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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> The Goldcrest Chronicles Q&A / Character Info
Parent thread: Starting a D&D 4e Game
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SlenderNinja
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81 Posts


The Goldcrest Chronicles Q&A / Character Info

This shall be the Q&A thread and character info thread for my 4e game, now to be referred to as The Goldcrest Chronicles. Leave your interesting and creative questions in the section below. (Don't hate on me for referencing this!)


Posted on 2011-08-09 at 00:22:56.
Edited on 2011-08-09 at 00:24:25 by SlenderNinja

SlenderNinja
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81 Posts


Clockworks Character

Name: Vrael Init: 2 Ac: 16 Hp: 39 Bloodied: 19
Race: Hobgoblin Surge V: 9 Daily: 10 Speed: 6
Class: Bard (Virtue of Cunning)
Age: 27 (by Hobgoblin Standards)
Languages: Common, Goblin

Ability Scores Trained Skills:
Str 12 (+2) Fort 14 History (+9)
Dex 11 (+1) Athletics (+7)
Con 17 (+4) Ref 14 Acrobatics (+5)
Wis 10 (+1) Arcana (+7)
Int 13 (+2) Will 15 Intimidate (+9)
Cha 17 (+4)

Rituals Equipment
Traveller's Chant +1 Longsword
Comprehend Language Hide Armour
Light Shield
Ritual Book
Standard Adventurer's Kit

Feats
Strength of Valour
Weapon Expertise with Heavy Blades
Ritual Caster

At Will
Guiding Strike
Vicious Mockery

Encounter
Inspiring Refrain (1)
Compelling Force (3)
Words of Friendship
Hobgoblin Resiliance
Majestic Word

Daily
Verse of Triumph (1)


Posted on 2011-08-10 at 20:53:52.
Edited on 2011-08-11 at 21:01:21 by SlenderNinja

SlenderNinja
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81 Posts


Takley's Character

Name: Ta'nil Init:3 Ac: 15 HP: 37 Bloodied: 18
Race: Halfling Surge V: 9 Daily: 8 Speed: 5
Class: Rogue
Age: 23
Languages: Common, Goblin

Ability Scores Trained Skills
Str 14(+3) Fort 12 Acrobatics (+10)
Con 15(+3) Bluff (+9)
Dex 15(+3) Ref 15 Stealth (+8 )
Int 10(+1) Thievery (+11)
Wis 10(+1) Will 14
Cha 16(+4)

Equipment
Shortsword
Hand-Crossbow
Daggers x2
Leather Armour
Standard Adventurers Kit
Grappling Hook

Feats
Halfling Agility
Blade Opportunist

At-Will
Sly Flourish
Piercing Strike

Encounter
Positioning Strike
Setup Strike
Tumble

Daily
Trick Strike


Posted on 2011-08-10 at 21:11:14.
Edited on 2011-08-11 at 21:02:10 by SlenderNinja

SlenderNinja
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81 Posts


TsAh's Character

Name: Dryt Init: 7 Ac: 20 Hp: 44 Bloodied: 22
Race: Dragonborn Surge V:14 Daily: 12 Speed: 4
Class: Fighter
Age: 15
Languages: Common, Draconic

Ability Scores Trained Skills
Str 18(+4) Fort 17 Athletics (+8 )
Con 17(+3) Endurance (+7)
Dex 14(+2) Ref 14 Intimidate (+11)
Int 13(+1)
Wis 14(+2) Will 15
Cha 17(+3)

Equipment
Scale Armor
Heavy Shield
Warhammer
Hand-crossbow (120 Bolts)
Standard Adventurers Kit

Feats
Improve Initiative
Power Attack

At-Will
Cleave
Reaping Strike

Encounter
Dragons Breath
Spinning Sweep
Get Over Here
Rain of Blows

Daily
Brute Strike

Background
Dryt left his home at the age of 15, barely an adult to his people. He was at first very naive and was soon robbed blind. Having nothing, Dryt wandered around the land, doing oddjobs for money. He won his warhammer in a battle protecting a small caravan. He was paid handsomely for his aid and with that he bought his scale armor, a hand crossbow and enough food for a long trip. His trek was to travel across the land and start his life as a mercenary. For a while he traveled, doing a quick job for money every now and then. Eventually (when he was in a neighboring city) Dryt heard of a attack close to the city of Goldcreast. Dryt, looking for another job. Dryt is honorable, and stubborn. As for most Dragonborn, honor is his life. He is very touchy about people questioning his honor due to the fact that he was easily taken advantage of in his earlier year. He will go to great lengths to prove that he is a very honorable person.


Posted on 2011-08-10 at 21:28:03.
Edited on 2011-08-11 at 20:59:10 by SlenderNinja

Celtia
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403 Posts


A question...

Sorry if sound picky or critical, but...

I notice a lack of speed values, special Senses/vision, languages spoken and certain features (such as the Dragonborn Fury with extra attack bonus when bloodied, or the halfling Bold and Nimple Reaction benefits) in the character sheets.

Are they just irrelevant info for this game, or...? I sorta regret making my Deva character if so, since it means my 3 languages are rather much of a waste, and the dragonborn Dryt gets an advantage since his heavy armor doesn't penalize him on movement/speed.


Posted on 2011-08-11 at 09:39:48.

SlenderNinja
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81 Posts


.

Thanks for pointing that out, I sort of forgot about those as I was busy while posting these. I'll make adjustments as necessary. Another reason some of that isnt typed in is as a person witht o much free time on my hands, I tend to make dozens of 4e characters, so I remmeber Many of the racial features and ablilites form the PHB1.


Posted on 2011-08-11 at 20:34:31.
Edited on 2011-08-11 at 21:54:16 by SlenderNinja

SlenderNinja
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81 Posts


Celtia's Character

Name: Serrah
Initiative: 1
Hp: 38, Bloodied: 19, Surge Value: 9, Surges Daily: 10[11 if you count half-level with the Consistitution Modifier]
Race: Deva
Class: Shaman (Protector Spirit)
Age: Uncounted. At least 50 human years.

Gender: Male
Height: 6 foot, 3 inches
Weight: 180 pounds
Deity: None

Spiritual Companion: Spirit Shikra [Indian Hawk]

Speed: 6

Languages: Common, Giant, Goblin

Vision: Normal

Additional Features:
-+1 to all defenses against Bloodied Foes
-Spirit Boon (bonus healing)
-Astral Resistance (5+half level resistance against Necrotic or Radiant)
-Immortal Origin

Ability Scores, Trained Skills
Str 10(+1),
Con 16(+4), Endurance (+9)
Dex 10(+1),
Int 15(+3), Religion (+10), History (+5, not trained)
Wis 18(+5), Heal (+10), Nature (+10)
Cha 9(+0),

Defenses:
AC: 15 (+1 against bloodied)
Fortitude: 15 (+1 " ")
Reflex: 14 (" " ")
Will: 17 (" " ")

Equipment:
Leather Armor
+1 Magic Totem
3xJavelin

Feats
Longspear Proficiency
Simple Melee Proficiency
Radiant Power
Auspicious Lineage

At-Will:
Call Spirit Companion
Spirit's Shield
Wather's Strike
Protecting Strike

Encounter:
Memory of a thousand lifetimes
Healing Spirit
Speak With Spirits
Thander Bear's Warding
Spring Renewal Strike

Daily:
Blessing of the Seven Winds
Spirit of Life


Background:

All Deva were born from the Astral Sea, ex-angels taking upon a more mundane visage for their benevolent God and lord at the expense of their memory and powers. For thousands of years Serrah's 'ancestors' have died and been reborn in the cycle of reincarnation and rebirth that is being a Deva.

So many lifetimes ago, Serrah as he was once before was a devoted follower to his lord, Bahamut. In a past lifetime, his very being and soul were saved by a great primal spirit, at the cost of the spirit's own 'life'. Swearing to strive to repay the Primal Spirits of the world over his endless lifetimes, Serrah's previous incarnations found a new home quite by accident, growing reclusive both from civilization and even their own creator to learn more and act to protect the Spirits and the natural world that they embody.

Finding beauty in all forms of nature and able to commune with the spirits he swears himself to, even after having repaid his debt in full, Serrah is a Shaman as he has been for so many lifetimes before. His spiritual companion is a Shikra, a bird of prey that is not seen anywhere near the city of Goldcrest, but it is a companion that has remained with him throughout many lifetimes. His Shikra companion never speaks to him of his previous lives, just as he understands not to ask. If it becomes necessary, he will know.

Almost devoid of personal possessions save a single totem, handcrafted leather armour and several handcrafted javelins, as a Deva Serrah rarely needs to bathe his clothes and comfortable sleeps in his armour. Often quiet, he keeps his thoughts and motivations hidden often, but will act quickly to protect the world and spirits he is bound to. And so, after decades of seperating himself from the more 'civilized' races, acting instead as a guide for tribes of less intelligent creatures with the help of the spirits and his own retained memory of the Goblin and Giant languages from his previous lives, he returns to the cityscape to prepare to fight another threat to the Spirits of the area.


Posted on 2011-08-11 at 20:35:07.
Edited on 2011-08-12 at 05:19:46 by SlenderNinja

SlenderNinja
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81 Posts


Clockwork and TsAh

You guys can decide if you know each other or not, but you both enter the inn at the same time.


Posted on 2011-08-11 at 21:48:15.

Celtia
Resident
Karma: 19/0
403 Posts


Edit?

Sorry, but could I ask for my character sheet to be edited slightly? Solely the background, that is.

For lore purposes, could you replace the words 'Creator' in the background with simply 'lord' or some other arrangement of words? I was thinking of something else at the time of character creation, and was thinking that all angels were essentially beings created by their God, but a recent look at the Monster Manual leads me to believe they are agents, but not necessarily creations of.


Posted on 2011-08-12 at 03:42:06.

SlenderNinja
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81 Posts


.

Done! Your welcome, and nice post btw. you to Takley


Posted on 2011-08-12 at 05:20:32.

Takley
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Karma: 25/34
607 Posts


thank ya

by the way, what is Kilek? I am most curious to find out


Posted on 2011-08-12 at 07:04:33.

SlenderNinja
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Karma: 6/0
81 Posts


Kilek

Kilek is a halfling friend of yours, but he is much like the adoring fan from Oblivion, short, annoying and follows you everywhere


Posted on 2011-08-13 at 19:18:43.

Takley
RDI Fixture
Karma: 25/34
607 Posts


Ta'nil

he will be late for the meeting with Banum, this will also lead to revealing his background just so you guys know


Posted on 2011-08-15 at 21:31:16.

Takley
RDI Fixture
Karma: 25/34
607 Posts


still going by the post

you guys still have to ask and are free to chat amongst yourself


Posted on 2011-08-19 at 14:45:53.

   
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