 00:33:46.

Darren
RDI Fixture
Karma: 36/8
868 Posts


Hmm

I have none extra for now, but recruitment for this game is just about closed, because I'm not sure Speeddemon is anywhere around anymore...


Posted on 2011-05-19 at 10:17:14.

Incognito
Occasional Visitor
Karma: 4/2
29 Posts


Rawr

I'll just be over here behind this stalagmite lurking.


Posted on 2011-05-20 at 01:55:09.

   
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