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Parent thread: Tiamat\'s Chat Games 3.5
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Tiamat5774 5 Headed Dracohydra Karma: 80/23 1117 Posts
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Trilian Bladensong
Trilian Bladensong,
Female Elf, Half-Human Brd12:
HD 12d6+48(Bard) ; hp 120;
Init +9;
Spd 20;
AC:25 (Flatfooted:22 Touch:17);
Atk +14/9 base melee,
+14/9 base ranged;
+15/10 (1d8+6, +1 Adamantine Longsword);
+15/10 (1d8+1, +1 Longbow, composite);
SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Spells and Spell-like Effects;
RF: Elven Blood;
AL CN; SV Fort +8, Ref +13, Will +12;
STR 20, DEX 20, CON 18, INT 17, WIS 19, CHA 23.
Skills: Appraise +7, Balance +13, Bluff +15, Climb +10, Concentration +19, Decipher Script +5, Diplomacy +15, Disguise +13, Escape Artist +8, Gather Information +15, Hide +11, Jump +2, Knowledge (Arcana) +8, Listen +5, Move Silently +11, Perform (String Instruments) +11, Search +4, Sense Motive +15, Sleight of Hand +6, Spot +5, Tumble +11, Use Magic Device +13.
Feats: Armor Proficiency: light, Dodge, Improved Initiative, Leadership, Mobility, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Mace, heavy.
Spells Known (Brd 3/5/5/4/3):
0 -- Detect Magic, Know Direction, Light, Open/Close, Prestidigitation, Read Magic;
1st -- Charm Person, Cure Light Wounds, Sleep, Summon Monster I;
2nd -- Blur, Cure Moderate Wounds, Hold Person, Mirror Image;
3rd -- Cure Serious Wounds, Dispel Magic, Displacement, See Invisibility;
4th -- Cure Critical Wounds, Hallucinatory Terrain, Invisibility, Greater.
Possessions:
Weapons: +2 Adamantine Longsword: Brilliant Energy;
+2 Longbow, composite: Brilliant Energy; Arrows (50), Masterwork.
Goods: Coin: (28,702 gp)(800 pp).
Magic: Ring: Evasion; Wondrous: Cloak of Charisma (+2);
Wondrous: Amulet of Natural Armor +4; Wondrous: Bracers of
Armor +4; Ring: Protection +4; Wand of Stoneskin (CL 12) (48 charges); Wand of Knock (45 charges), Potion: Cure Serious Wounds (CL 10) (3d8+10) x10.
Eyes of the Red Dragon, 8 pinkie fingers, Gnoll's eyes, 2 disquise kits, chain shirt (+1), and 5 silk rope.
Cohort: 1 9th level (basic race, core class)
Followers: 163 (core races, NPC classes, lvl range 1st-6th)
PLAYER : LadyDark
Posted on 2011-11-24 at 04:19:55.
Edited on 2013-06-13 at 04:55:35 by Tiamat5774
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Tiamat5774 5 Headed Dracohydra Karma: 80/23 1117 Posts
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Gargash Pyromancer
Gargash Pyromancer,
Male Human Bbn10:
HD 10d12+50(Barbarian) ; hp 170;
Init +5;
Spd 30;
AC:19 (Flatfooted:19 Touch:13);
Atk +17/12 base melee,
+15/10 base ranged;
+17/+12/+12 (1d4+7, 2 Claw; 1d6+3, Bite; 6d8, Breath Weapon);
+19/14 (1d12+11, +1 Greataxe);
+16/11 (1d8+5, +1 Longbow, composite ( +4 Str Bonus));
SA: Breath Weapon DC: 10 + 1/2 Racial HD + CON Mod , Breath Weapon Type: 60 ft. Line of Fire ;
SQ: Low-light Vision (Ex),
Immunity: Fire (Ex), Immunity: Paralysis (Ex), Darkvision (Ex): 60 ft., Immunity: Sleep Effects (Ex);
AL N;
SV Fort +12, Ref +8, Will +6;
STR 24, DEX 21, CON 20, INT 18, WIS 17, CHA 16.
Skills: Climb +17, Intimidate +16, Jump +15, Knowledge (Arcana) +10, Listen +18, Search +10.5, Spot +8.5, Survival +15, Swim +5.
Feats: Alertness, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Dodge, Leadership, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus:
Possessions:
Weapons: +1 keen Greataxe; +2 Longbow, composite (+4 Str Bonus): Brilliant Energy; Arrows (20).
Armor: +2 Breastplate .
Goods: Climber`s kit;Coin: (2902gp).
Magic: Potion: Delay Poison (4); Wondrous: Amulet of Natural Armor +5.
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The Heart of Zazbeth,
Cohort: 1 9th level (basic race, core class)
Followers: 163 (core races, NPC classes, lvl range 1st-6th)
Player: Wolfman3450
Posted on 2011-11-24 at 04:23:27.
Edited on 2013-06-19 at 02:32:48 by Tiamat5774
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Tiamat5774 5 Headed Dracohydra Karma: 80/23 1117 Posts
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Akai Hotoyoshi
Akai Hotoyoshi,
Male Human Nin12:
HD 12d6+36(Ninja)hp 108;
Init +5;
Spd 30;
AC:28 (Flatfooted:23 Touch:24);
Atk +14/9 base melee,
+14/9 base ranged;
+15/10 (1d2+6, +1 Adamantine Shuriken (5));
+15/10 (1d4+6, +1 Iron, Cold Sai);
+15/+10 (1d10+6, +1 keen,17-20/x2)
+14/9 (1d3+5, Unarmed strike);
AL NG;
SV Fort +7, Ref +13, Will +6;
STR 21, DEX 21, CON 17, INT 16, WIS 15, CHA 14.
Skills: Balance +15, Bluff +15, Climb +27, Concentration +15, Disable Device +16, Disguise +17, Escape Artist +20, Gather Information +12, Hide +10, Jump +12, Listen +12, Move Silently +15, Search +10, Sense Motive +6, Spot +12, Swim +7, Tumble +12, Use Rope +7.
Feats: Able Sniper, Acrobatic, Alertness, Arterial Strike, Athletic, Leadership, Simple Weapon Proficiency.
Possessions:
Weapons: +2 Keen Katana; +1 Adamantine Shuriken (50): Blood Seeking, Brilliant Energy; +1 Iron, Cold Sai: Shadowstrike
Goods: Coin: (7,300 gp); Suregrip; Soft foot; Flash Pellet x10; Magnifying glass; Listening Cone; Spyglass; Rope, silk (50 ft.)x2;.
Magic: Potion: Cure Serious Wounds (3d8+10)x10; Ring: Climbing, Improved; Ring: Protection +5; Wondrous: Bracers of Armor +5; Wondrous: Heward`s Handy Haversack;Wondrous: Amulet of Natural Armor +1; Ring of Chameleon Power (+10 to hide).
Cohort: 1 9th level (basic race, core class)
Followers: 163 (core races, NPC classes, lvl range 1st-6th)
PLAYER: TAKLEY
Posted on 2011-12-10 at 20:22:37.
Edited on 2013-06-19 at 04:27:12 by Tiamat5774
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Tiamat5774 5 Headed Dracohydra Karma: 80/23 1117 Posts
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Larien Nénharma
Larien Nénharma,
Female Elf, Wood Rgr12:
HD 12d8+24(Ranger) ; hp 120;
Init +5;
Spd 30;
AC:22 (Flatfooted:18 Touch:14);
Atk +15/10/5 base melee,
+17/12/7 base ranged;
+16/11/6 (1d8+4+1d6, +1 Longsword);
+18/13/8 (1d8+1, +1 Darkwood Longbow);
+15/10/5 (1d3+3, Unarmed strike);
SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects;
AL NG;
SV Fort +10, Ref +13, Will +9;
STR 17, DEX 21, CON 15, INT 16, WIS 21, CHA 21.
Skills: Balance +12.5, Climb +10, Handle Animal +17, Heal +14, Hide +12, Jump +6, Knowledge (Nature) +10, Listen +16, Move Silently +11, Ride +13, Search +17, Spot +16, Survival +15, Tumble +9, Use Rope +10.
Feats: Alertness, Animal Affinity, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Combat Reflexes, Endurance, Improved Precise Shot, Leadership, Manyshot, Quick Draw, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track.
Spells Known (Rgr --/3/2/2):
1st -- Accelerated Movement, Alarm, Animal Messenger, Arrow Mind, Bloodhound, Branch to Branch, Calm Animals, Camouflage, Charm Animal, Conjure Ice Beast I, Crunchy Snow, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Ease of Breath, Easy Trail, Embrace the Wild, Endure Elements, Entangle, Exacting Shot, Guided Arrow, Guided Shot, Handfire, Hawkeye, Healing Lorecall, Hide from Animals, Ice Skate, Instant Search, Jump, Lay of the Land, Lightfoot, Longstrider, Low-light Vision, Magic Fang, Naturewatch, Pass without Trace, Raptor`s Sight, Read Magic, Resist Energy, Resist Planar Alignment, Sniper`s Shot, Snowsight, Speak with Animals, Summon Nature`s Ally I, Traveler`s Mount, Vine Strike;
2nd -- Balencing Lorecall, Barkskin, Bear`s Endurance, Blades of Fire, Briar Web, Cat`s Grace, Claws of the Beast, Conjure Ice Beast II, Cure Light Wounds, Curse of the Impending Blades, Easy Climb, Haste, Swift, Hold Animal, Listening Lorecall, Nature`s Favor, Owl`s Wisdom, Protection from Energy, Scent, Snare, Snow Walk, Speak with Plants, Spike Growth, Summon Nature`s Ally II, Train Animal, Wind Wall, Woodland Veil, Zone of Glacial Cold;
3rd -- Binding Snow, Blade Storm, Bottle of Smoke, Command Plants, Conjure Ice Beast III, Cure Moderate Wounds, Curse of the Impending Blades, Legion`s, Darkvision, Detect Favored Enemy, Diminish Plants, Find the Gap, Forestfold, Magic Fang, Greater, Mark of the Hunter, Moon Blade, Neutralize Poison, Phantasmal Decoy, Plant Growth, Reduce Animal, Remove Disease, Repel Vermin, Summon Nature`s Ally III, Tree Shape, Water Walk.
Spells Prepared (Rgr --/3/2/2):
1st - Arrow Mind, Camouflage, Resist Energy;
2nd - Barkskin, Cure Light Wounds;
3rd - Cure Moderate Wounds, Forestfold.
Possessions:
Weapons: +1 Wondrous Darkwood Energy Longbow: (Brilliant Energy, AutoLoading,Fires brilliant energy arrows or can create one of the following spell effects:
Roll 1d6 for an effect
1 Hold Monster
2 Hold Person
3 Flare
4 Dancing Lights
5 Animate Rope
6 Magic missile
All effects work at your caster Level;
+1 Longsword: Flaming Burst.
Armor: Tigerskin Armor(Use Cat`s Grace 1/day; +2 hide, climb, jump, swim; 10/day scent ability & sprout claws (1d4) as natural attack (RotW172).
Goods: Coin: (34,000 pp).
Magic: Wondrous: Heward`s Handy Haversack; Wondrous: Gloves of Dexterity +4; Wondrous: Bracers of Armor +5.
Cohort: 1 9th level (basic race, core class)
Followers: 163 (core races, NPC classes, lvl range 1st-6th)
PLAYER: CDNflirt
Posted on 2011-12-13 at 01:51:19.
Edited on 2013-06-13 at 04:57:58 by Tiamat5774
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Tiamat5774 5 Headed Dracohydra Karma: 80/23 1117 Posts
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Sister Mea
Sister Mea,
Female Elf, Half-Human Clr12:
HD 12d8+48(Cleric) ; hp 144;
Init +8;
Spd 20;
AC:24 (Flatfooted:23 Touch:12);
Atk +14/9 base melee, +13/8 base ranged;
+14/9 (1d3+5, Unarmed strike);
+12/7 (1d8+9+1d6, +2 Iron, Cold Flail, dire);
+12/7 (1d4+3, +3 Baatorian Green Steel Crossbow, hand);
SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Spells and Spell-like Effects;
RF: Elven Blood;
AL CN;
SV Fort +12, Ref +8, Will +11;
STR 20, DEX 19, CON 18, INT 17, WIS 17, CHA 16.
Skills: Concentration +19, Diplomacy +11, Escape Artist +1, Heal +8, Hide +10, Knowledge (Arcana) +9, Knowledge (Religion) +18, Knowledge (Undead) +6, Knowledge (Undead) +5, Listen +4, Search +4, Spellcraft +11, Spot +4.
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Casting, Extend Spell, Extra Turning, Improved Initiative, Improved Turning, Leadership, Martial Weapon Proficiency: Flail, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Flail.
Spells Known (Clr 6/6/5/5/3/3/2):
0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue;
1st -- Anarchic Water, Axiomatic Water, Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Conjure Ice Beast I, Conviction, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Fire, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Ease of Breath, Endure Elements, Enlarge Person, Entropic Shield, Favorable Sacrifice, Fortify Cold Creatures, Grave Strike, Guiding Light, Handfire, Hide from Undead, Ice Slick, Incite, Inflict Light Wounds, Inhibit, Light of Lunia, Magic Stone, Magic Weapon, Necrotic Awareness, Nimbus of Light, Obscuring Mist, Omen of Peril, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Ray of Hope, Remove Fear, Resist Planar Alignment, Resurgence, Rosemantle, Sanctuary, Shield of Faith, Shivering Touch, Lesser, Sign, Summon Monster I, Summon Undead I, Vigor, Lesser, Wieldskill;
2nd -- Aid, Align Weapon, Augury, Avoid Planar Effects, Bear`s Endurance, Black Talon, Blade of Pain and Fear, Blood Snow, Brambles, Brumal Stiffening, Bull`s Strength, Calm Emotions, Conjure Ice Beast II, Conjure Ice Object, Consecrate, Cure Moderate Wounds, Curse of Ill Fortune, Darkness, Death Knell, Deific Vengeance, Delay Poison, Desecrate, Divine Insight, Divine Protection, Eagle`s Splendor, Ease Pain, Elation, Enthrall, Find Traps, Frost Weapon, Frostburn, Lesser, Gentle Repose, Ghost Touch Armor, Healing Lorecall, Hold Person, Inflict Moderate Wounds, Iron Silence, Light of Mercuria, Living Undeath, Locate Touchstone, Make Whole, Mark of the Outcast, Necrotic Cyst, Necrotic Scrying, Obscuring Snow, Owl`s Wisdom, Quick March, Remove Paralysis, Resist Energy, Restoration, Lesser, Shatter, Shield Other, Silence, Sound Burst, Spawn Screen, Spectral Stag, Spell Shield, Spiritual Weapon, Status, Stone Fist, Summon Elysian Thrush, Summon Monster II, Summon Undead II, Thin Air, Undetectable Alignment, Veil of Shadow, Warning, Wave of Grief, Zone of Truth;
3rd -- Anarchic Storm, Animate Dead, Anyspell, Attune Form, Aura of Cold, Lesser, Axiomatic Storm, Bestow Curse, Binding Snow, Blessed Aim, Blindness/Deafness, Blindsight, Briar Web, Chain of Eyes, Cloak of Bravery, Close Wounds, Clutch of Orcus, Conjure Ice Beast III, Contagion, Continual Flame, Control Snow and Ice, Conviction, Legion`s, Create Food and Water, Cure Serious Wounds, Curse of Petty Failing, Daylight, Deeper Darkness, Defile Snow and Ice, Delay Death, Devil Blight, Dispel Magic, Flame of Faith, Forceward, Glyph of Warding, Hamatual Barbs, Helping Hand, Holy Storm, Ice Shape, Inflict Serious Wounds, Invisibility Purge, Locate Object, Mace of Odo, Magic Circle against Chaos, Magic Circle against Evil, Magic Circle against Good, Magic Circle against Law, Magic Vestment, Mantle of Chaos, Mantle of Evil, Mantle of Good, Mantle of Law, Masochism, Meld into Ice, Meld into Stone, Mold Touch, Moon Blade, Mystic Lash, Necrotic Bloat, Obscure Object, Possess Animal, Prayer, Protection from Energy, Protection from Negative Energy, Protection from Positive Energy, Refreshment, Remove Blindness/Deafness, Remove Curse, Remove Disease, Resist Energy, Mass, Ring of Blades, Sadism, Searing Light, Sheltered Vitality, Shield of Warding, Shivering Touch, Skull Watch, Slashing Darkness, Speak with Dead, Spikes, Stone Shape, Summon Monster III, Summon Undead III, Sunrise, Telepathic Bond, Lesser, Understand Device, Unholy Storm, Vigor, Vigor, Mass Lesser, Visage of the Deity, Lesser [Evil], Visage of the Deity, Lesser [Good], Water Breathing, Water Walk, Weapon of the Deity, Wind Wall, Wrack;
4th -- Aid, Legion`s, Air Walk, Align Weapon, Legion`s, Antidragon Aura, Assay Resistance, Astral Hospice, Balor Nimbus, Beast Claws, Briartangle, Castigate, Conjure Ice Beast IV, Consumptive Field, Contingent Energy Resistance, Control Water, Cure Critical Wounds, Death Ward, Demon Dirge, Dimensional Anchor, Discern Lies, Dismissal, Divination, Divine Power, Doomtide, Dread Blast, Dust to Dust, Dweomer of Transference, Energy Vortex, Evil Glare, Favor of Ilmater, Fell the Greatest Foe, Focus Touchstone Energy, Freedom of Movement, Freeze Armor, Frostburn, Ghost Touch Weapon, Giant Vermin, Glacial Globe of Invulnerability, Glory of the Martyr, Imbue with Spell Ability, Infernal Wounds, Inflict Critical Wounds, Lower Spell Resistance, Magic Weapon, Greater, Nchaser`s Glowing Orb, Necrotic Domination, Negative Energy Aura, Neutralize Poison, Pact of Martyrdom, Panacea, Planar Ally, Lesser, Planar Exchange, Lesser, Planar Tolerance, Poison, Positive Energy Aura, Recitation, Repel Vermin, Restoration, Resurgence, Mass, Revenance, Sending, Shield of Faith, Legion`s, Skull of Secrets, Spell Immunity, Spell Vulnerability, Strength of the Beast, Summon Bearded Devil, Summon Hound Archon, Summon Monster IV, Summon Undead IV, Sword and Hammer, Thorn Spray, Tongues, Undead Bane Weapon, Wall of Moonlight, Wall of Sand, Weather Eye, Winters Embrace;
5th -- Atonement, Aura of Evasion, Battletide, Blistering Radiance, Bolts of Bedevilment, Boreal Wind, Break Enchantment, Call Zelekhut, Command, Greater, Commune, Conjure Ice Beast V, Cure Light Wounds, Mass, Curse of Petty Failing, Legion`s, Death Throes, Dispel Chaos, Dispel Cold, Dispel Evil, Dispel Fire, Dispel Good, Dispel Law, Disrupting Weapon, Divine Agility, Dragon Breath [Evil], Dragon Breath [Good], Earth Hammer, Fireward, Flame Strike, Frostbite, Hallow, Haunt Shift, Hibernal Healing, Hibernate, Incorporeal Nova, Inflict Light Wounds, Mass, Insect Plague, Mark of Justice, Moon Path, Moonweb, Necrotic Burst, Opalescent Glare, Pass through Ice, Plane Shift, Psychic Turmoil, Raise Dead, Revivify, Righteous Might, Scrying, Shield of Lathander, Skull Eyes, Slay Living, Spell Phylactery, Spell Resistance, Stalwart Pact, Subvert Planar Essence, Summon Bralani Eladrin, Summon Monster V, Summon Undead V, Symbol of Pain, Symbol of Sleep, Tree Healing, True Seeing, Unhallow, Vigor, Greater, Vulnerability, Wall of Stone;
6th -- Algid Enhancement, Animate Objects, Antilife Shell, Banishment, Barghest`s Feast, Bear`s Endurance, Mass, Blade Barrier, Bull`s Strength, Mass, Cometfall, Conjure Ice Beast VI, Create Undead, Cure Moderate Wounds, Mass, Dispel Magic, Greater, Eagle`s Splendor, Mass, Energy Immunity, Fantastic Machine, Find the Path, Forbiddance, Frostburn, Mass, Gate Seal, Geas/Quest, Ghost Trap, Glyph of Warding, Greater, Harm, Heal, Heroes` Feast, Ice Rift, Inflict Moderate Wounds, Mass, Mantle of the Icy Soul, Necrotic Eruption, Owl`s Wisdom, Mass, Planar Ally, Planar Exchange, Spellmantle, Stone Body, Stone Walk, Stoneskin, Summon Babau Demon, Summon Monster VI, Sword and Hammer, Greater, Symbol of Fear, Symbol of Persuasion, Undeath to Death, Vigorous Circle, Visage of the Deity [Evil], Visage of the Deity [Good], Wind Walk, Word of Recall, Zealot Pact.
Spells Prepared (Clr 6/6/5/5/3/3/2): 0 - Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending; 1st - Bless, Comprehend Languages, Detect Evil, Magic Weapon (d), Shield of Faith, Summon Monster I; 2nd - Consecrate, Hold Person, Restoration, Lesser, Silence, Spiritual Weapon (d), Zone of Truth; 3rd - Continual Flame, Dispel Magic, Magic Vestment (d), Magic Vestment, Searing Light; 4th - Neutralize Poison, Restoration x2, Spell Immunity (d); 5th - Flame Strike (d), Raise Dead, Wall of Stone.
Possessions:
Weapons: +2 Iron, Cold Flail, dire: Flaming Burst;
+3 Baatorian Green Steel Crossbow, hand: Blood Seeking; Bolts, crossbow (20).
Armor: +1 Full plate.
Shields: +1 Shield, heavy steel.
Goods: Coin: gp (19,643 gp).
Magic: Ring: Protection +1; Wondrous: Periapt of Wisdom
(+2); Wondrous: Amulet of Natural Armor +3; Ring: Chameleon Power.
Cohort: 1 9th level (basic race, core class)
Followers: 163 (core races, NPC classes, lvl range 1st-6th)
PLAYER: open
Posted on 2011-12-13 at 06:40:24.
Edited on 2013-06-18 at 17:34:57 by Tiamat5774
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Tiamat5774 5 Headed Dracohydra Karma: 80/23 1117 Posts
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Khadree Chronomis
Khadree Chronomis,
Male Human Sor6/Wmg6:
HD 6d4+24(Sorcerer) ,
6d6+24(Warmage) ; hp 108;
Init +9;
Spd 30;
AC:25 (Flatfooted:20 Touch:1 ;
Atk +9/4 base melee,
+11/6 base ranged; +8/3 (1d8+3, Bow of Arcane Might);
+6/1 (1d8+5+1d6, Flame Tongue);
AL CG;
SV Fort +8, Ref +9, Will +12;
STR 17, DEX 21, CON 18, INT 19, WIS 15, CHA 22.
Skills: Balance +6, Bluff +8, Climb +4, Concentration +19, Decipher Script +5, Diplomacy +7, Gather Information +7, Intimidate +7, Listen +7, Move Silently +11, Search +7, Spellcraft +14, Spot +4.
Feats: Alertness, Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Leadership, Simple Weapon Proficiency.
Spells Known (Sor 6/8/7/4):
0 -- Acid Splash, Dancing Lights, Daze, Detect Magic, Flare, Light, Mending;
1st -- Acid Orb, Lesser, Burning Hands, Cold Orb, Lesser, Magic Missile;
2nd -- Aganazzar`s Scorcher, Blur;
3rd -- Haste.
(Wmg 6/8/7/4):
0 -- Acid Splash, Disrupt Undead, Light, Ray of Frost;
1st -- Acid Orb, Lesser, Burning Hands, Chill Touch, Cold Orb, Lesser, Electric Orb, Lesser, Fire Orb, Lesser, Magic Missile, Shocking Grasp, Sleep, Sonic Orb, Lesser, True Strike;
2nd -- Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Melf`s Acid Arrow, Pyrotechnics, Scorching Ray, Shatter;
3rd -- Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Lightning Bolt, Poison, Ring of Blades, Sleet Storm, Stinking Cloud.
Possessions:
Weapons: Flame Tongue: Brilliant Energy (68,715 gp); Bow of Arcane Might: Brilliant Energy (56,600 gp); Arrows (50), Masterwork (350 gp).
Armor: Armor of Mobility: Great Invulnerability (10/+2) (48,160 gp).
Goods: Coin: (66,000 gp).
Magic: Ring: Protection +4 (32,000 gp); Wondrous: Amulet of Natural Armor +4 (32,000 gp); Wondrous: Bracers of Armor +4 (16,000 gp); Wand: Fireball (6) (Charges: 50) (13,500 gp); Wand: Lightning Bolt (6) (Charges: 50) (13,500 gp); Wondrous: Heward`s Handy Haversack (2,000 gp).
Cohort: 1 9th level (basic race, core class)
Followers: 163 (core races, NPC classes, lvl range 1st-6th)
PRESENT PLAYER: GERALD DEFAY
Posted on 2011-12-21 at 01:03:58.
Edited on 2013-06-13 at 04:59:09 by Tiamat5774
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Tiamat5774 5 Headed Dracohydra Karma: 80/23 1117 Posts
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Velkyn Moonshine
Velkyn Moonshine
Female Elf, High Rgr12:
HD 12d8+36(Ranger) ; hp 129;
Init -1;
Spd 30;
AC:24 (Flatfooted:24 Touch:12);
Atk +13/8/3 base melee, +11/6/1
base ranged;
+16/11/6 (2d6+4, +3 Iron, Cold Greatsword);
+15/10/5 (1d10+3, Sun Blade);
+12/7/2 (1d8+1, Crossbow of Reloading, Masterwork);
+10/5/0 (1d4+1, Bolts, crossbow (50), Masterwork);
SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects;
AL NG;
SV Fort +11, Ref +7, Will +7;
STR 13, DEX 9, CON 17, INT 9, WIS 17, CHA 11.
Skills: Climb +10, Handle Animal +12, Heal +12, Hide +8, Jump -14, Listen +14, Move Silently +7, Ride +7, Search +12, Spot +14, Survival +12, Swim +8, Use Rope +4.
Feats: Alertness, Animal Affinity, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Combat Reflexes, Endurance, Improved Two-Weapon Fighting, Leadership, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting.
Spells Known (Rgr --/2/2/2):
1st -- Accelerated Movement, Alarm, Animal Messenger, Arrow Mind, Bloodhound, Branch to Branch, Calm Animals, Camouflage, Charm Animal, Conjure Ice Beast I, Crunchy Snow, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Ease of Breath, Easy Trail, Embrace the Wild, Endure Elements, Entangle, Exacting Shot, Guided Arrow, Guided Shot, Handfire, Hawkeye, Healing Lorecall, Hide from Animals, Ice Skate, Instant Search, Jump, Lay of the Land, Lightfoot, Longstrider, Low-light Vision, Magic Fang, Naturewatch, Pass without Trace, Raptor`s Sight, Read Magic, Resist Energy, Resist Planar Alignment, Sniper`s Shot, Snowsight, Speak with Animals, Summon Nature`s Ally I, Traveler`s Mount, Vine Strike;
2nd -- Balencing Lorecall, Barkskin, Bear`s Endurance, Blades of Fire, Briar Web, Cat`s Grace, Claws of the Beast, Conjure Ice Beast II, Cure Light Wounds, Curse of the Impending Blades, Easy Climb, Haste, Swift, Hold Animal, Listening Lorecall, Nature`s Favor, Owl`s Wisdom, Protection from Energy, Scent, Snare, Snow Walk, Speak with Plants, Spike Growth, Summon Nature`s Ally II, Train Animal, Wind Wall, Woodland Veil, Zone of Glacial Cold; 3rd -- Binding Snow, Blade Storm, Bottle of Smoke, Command Plants, Conjure Ice Beast III, Cure Moderate Wounds, Curse of the Impending Blades, Legion`s, Darkvision, Detect Favored Enemy, Diminish Plants, Find the Gap, Forestfold, Magic Fang, Greater, Mark of the Hunter, Moon Blade, Neutralize Poison, Phantasmal Decoy, Plant Growth, Reduce Animal, Remove Disease, Repel Vermin, Summon Nature`s Ally III, Tree Shape, Water Walk.
Spells Prepared (Rgr --/2/2/2):
1st - Calm Animals, Charm Animal; 2nd - Hold Animal, Speak with Plants; 3rd - Neutralize Poison.
Possessions:
Weapons: Sun Blade: Brilliant Energy ; +3 Iron, Cold Greatsword ; Crossbow of Reloading, Masterwork ; Bolts, crossbow (50), Masterwork .
Armor: +3 Studded leather.
Goods: Horse, light; Coin: (8,705 gp).
Magic: Wondrous: Amulet of Natural Armor +3; Wondrous: Bracers of Armor +3 ; Wondrous: Heward`s Handy Haversack; Ring: Protection +3; Potion: Cure Moderate Wounds X5(6).
1 9th lvl cohort (core race, core class)
163 followers (core NPC races and classes ranging from levels 1st -6th)
Player: Silent One
Posted on 2013-04-10 at 01:32:29.
Edited on 2013-06-18 at 17:58:08 by Tiamat5774
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Tiamat5774 5 Headed Dracohydra Karma: 80/23 1117 Posts
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Available Cohorts
Chocrane,
Male Dwarf, Mountain Bbn9: CR 9; Medium Humanoid ;
HD 9d12+36(Barbarian) ; hp 114; Init +2;
Spd 30;
AC:20 (Flatfooted:20 Touch:12);
Atk +12/7 base melee,
+11/6 base ranged;
SQ: Light Sensitivity (Ex), +1 Attack vs. Orcs and Goblinoids, +3 Saves vs. Poison, Darkvision (Ex): 90 ft., Stability (Ex), Weapon Familiarity (Ex), +2 Craft (Stone and Metal Items), +3 Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, +2 Appraise (Stone and Metal Items), Stonecunning (Ex); RF: +3 Fort save against poison, +3 Wil save against spells;
AL NG;
SV Fort +10, Ref +5, Will +4;
STR 16, DEX 14, CON 18, INT 10, WIS 12, CHA 6.
Skills: Climb +14, Intimidate +10, Jump +12, Listen +13, Survival +13.
Feats: Armor Proficiency: light, Armor Proficiency: medium, Cleave, Dodge, Great Cleave, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Greataxe.
Possessions:
Weapons: +1 Greataxe (2,320 gp); Arrows (20) (1 gp); Longbow, composite (100 gp); Dagger (2 gp).
Armor: +2 Breastplate (4,350 gp).
Goods: Climber`s kit (80 gp); Coin: gp (36000) (NaN gp).
Magic: Wondrous: Amulet of Natural Armor (+1) (2,000 gp); Potion: Cure Moderate Wounds (3) (300 gp); Potion: Delay Poison (4) (400 gp); Wondrous: Amulet of Natural Armor (+1) (2,000 gp).
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Brother Justin/ Sister Justine,
Male/Female Dwarf, Mountain Clr9: CR 9; Medium Humanoid ;
HD 9d8+36(Cleric) ; hp 108;
Init +3;
Spd 20;
AC:22 (Flatfooted:22 Touch:10);
Atk +7/2 base melee,
+5/0 base ranged;
SQ: Light Sensitivity (Ex), +1 Attack vs. Orcs and Goblinoids, +3 Saves vs. Poison, Darkvision (Ex): 90 ft., Stability (Ex), Weapon Familiarity (Ex), +2 Craft (Stone and Metal Items), +3 Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, +2 Appraise (Stone and Metal Items), Stonecunning (Ex); RF: +3 Fort save against poison, +3 Wil save against spells;
AL LG;
SV Fort +10, Ref +2, Will +9;
STR 13, DEX 8, CON 18, INT 10, WIS 17, CHA 10.
Skills: Concentration +16, Diplomacy +7, Heal +8, Knowledge (Religion) +12.
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Combat Casting, Extend Spell, Extra Turning, Improved Initiative, Improved Turning, Martial Weapon Proficiency: Flail, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Flail.
Spells Prepared (Clr 6/5/5/4/2/1):
0 - Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending;
1st - Bless, Comprehend Languages, Detect Evil, Magic Weapon (d), Shield of Faith, Summon Monster I;
2nd - Consecrate, Hold Person, Restoration, Lesser, Silence, Spiritual Weapon (d), Zone of Truth;
3rd -Stone Shape , Dispel Magic, Magic VeStonstment (d), Magic Vestment, Searing Light;
4th - Assay Resistance, Restoration, Spell Immunity (d); 5th - Flame Strike (d), Raise Dead.
Possessions:
Weapons: Flail, Masterwork (308 gp); Crossbow, light (35 gp); Bolts, crossbow (10) (1 gp); Bolts, crossbow (10) (1 gp).
Armor: +1 Full plate (2,650 gp).
Shields: +1 Shield, heavy steel (1,170 gp).
Goods: Coin: gp (36000) (NaN gp).
Magic: Ring: Protection +1 (2,000 gp).
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Krackle,
Male Dwarf, Mountain Ftr9: CR 9; Medium Humanoid ;
HD 9d10+36(Fighter) ; hp 103;
Init +5; Spd 20; AC:23 (Flatfooted:22 Touch:11);
Atk +13/8 base melee,
+10/5 base ranged;
SQ: Light Sensitivity (Ex), +1 Attack vs. Orcs and Goblinoids, +3 Saves vs. Poison, Darkvision (Ex): 90 ft., Stability (Ex), Weapon Familiarity (Ex), +2 Craft (Stone and Metal Items), +3 Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, +2 Appraise (Stone and Metal Items), Stonecunning (Ex); RF: +3 Fort save against poison, +3 Wil save against spells;
AL LG;
SV Fort +10, Ref +4, Will +4;
STR 18, DEX 13, CON 18, INT 10, WIS 12, CHA 6.
Skills: Climb +4, Handle Animal +4, Intimidate +4, Jump -2, Ride +9, Swim +4.
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Dodge, Great Cleave, Greater Weapon Focus, Improved Critical: Sword, bastard, Improved Initiative, Mobility, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Sword, bastard, Weapon Specialization: Sword, bastard.
Possessions:
Weapons: +1 Sword, bastard (2,335 gp); +1 Crossbow, heavy (2,350 gp).
Armor: +1 Full plate (2,650 gp).
Shields: +1 Shield, heavy steel (1,170 gp).
Goods: Coin: gp (36000) (NaN gp).
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Losse Hinge,
Male Elf, Gray Wiz9: CR 9; Medium Humanoid (Elf);
HD 9d4+9(Wizard) ; hp 40;
Init +3;
Spd 30;
AC:16 (Flatfooted:13 Touch:14);
Atk +3 base melee,
+7 base ranged;
SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects;
AL LG;
SV Fort +3, Ref +6, Will +7;
STR 8, DEX 16, CON 13, INT 19, WIS 12, CHA 8.
Skills: Concentration +12, Decipher Script +16, Knowledge (Arcana) +16, Knowledge (History) +10, Knowledge (The Planes) +16, Listen +3, Search +6, Spellcraft +18, Spot +3.
Feats: Combat Casting, Enlarge Spell, Eschew Materials, Scribe Scroll, Spell Focus: Evocation, Spell Focus: Necromancy.
Spells Known (Wiz 4/5/5/4/3/1): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Repair Minor Damage, Resistance, Touch of Fatigue; 1st -- Burning Hands, Detect Secret Doors, Enlarge Person, Feather Fall, Identify, Mage Armor, Magic Missile, Ray of Enfeeblement; 2nd -- Darkvision, Hypnotic Pattern, Knock, Spectral Hand; 3rd -- Gentle Repose, Hold Person, Invisibility Sphere, Lightning Bolt; 4th -- Animate Dead, Invisibility, Greater, Scrying, Solid Fog; 5th -- Feeblemind, Magic Jar.
Spells Prepared (Wiz 4/5/5/4/3/1):
0 - Dancing Lights, Detect Magic, Disrupt Undead, Ray of Frost, Touch of Fatigue (s);
1st - Burning Hands, Feather Fall x2, Magic Missile x2, Ray of Enfeeblement (s);
2nd - Hypnotic Pattern x2, Knock x2, Spectral Hand (s), Spectral Hand;
3rd - Gentle Repose (s), Gentle Repose, Lightning Bolt x3;
4th - Animate Dead (s), Invisibility, Greater x2; 5th - Feeblemind, Magic Jar (s).
Possessions:
Weapons: Crossbow, light, Masterwork (335 gp); Quarterstaff (0 gp).
Goods: Coin: gp (36000) (NaN gp).
Magic: Wondrous: Bracers of Armor (+2) (4,000 gp); Ring: Protection +1 (2,000 gp).
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Tasha,
Female Gnome, Svirfneblin Brd6: CR 7; Small Humanoid (Gnome);
HD 6d6+12(Bard) ; hp 42;
Init +6; Spd 15;
AC:17 (Flatfooted:15 Touch:13);
Atk +5 base melee,
+7 base ranged;
SA: Spell-like Abilities Speak with Animals 3 1 Blindness/Deafness 3 1 Blur 3 1 Disguise Self 1 1 ; SQ: Low-light Vision (Ex), Nondetection (Su), Darkvision (Ex): 120 ft., Spell Resistance (Ex): 11 + Class Level, Stonecunning (Ex), +1 Attack vs. Orcs and Goblinoids; RF: Some 0 lvl arcane spells acquired if INT>=10, +1 attack bonus against kobolds & goblinoids, SR = 11 + character level, Stonecunning;
AL NG;
SV Fort +6, Ref +9, Will +7;
STR 10, DEX 15, CON 14, INT 14, WIS 10, CHA 10.
Skills: Balance +8, Bluff +7, Climb -1, Craft (Alchemy) +2, Diplomacy +7, Disguise +7, Gather Information +7, Hide +14, Listen +2, Move Silently +8, Perform (String Instruments) +5, Sense Motive +9, Tumble +8, Use Magic Device +7.
Feats: Armor Proficiency: light, Dodge, Improved Initiative, Mobility, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Mace, heavy.
Spells Known (Brd 3/3/2): 0 -- Detect Magic, Know Direction, Light, Open/Close, Prestidigitation, Read Magic; 1st -- Charm Person, Cure Light Wounds, Sleep, Summon Monster I; 2nd -- Cure Moderate Wounds, Hold Person, Mirror Image.
Possessions:
Weapons: Mace, heavy, Masterwork (312 gp); Longbow, composite, Masterwork (400 gp).
Armor: Studded leather, Masterwork (175 gp).
Goods: Coin: gp (13000) (NaN gp).
Magic: Wondrous: Amulet of Natural Armor (+1) (2,000 gp).
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Talas
Male/Female Gnome, Svirfneblin Rog6: CR 7; Small Humanoid (Gnome);
HD 6d6+12(Rogue) ; hp 35;
Init +8;
Spd 20;
AC:19 (Flatfooted:19 Touch:15);
Atk +6 base melee,
+9 base ranged;
SA: Spell-like Abilities Speak with Animals 3 1 Blindness/Deafness 3 1 Blur 3 1 Disguise Self 1 1 ; SQ: Low-light Vision (Ex), Nondetection (Su), Darkvision (Ex): 120 ft., Spell Resistance (Ex): 11 + Class Level, Stonecunning (Ex), +1 Attack vs. Orcs and Goblinoids; RF: Some 0 lvl arcane spells acquired if INT>=10, +1 attack bonus against kobolds & goblinoids, SR = 11 + character level, Stonecunning;
AL NG;
SV Fort +6, Ref +11, Will +5;
STR 12, DEX 18, CON 15, INT 14, WIS 12, CHA 2.
Skills: Bluff +1, Climb +6, Craft (Alchemy) +2, Decipher Script +7, Disable Device +9, Escape Artist +5, Gather Information +1, Hide +10, Intimidate +4, Listen +3, Move Silently +10, Open Lock +11, Search +11, Sense Motive +10, Spot +10, Tumble +13, Use Magic Device +2, Use Rope +10.
Feats: Armor Proficiency: light, Dodge, Improved Initiative, Mobility, Simple Weapon Proficiency, Spring Attack.
Possessions:
Weapons: Rapier, Masterwork (320 gp); Crossbow, light, Masterwork (335 gp).
Armor: Studded leather, Masterwork (175 gp).
Shields: Buckler, Masterwork (165 gp).
Goods: Coin: gp (13000) (NaN gp).
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Elaine/Elan
Female/ Manle Gnome, Svirfneblin Sor6: CR 7; Small Humanoid (Gnome);
HD 6d4+12(Sorcerer) ;
hp 40;
Init +3;
Spd 20;
AC:15 (Flatfooted:12 Touch:14);
Atk +3 base melee,
+7 base ranged;
SA: Spell-like Abilities Speak with Animals 3 1 Blindness/Deafness 3 1 Blur 3 1 Disguise Self 1 1 ; SQ: Low-light Vision (Ex), Nondetection (Su), Darkvision (Ex): 120 ft., Spell Resistance (Ex): 11 + Class Level, Stonecunning (Ex), +1 Attack vs. Orcs and Goblinoids; RF: Some 0 lvl arcane spells acquired if INT>=10, +1 attack bonus against kobolds & goblinoids, SR = 11 + character level, Stonecunning;
AL LG; SV Fort +6, Ref +7, Will +9;
STR 8, DEX 16, CON 15, INT 10, WIS 14, CHA 10.
Skills: Bluff +3, Concentration +11, Craft (Alchemy) +0, Hide +9, Knowledge (Arcana) +8, Listen +4, Spellcraft +9.
Feats: Combat Casting, Enlarge Spell, Simple Weapon Proficiency, Spell Focus: Evocation.
Spells Known (Sor 6/6/5/3): 0 -- Arcane Mark, Detect Magic, Detect Poison, Mending, Ray of Frost, Read Magic, Touch of Fatigue; 1st -- Cause Fear, Charm Person, Feather Fall, Magic Missile; 2nd -- Continual Flame, Invisibility; 3rd -- Fireball.
Possessions:
Weapons: Dagger (2 gp); Crossbow, light, Masterwork (335 gp).
Goods: Coin: gp (13000) (NaN gp).
Magic: Wondrous: Bracers of Armor (+1) (1,000 gp).
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Kaffeque
Male Halfling, Tallfellow Brd9: CR 9; Small Humanoid (Halfling);
HD 9d6+9(Bard) ; hp 46;
Init +6;
Spd 15;
AC:17 (Flatfooted:15 Touch:13);
Atk +6/1 base melee,
+9/4 base ranged;
SQ: Keen Senses (Ex), Subtype: Halfling; RF: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons;
AL NG;
SV Fort +5, Ref +9, Will +6;
STR 8, DEX 15, CON 12, INT 14, WIS 8, CHA 19.
Skills: Appraise +6, Balance +8, Bluff +11, Climb +4, Diplomacy +11, Disguise +11, Escape Artist +5, Gather Information +11, Hide +16, Jump -2, Listen +1, Move Silently +8, Perform (String Instruments) +10, Search +4, Sense Motive +10, Sleight of Hand +3, Spot +1, Tumble +10, Use Magic Device +11.
Feats: Armor Proficiency: light, Dodge, Eschew Materials, Improved Initiative, Mobility, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Mace, heavy.
Spells Known (Brd 3/4/3/3): 0 -- Detect Magic, Know Direction, Light, Open/Close, Prestidigitation, Read Magic; 1st -- Charm Person, Cure Light Wounds, Sleep, Summon Monster I; 2nd -- Blur, Cure Moderate Wounds, Hold Person, Mirror Image; 3rd -- Cure Serious Wounds, Dispel Magic, See Invisibility.
Possessions:
Weapons: Mace, heavy, Masterwork (312 gp); Longbow, composite, Masterwork (400 gp).
Armor: Studded leather, Masterwork (175 gp).
Goods: Coin: gp (36000) (NaN gp).
Magic: Wondrous: Amulet of Natural Armor (+1) (2,000 gp); Wondrous: Cloak of Charisma (+2) (4,000 gp).
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Melon
Male Halfling, Tallfellow Rog9: CR 9; Small Humanoid (Halfling);
HD 9d6+9(Rogue) ; hp 56;
Init +8;
Spd 15;
AC:20 (Flatfooted:20 Touch:14);
Atk +7/2 base melee,
+11/6 base ranged;
SQ: Keen Senses (Ex), Subtype: Halfling; RF: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons;
AL NG;
SV Fort +5, Ref +11, Will +4;
STR 10, DEX 19, CON 13, INT 14, WIS 10, CHA 8.
Skills: Bluff +4, Climb +2, Decipher Script +8, Disable Device +12, Escape Artist +2, Gather Information +6, Hide +9, Intimidate +10, Listen +2, Move Silently +10, Open Lock +14, Search +16, Sense Motive +12, Spot +14, Tumble +13, Use Magic Device +8, Use Rope +13.
Feats: Armor Proficiency: light, Dodge, Improved Initiative, Mobility, Simple Weapon Proficiency, Spring Attack, Weapon Finesse.
Possessions:
Weapons: +1 Rapier (2,320 gp); +1 Crossbow, light (2,335 gp).
Armor: +1 Studded leather (1,175 gp).
Shields: +1 Buckler (1,165 gp).
Goods: Coin: gp (36000) (NaN gp).
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Camile/ Carmine
Female/Male Halfling, Tallfellow Sor9: CR 9; Small Humanoid (Halfling);
HD 9d4+9(Sorcerer) ; hp 34;
Init +3;
Spd 20;
AC:15 (Flatfooted:12 Touch:15);
Atk +3 base melee,
+8 base ranged;
SQ: Keen Senses (Ex), Subtype: Halfling; RF: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons;
AL LG;
SV Fort +5, Ref +7, Will +8;
STR 6, DEX 16, CON 13, INT 10, WIS 12, CHA 17.
Skills: Bluff +7, Concentration +13, Hide +11, Knowledge (Arcana) +11, Listen +3, Search +2, Spellcraft +11, Spot +3.
Feats: Combat Casting, Enlarge Spell, Simple Weapon Proficiency, Spell Focus: Evocation, Spell Penetration.
Spells Known (Sor 6/7/7/7/4): 0 -- Arcane Mark, Detect Magic, Detect Poison, Mending, Ray of Frost, Read Magic, Resistance, Touch of Fatigue; 1st -- Cause Fear, Charm Person, Feather Fall, Hold Portal, Magic Missile; 2nd -- Continual Flame, Darkvision, Invisibility, Knock; 3rd -- Fireball, Haste, Hold Person; 4th -- Dimension Door, Globe of Invulnerability, Lesser.
Possessions:
Weapons: Dagger (2 gp); Crossbow, light, Masterwork (335 gp).
Goods: Coin: gp (36000) (NaN gp).
Magic: Wondrous: Bracers of Armor (+2) (4,000 gp); Ring: Protection +1 (2,000 gp).
Posted on 2013-06-18 at 19:15:17.
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