I'm figuring that we allow 4-8 players to begin with. Down the road, we could force whatever amount, expand the map, whatever. This is just a starting point.
You sign up, pick a species (I fully intend to have more than humans, though for the time being, I'm not going to focus on races). The map is then quasi-randomly generated. I say "quasi", as each player will be ensured a solid M class planet for their home system; it wouldn't be fair to start with a desert or glaciated world if others get a lush Earth. From there, locations are random, planet types and counts are random, etc... though it occurs to me that I may want to look into forcing a spread of planets per area of the map.
Or not?
The driving idea that I have is that each game should play out uniquely - I don't want people scrambling for given systems, knowing that they have the best resources, are closest to a given wormhole or nexus, etc.
I'm putting together a huge list of star names, which will be shuffled to further ensure that each game feels unique.