|
clockwork demise Resident Karma: 13/0 277 Posts
|
Flux Wars: Dramatis Personae
Okay, this thread is a list of people you've met, your influence with various factions and allies.
The Players:
Takra Elmheart: An expatriate elven elemental mage who grew up in Sena. Currently part of the Senan military.
Crystal Hardwood: A Valsavatharian Journeymage of the Green Circle. Nown for strange mood swings and an acerbic tongue.
Lantaris Narath: An Ilourien-born elf who worked as a bodyguard before joining the military.
Current Compaions:
Rege' (Regarial): Another expatriate elf, apparently having travelled to Coast via the underway with the spy: Kravos Al'Ral.
Influece: 45/100 "Let's Get Them!"*
Allies and Friends:
Chambers: A Sevaraii Master, Chambers is a powerful Blood Mage who dabbles in Occult Mind Control methods. Having formed empathic links with both Crystal and Takra, he now exhorts you to at least follow along with the perliminary stages of his plan, which could see a treaty of peace between the League Entire and Coast...or end up as an assassination attempt to slay all six of Coast's Kings. However, Chambers' link to your minds worked both ways, it is highly likley that he has some of your memories, hopes and desires as well.
NEW
Chambers doesn't seem as bad as he was made out to be, with your help he seems to have brokered a peace between Coast and the League Entire and will surely prove to be a powerful ally in the struggle ahead, he also has a very fasionable pair of leather boots.
Foes:
Verkoth: A necromancer of some description who wishes, for whatever reason, to find Kravos Al'Ral. Is possibly in league with the Sevaraii.
Verkoth, it appeared, had a need for Royal Blood, and worked with Chambers to get at it, he was, however, betrayed by his 'ally' who has now adopted you as his new tools in his current Sevaraii scheme.
DECEASED
Kravos Al'Ral: A foregin spy seeking information he can sell either to the Celian Empire or League Entire. Dangerous enough for Verkoth to require two mages in addition to hismelf to capture. Now working with you for the time being, Kravos is wary of Chambers, but appears to have no qualms about changing sides...if he even took one in the first place.
Bedecked with dozens of charms, Kravos can become invisible for short periods of time, combined with his lethal skills as an archer, he is a formidable foe.
NEW
Kravos, due to the fickle nature of the God he worships, has turned upon you, carrying news of the new League-Coast alliance back to his Celian Masters...you're not sure you want you, Chambers or Skantea to catch up with him first, whatever the case, his end at any one of your allies' hands will be invariably messy.
Others:
The Inquisitor: A tall, incredibly pious man. Seems to wish for privacy despite having situated himself in a busy tavern. A little too heavily armed for a simple stroll in Tulvir's streets. Has earnt Lantaris' suspicion.
Circle Master Raichen: The Circle Master of Valsavathar's Green Circle. Has kept his eye on Crystal's progress and supports her and her ambitions.
Syk Malthorne: A member of the Valsav Vanguard who knows Crystal by reputation at least, he easily saw through Lantaris' signals and was failty amused by them. However, his arrogance is well earned as all members of the Vanguard are incredibly dangerous both in combat and with magic.
*See the Character section for more information.
Posted on 2011-04-30 at 06:52:51.
Edited on 2011-09-07 at 09:52:10 by clockwork demise
|
Celtia Resident Karma: 19/0 403 Posts
|
Sorry to say, but...
I came upon this by chance...I fear you need some way of letting all three of us players know when new topics like this are introduced. I am having a lot of trouble remembering, knowing and keeping up with the threads for this game. I think there's about 5,6 or 7, now.
Posted on 2011-04-30 at 16:03:36.
|
clockwork demise Resident Karma: 13/0 277 Posts
|
Organisations
This part of the thread deals with the various Organisations you'll encounter (I know, didn't see that one coming, did you?), as your influence grows you might be able to join some, or might become deadly rivals of others.
Current Known Organisations:
The Sevaraii
A sect of Blood Mages, Necromancers and other Mage-Assassins in the employ of the League Entire. By far the most outgoing of the League's forces, it seems that they are even willing to use foreigners to work for them...
The Valsav Vanguard
A Sect of Mage-Warriors hand-picked from the finest candidates of Green Circle Mages who show some skill with arms these elite warriors form Skantea's bodyguard and act as enforcers and agents.
Membership: Avaiable to Crystal
Requires: Level 8
At least 8 Strength at least 6 Control
Posted on 2011-08-02 at 11:30:56.
|