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SirSadaar
RDI Fixture
Karma: 11/0
656 Posts


Tie pilot stats

Would someone please show me the Tie pilots stats for the Wotc ? Ive looked but I can't seem to fin it. It would be greatly appreciated. I would like to use it in later in my encounters in my games.


Posted on 2012-07-23 at 19:56:12.
Edited on 2012-07-24 at 14:24:59 by SirSadaar

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 475/28
8840 Posts


Ummm...

...which stats in particular are you looking for, Sadaar?

Do you need some 'stock NPC' stats (Attributes, Skills, Feats, etc)? If so, give me an idea of what character level you're looking at for your PCs and I can point you in the right direction (or, at least, post a basic rundown for you, here).

If, on the other hand, you're looking for a PC-build kind of thing for a TIE fighter pilot, the stats are kind of up to the player to generate... Dex would be a crucial stat, if I recall, and the player would also be required to have the 'Starship Operation' feat for the appropriate class of starship (ultra-light, I believe, for TIEs) and, perhaps some other requisite feats and skills... Lemme know and I'll see what I can come up with.


Posted on 2012-07-23 at 20:44:30.

SirSadaar
RDI Fixture
Karma: 11/0
656 Posts


Tie pilot

I'm looking for the general stats. Like the base enemy/ anonymous NPC. When I looked for them, just couldn't find them. Thanks.


Posted on 2012-07-24 at 14:27:50.
Edited on 2012-07-24 at 14:31:55 by SirSadaar

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 475/28
8840 Posts


Level?

Are you looking for low-level stats or high level?

Low-Level Starfighter Pilot Soldier 4; Init +7 (+3 Dex, +4 Improved Initiative); Defense 17 (+4 class, +3 Dex); DR 2; Speed 10m; VP/WP 30/12; Atk +5 melee (1d3 +1, unarmed) or +7 ranged (3d6 or DC 15 stun, blaster pistol); SV Fort +5, Ref +4, Will +0; FP 1; DSP 0; Rep +1; Str 13, Dex 16, Con 12, Int 14, Wis 8, Cha 10; Challenge Code C

Equipment: Padded flight suit, blaster pistol, field kit

Skills: Astrogate +9, Computer use +8, Demolitions +6, Knowledge (world lore) +7, Pilot +13, Repair +7, Spot +3, Treat Injury +3

Feats: Armor Proficiency (light), Heroic Surge, Improved Initiative, Point Blank Shot, Skill Emphasis (Pilot), Starship Operation (starfighter), Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)

High-level Starfighter pilot Soldier 6/ Starship Ace 6; Init +8 (+4 Dex, +4 Improved Initiative); Defense 24 (+10 class, +4 Dex); DR 2; Spd 10m; VP/WP 76/12; Atk +11/+6 melee (1d3+1, unarmed) or +14/+9 ranged (3d6 or DC 15 stun, blaster pistol and Rapid Shot); SQ Starship Defense +5, Familiarity +3, Starship Evasion; SV Fort +9, Ref +11, Will +4; FP 3; DSP 0; Rep +5; Str 13, Dex 18, Con 12, Int 14, Wis 8, Cha 10; Challenge Code E

Equipment: Padded flight suit, blaster pistol, field kit, astromech droid

Skills: Astrogate +18, Computer Use +15; Demolitions +11; Knowledge (world lore) +13, Pilot +20, Repair +14, Spot +8, Treat Injury +7

Feats: Armor Prof (light), Heroic Surge, Improved Init, Point Blank Shot, Rapid Shot, Spacer, Starship Dodge, Starship Operation (starfighter), Weapon Focus (blaster pistol), Wpn Grp Prof (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)


There's a starting point, anyway, whether you go low or high level. Also, since you're considering TIE pilots, you may want to switch the Force Points and Dark Side Points, etc...

Edit: These stats were pulled directly from the Core Rulebook (d20 version)... Page 353, I believe. I know, it doesn't specify TIE fighter pilot but what is a TIE pilot other than your standard starfighter pilot with Imperial Perks, right? Hope that helps.


Posted on 2012-07-24 at 15:19:16.
Edited on 2012-07-24 at 15:24:49 by Eol Fefalas

SirSadaar
RDI Fixture
Karma: 11/0
656 Posts


Stats

Thanks for the stats. I will change them a bit to make thm work with the missions. Thanks again.


Posted on 2012-07-24 at 21:11:18.

   
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