So my roommates and I have started a tabletop game using some online rules that quite simply try to put a Final Fantasy flavored candy coating over the Pathfinder/3.5 rules; located at
this site if you are interested in taking a look yourself. In an effort to include some of the class customization in the series, be it by the job system, dress spheres, or what have you, I am implementing an artifact I am, for lack of a better name, calling a Crystal of Heroes.
Upon aqcuiring a crystal, the bearer will have the abilities of one additional class unlocked and available to him. Only class abilities though, no change to hd, hp, saves, etc. When exp is rewarded they can then choose to invest some/all of their exp into the crystal in order to unlock more classes, or advance the abilities of an already unlocked class.
As an example, on of the PCs is a Ninja, when getting the Crystal she will gain access to the class features of a 1st level Black Mage. Meaning she gains cantrips, 1st level spells, and MP as if she had taken a level in BM but no increase to HD, saves, skill points, etc.
I haven't decided how much exp I want to require the PCs to invest into their Crystals to unlock new classes or level previously unlocked classes. So my questions are; 1, how badly am I going to end up screwing myself over as GM by allowing something like this? Does making them choose between gaining character levels or unlocking more options provide enough balance? And how much exp would you suggest I require to unlock new classes or advance unlocked ones?