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You are here: Home --> Forum Home --> General Forum --> Common Room --> Would like some ideas for a planar campaign
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Axiomatic
Veteran Visitor
Karma: 4/0
102 Posts


Would like some ideas for a planar campaign

Hey all, I'm starting a campaign a week from Wednesday, and the plans I had for it got invalidated, so now I need to start over.

It's going to be a planar campaign, and I'd like some help with ideas for quests and stuff.

It's most likely going to start in Sigil, if anyone is going to suggest an idea for how it starts.

I just want some ideas for quests and things; i've got a terrible writer's block and would like some assistance. Anything helps.


Posted on 2015-01-18 at 22:55:24.

SirSadaar
RDI Fixture
Karma: 11/0
656 Posts


...

I've never had a campaign get to a high enough level that adventurers got to the planes, but I'll give it a shot.

-A mage (friend of the party, or powerful enough to be worth looking for) of some sort was doing some sort of experiment, trying to tap in to the other planes to boost his power. In doing so, he(or she) was teleported into the planes. The party could try to find him.

-A city of mortals in one of the planes relies heavily on a multicomponent forcefield to prevent planar beings from entering the city. Recently, it has fallen into disarray, causing multiple attacks. The heroes could try to find the components to fix the forcefield, or find new parts entirely to rebuild it. This could be combined with a demon/devil lord of vindictive god trying to destroy the city, and build up their own power.

-There is a rising power somewhere in Amsodeus(I think that's what it's called). It is definitely evil, already sending raids into the mortal plane.

-There is a Celestial( or demonic) knight, who travels the planes finding worthy challengers. A party of heroes could work to find him, and have a worthy duellist challenge him.

Those are just a couple of ideas I can think of early in the morning. If you want, I can see about adding more tonight or tomorrow. Possibly add some magic items.


Posted on 2015-01-19 at 09:21:44.

Axiomatic
Veteran Visitor
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102 Posts


Good Stuff!

You've given me a lot of material already! But yes, the more the merrier, so any and all ideas are appreciated.


Posted on 2015-01-19 at 12:10:39.

Salvator Navaar
Resident
Karma: 6/0
333 Posts


ooohhh

Im with Sadaar, aint never got to play a planes game before. sounds fun either way, with alot of possibilities for such powerful players to have their own agendas, some of which may be less than goodly, and all with the chance of re-shaping the cosmos. I can already see what i would try to do..... it involves becoming a god (In a matter of speaking)

cant say i got any ideas for you, but just wanted to say it looks like a great idea.


Posted on 2015-01-19 at 16:21:20.

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


,

Planes games can be low level and starting in sigil is a good idea. Here's an excerpt from the wiki if you haven't read it.

Sigil is located atop the Spire in the Outlands.[15] It has the shape of a torus;[15][16] the city itself is located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals; although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key. Thus, sometimes Sigil is called "The Cage".[17] Though Sigil is pseudo-geographically located "at the center of the planes" (where it is positioned atop the infinitely tall Spire), scholars argue that this is impossible since the planes are infinite in all dimensions, and therefore there can never truly be a center to any of them, let alone all of them; thus, Sigil is of no special importance. Curiously, from the Outlands one can see Sigil atop the supposedly infinite Spire.



So starting in the Outlands would be a great place for some low level adventures, since the Outlands are like a pseudo material plane, with snippets of every other plane in it, but very stable. I imagine it like a giant ring with different climates and obstacles and such contained in huge sections, but the divide between each is completely sudden. Like a snowy field cuts to an immediate grassy savannah. At least that's how I imagine some of it


Posted on 2015-01-21 at 18:38:06.

Kamina
Resident
Karma: 18/0
415 Posts


.

Spinning off of the fact Sigil is also called "The Cage", one could have a low-med level party trying to earn/find/steal a portal key so they can come and go from sigil as they please.

And going off of what Jozan said about how the climates work in The Outlands reminds me of the Halo rings from the game series which is always interesting.


Posted on 2015-01-21 at 18:50:27.

Axiomatic
Veteran Visitor
Karma: 4/0
102 Posts


Thank you all!

Well, I solved my initial problem the other day when the players somehow agreed that they all wanted to run a donut shop together in Sigil because they call it "the donut city".

Due to the health movement going around in Sigil, donut sales have been down, and the party has been having a hard time paying rent to their landlord, the Lady of Pain. In order to not get their asses kicked by the scariest woman in the multiverse, they search the planes for a donut recipe that is both healthy and delicious that can be applied as the base dough for all types of donuts. The first stop is to the Clockwork Nirvana of Mechanus to the Fortress of Knowledge.

Of course it gets much more serious from then on out.....


Thank you for all your ideas though, and keep em coming!


Posted on 2015-01-22 at 19:26:35.

   
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