Character Name: Varis Caese
Player Name: Celtia
Level: 3 (7900/8000 xp)
"Class": Bardic Diplomat
HP: Uninjured, but feels a bit off.
ATTRIBUTES:
Strength: 0
Toughness: -1
Agility: 0
Finesse: 1
Knowledge: 2
Charisma: 5
Will: 3
Luck: 5
SKILLS:
-Silver Tongue: +1 to Charisma.
-Truly Fortunate: +1 to Luck.
-Magic from Within: Varis has above-average magical power.
-Wanderer: Knows a variety of people, taverns and stores across areas of Tithuana.
-Storyteller: Knows many details and legends about various things.
-Musician (hand-harp): Good with instruments, very good with singing and hand-harps.
-Basic Training (Longsword): Quite good with a longsword, better if 1v1.
-"Lucky you were there!": Varis' protective nature gets the better of him. Those born to protect, well, protect.
ATTACKS:
Mainhand: Longsword, above-average power.
Off-hand: Unarmed, weak power.
MAGIC:
Magic from Within.
His particular skill is mixing magic and music, average level, but waxing.
He recently broke some laws by resurrecting An'Inglefar. Whoops. This may have repercussions.
"Broke some laws", did I say? I mean BROKE THE UNIVERSE!
BACKGROUND:
Varis Caese was the fourth son to a once-wealthy merchanting family in Tithuana. Traditionally, the Caese family was always known for it's trade in gemstones, relics and texts, undoubtedly historians as much as merchants in many areas. Their trade of knowledge may have gathered them wealth and recognition in the mighty city of Tithuana over so many years, but as generations wear on the Caese family-once known as explorers, archeologists and Sorcerors-now finds so many of them falling into administrative roles in the family business, merely overseeing while others make contacts, making bargains and finding areas to sell. No longer does the family find what they sell, now it is merely a cycle of trade.
Now, with the wealth fading, the business lifespan reaching it's end, many of the young sons and daughters choose to find other ways to make their name in the mad world that it is. Varis is one of those sons.
Well-educated, Varis-even at a young age-had a talent for success. Excelling in so many areas, Varis is an excellent writer, singer and an apt historian, always drawn to more knowledge and never afraid to work for it. Unused to failure, Varis has always been accompanied by a bright outlook to life and good fortune.
As all in the Caese family, Varis took many lessons in longsword-based dueling, as is tradition laid down by an explorer in the family so long ago that his name has been lost. Perhaps being the only thing Varis didn't excel in, lacking particularly notable physical strength or reflexes, it nonetheless taught him an...adequacy with the weapon, though many of the dueling techniques he was taught were more or less impractical in true skirmishes.
As so many of his family, Varis inherited power akin to that of a Sorceror, and is able to draw upon Magic from Within for any range of abilities. Sadly lacking in magical strength, Varis makes a poor combat sorceror, though he can easily create light, light candles, write letters on a surface without ink and various other minor effects, many of which barely qualify as parlour tricks. However, such limited magical ability has proven enough in the past to be able to melt locks of poor quality, seal small scratches and cuts and spell much of his equipment to hold up remarkably well to grime, stains and other minor damage.
But Varis' true talents are showcased in his speech. Impeccably polite and with a good heart, Varis has an innate ability to please everyone in a conversation, talk his way out of anything, break up fights peacefully and motivate the coldest of people. An excellent and soothing singer, Varis is often seen with a hand-harp slung around his belt, an instrument he can play well and alongside his memorized ballads and songs. His songs instill powerful emotions without his conscious bidding, calling melancholy to inspiration to listeners, a talent claimed by those who have heard him to be magical in some aspect, though Varis is himself unsure as to if his Magic from Within has anything to do with what his songs can do to others.
Over time, Varis seperated himself from his family, disliking the business he himself describes as "the slow yet timely death of a proud family name" making his own living as a bard in various taverns around the city, making money off from tips and accepting free meals and beddings from the taverns who profited from the extra business a bard brought. By the age of a mere 19, though, Varis' silver tongue and voice had brought him to the attention of a councillor of Tithuana, and had accepted an offer of a well-paid job to officially guard a caravan as an escort, and unofficially as a personal musician. However, what seemed a simple way to make money went wrong when Varis was forced to protect the councillor against the other escorts of the caravan, turned traitor. Varis survived, slaying the other four traitors with what even he himself would forever describe as "Pure, simple luck".
The attack was Varis' first and as-of-yet only true experience of the madness of combat, yet the treachery he saw that day acted against his sense of loyalty, driving him to pull together like-minded people, fighters, to protect people from circumstances like this. To bring together a group, a force, who are completely loyal to their task, whatever it is. A mercenary group, in effect, acting as anything from guards-for-hire to soldiers.
Surviving as he always had off the various taverns and pubs, while doing his best to refine his mediocre skill with a weapon, Varis finds himself alongside unusual allies as a letter appears for him from the councillor he'd known...
INVENTORY
-Thick, long-sleeved cloth shirt, dyed dark green.
-A full-length, wide, pale brown cloak, that can be clasped together in front of the wearer for warmth. Also had a hood, though rarely worn.
-Simple, dark, featureless pants.
-Simple hardleather boots. Practical for cross-country.
-A thick belt, carrying the sheath to his weapon and a clasp to carry his harp at on his left, while two belt-pouches are arranged at the front and on his right. The one on the right has the capacity to carry a few handfuls of Electrum coins. The belt pouch at his front currently carries nothing but a few cords that he can affix to his harp to replace any strings that break, but can also holds gems or small objects, such as keys.
-Finally, a hide backpack (usually underneath his cloak) with several pockets and openings, and where most of his inventory is kept.
-Trail rations consisting of bread and smoked meat held in a small case. Can be enough for two to four days on the road, if used sparingly.
Smoked meat and bread, 4 days.
-Two waterskins, attached to the outside of his pack, usually kept filled with water from fresh streams or wells.
-A torch with a ferrum cage, with a large amount of kindling, oil and charcoal to resupply it when it burns out.
Torch, 39 hours fuel.
-Eleven blank scrolls, as well as an inkwell and quill to write on and with for whatever reason.
-A simple bedroll affixed underneath the pack to sleep on if outside. Resilient, but not overly comfortable.
-A solitary book: "The Music of Tithuana", essentially just a collection of the lyrics for a variety of songs and ballads of all kinds. Most of them already memorized by Varis.
-A simple whetstone for sharpening his sword, and a glass bottle of an oil specifically for polishing his sword if need be, and can also be used for the same effect on his harp.
-Vault key.
-Worn over the shirt when travelling: A simple, lightweight leather cuirass with leather greaves.
Protects lightly from all.
-A fine hand-harp.
-Ferrum longsword with sheath.
-All-purpose medical kit (26 uses)
-2 "Magemead" vials
-Rough map (parchment) of Tithuana with a cross on taverns
-1 BIG bottle of Lord's Curse poison (Depending on dose)
BUDGET:
-Current wealth on person: 644 Electrum.
An'Jantar's Payment: +2500EP
Lucksticks x 3, 15 each: -45EP
Karrain's Entrance, then team payment: -2400EP
Extra losses for payment: -150EP
Tip to the Bank: -10EP
XP:
- 50: d20 = 20
- 200: Meeting the Equilibriate.
- 200: Meeting the Red Revolutionary Revolutionary. (L3!)
- 300: The Song!
- 200: Freeing Karrain.
- 100: Meeting Karrain.
- 500: RESSURECTED An'Inglefar. WTF.
- 50: d20 = 20
- 100: Roleplaying in the clinic.
- 400: Previous adventures (roleplaying xp)
- 300: Meeting Walker.
- 1000: Quest completed. (Thomas' Capture.)
- 300: Defeating New Smythian "nurses".
- 200: Previous adventures (roleplaying xp)
- 400: Catalium and Barbant