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You are here: Home --> Forum Home --> General Forum --> Common Room --> captain america style paladin
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mortsonne
Veteran Visitor
Karma: 13/2
120 Posts


captain america style paladin

one member of my new group has modeled his character after Captain America after a few tweaks and nearly 24 hours i finally caved and said yeah its a pretty good idea... i mean what character portrays a Paladin better than Captain America the problems were well the shield how do we get it to be a ranged weapon to hit multiple enemies and return to him without sacrificing defensive capability so i thought i would see what he could do he made its stupid powerful but the start was there so im currently working on it as its a paladin he suffers with a slight lack of dex so hitting with ranged is hard... so i made it str based (like a composite bow... correct me if im wrong) but it is still a work in progress so any ideas to make it more believable cause i still worry about it not working lol



Posted on 2012-05-31 at 14:36:34.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 475/28
8840 Posts


Hmmmm....

...crafting/forging a shield that can be thrown in a manner to be used as a ranged weapon, I think, would be a fairly simple task, really. Basically, you just want to make an extra large metal Frisbee (I'd say that a metal like mithral would be the best choice for such a thing in a D&D setting). Getting it to hit multiple targets and return to the thrower, however, might be a bit of a trick... Those properties of Cap's shield, I believe (and correct me if I'm wrong, here, Cap fans), are derived from the steel/vibranium alloy from which it's fashioned - basically, the shield is thrown, hits the first target and "redirects" itself to the next one by harnessing/redirecting the energy from that initial impact, etc, etc, until, eventually, the absorption/redirection of that energy sends the shield back towards Cap and he catches it.

*shrugs* Without magical enhancements or the introduction of a similar metal/alloy to your campaign, I'm not entirely sure how it could be made to work... Even a mithral shield would likely hit the first target it's thrown at and then... THUNK ... it's done!

I'd say you might want to explore existing enchantments (or create one of your own) that might be applied to the shield to "simulate" the effects you're looking for... Or, simply, let your pali be able to throw the shield but drop the multiple targets and return bit...


Posted on 2012-05-31 at 14:50:14.

mortsonne
Veteran Visitor
Karma: 13/2
120 Posts


RAZOR BLADES

on a crit it takes head off first enemy and in a straight line hits a second would work for this process but multiple crits could change direction i suppose but hey when will that ever happen lol


Posted on 2012-05-31 at 15:07:24.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 475/28
8840 Posts


Just out of curiosity...

...at what level are these players starting?

Seems to me that, even if such a shield could be made, that it'd be exceedingly rare for it to be wielded by a low level character.

With that in mind and if you're planning on starting them out at lower levels, you might want to go ahead and allow the shield but only let it's "mystical/magical" properties evolve through sparkly role-play... Pali finds the shield, pali finds himself in a combat situation a short time later where all he's got available is said shield and makes the decision to throw the thing, shield flies true and makes that first critical hit (but no rebound/multiple target/return), pali goes "Wow! Cool!", pali practices throwing the shield and improves with time (adding in multiple target capability, return to thrower bit, etc)...

*shrugs*

Just thoughts.



Posted on 2012-05-31 at 15:14:48.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Actual AD&D shield With some modifaction*

+3 Small Shield of Throwing The user of this shield if so decided may throw it as if a Frisbee using the Thrown Weapons chart up to 100 feet doing an amount of damage depending on range to target. 10-20 feet 1d12 +STR, 20 to 40 feet 1d10 +STR, 40 to 60 feet 1d8 +½ STR, and 60-100 feet 1d6. The shield will return automatically unless stopped from doing so. On a critical hit of 18-20 Shield will do double the range damage to target.
(*Added Modifaction)On a critical hit of 19-20 shield will rebound having an 80% chance of striking another target before returning to thrower.

Limits amount of targets hit to two and keeps the shield within reason and not too epically powerful.



Posted on 2012-05-31 at 16:20:15.
Edited on 2012-05-31 at 16:32:15 by TannTalas

mortsonne
Veteran Visitor
Karma: 13/2
120 Posts


low level

i have literally just brought this group together they are 3 sessions in so they be level 5 so you know just high enough to find some better weapons to lol and that ad&d shield was a good one i think i may try to update it so it can be used thanks for the input its been stumping me for hours lol

ooooh and the whole pali finds fumbles throws practices bit was also a thought i had may have to build some specific shield feats for this powers to show in mechanics the practice he has put in again thanks


Posted on 2012-05-31 at 16:40:55.
Edited on 2012-05-31 at 16:46:19 by mortsonne

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 475/28
8840 Posts


Nice!

Good stuff, Tann!

Guess I didn't realize that there was a Shield of Throwing out there already!


Posted on 2012-05-31 at 16:48:57.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


3.5 stuff


Feats:
"Brutal Throw" (Comp. Adventurer) - Trade STR mod for DEX with thrown weapons

"Improved Shield Bash" (PHB) - Allows you to make a shield bash and still apply the AC bonus from the shield.


Magical Enchancements from DMG:

For Shields:
"Bashing (+1)" - increases the damage by two size categories (1d8 for a heavy medium shield)

For Weapons:
"Throwing (+1)" - allows a melee weapon to be thrown
"Returning (+1)" - allows thrown weapon to return to wielder at the start of his next turn

So, if I had to price this shield, it would cost 20gp (base shield) + 150gp (masterwork quality) + 1000gp (mithral) +1000 gp (+1 AC enhancement) +3000gp (bashing enhancement) +2000 gp (throwing enhancement) +6000gp (returning enhancement) = 13170 gp total


Other enhancements from DMG to consider:
"Distance" (+1) - double range increment
"Ghost Touch" (+1) - affects incorperal creatures
"Seeking" (+1) - negates concealment

Other feats to consider:
Ranged Disarm, Ranged Sunder, Point Blank Shot, Precise Shot, Power Throw

Other enhancements to create:
"Improved Returning" - requires "Returning" enhancement, allows you to use the weapon multiple times per round with full attack
"Ricochet" - requires "Seeking" and "Distance" enhancements, allows you to target multiple enemies with the same throw... (this might be better as a prestige class ability for the Master Thrower prestige class)


Posted on 2012-06-01 at 01:18:14.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


In addition...

Name: Captain America
Race: Human
Build: Fighter 2 / Paladin 3 / Kensai 10 / Master Thrower 5

Starting Ability Scores: [32 pnt buy] Str 16, Dex 10, Con 14, Int 14, Wis 10, Cha 14
Level 20 Ability Scores [without gear]: Str 21, Dex 10, Con 14, Int 14, Wis 10, Cha 14

Feats: Brutal Throw (Hum), Point Blank Shot (1st), Combat Expertise (Fgt 1), Improved Shield Bash (Fgt 2), Weapon Focus [Shield] (3rd), Precise Shot (6th), Power Attack (9th), Power Throw (12th), Far Shot (15th), Improved Precise Shot (18th)

Skills: Ride 5+, Diplomacy 5+, Concentration maxed, Sleight of Hand 4+, Intimidate maxed

Class Abilities: Fighter - 2 bonus Fighter Feats
Paladin - Aura of Good, Smite Evil 1/day, Detect Evil at will, Divine Grace, Lay on Hands, Aura of Courage, Divine Health
Kensai [Comp Warrior] - Signature Weapon, Power Surge, Ki Projection, Withstand, Instill, Ki Warlord
Master Thrower [Comp Warrior] - Quick Draw, Evasion, Snatch Arrows, Critical Throw, Thrown Weapon Tricks [Two with One Blow, Trip Shot or Defensive Throw, Weak Spot]

Base Attack @ Lvl 20: +17 / + 12 / +7 / +2
Base Saves @ Lvl 20: +14 / +10 / +11 [includes Ability mods and Class abilities]

Magical Gear [beyond Shield]: Belt of Strength or Magnificence, Vest of Resistance





Posted on 2012-06-01 at 02:58:46.

mortsonne
Veteran Visitor
Karma: 13/2
120 Posts


that is one i would play

as it stands i am dming e4 but i wanna play that character myself but im sure i could hybrid or mc feat


Posted on 2012-06-01 at 10:21:33.

mortsonne
Veteran Visitor
Karma: 13/2
120 Posts


i have done it...

first i adapted brutal throw from 3e and then build a paragon class (11+) that needs a paladin with that feat i have made the class abilities and the first power so just a utility power and daily will post when done with it if anyone is interested


Posted on 2012-06-03 at 18:15:48.

   
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